AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_transitus_shield_beam_aura Class Reference
Inheritance diagram for spell_transitus_shield_beam_aura:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_transitus_shield_beam_aura)
 
bool Validate (SpellInfo const *) override
 
void HandleOnEffectApply (AuraEffect const *aurEff, AuraEffectHandleModes)
 
void HandleOnEffectRemove (AuraEffect const *, AuraEffectHandleModes)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleOnEffectApply()

void spell_transitus_shield_beam_aura::HandleOnEffectApply ( AuraEffect const *  aurEff,
AuraEffectHandleModes   
)
inlineprivate
1832 {
1833 Unit* caster = GetCaster();
1834 if (!caster)
1835 {
1836 return;
1837 }
1838
1839 Unit* target = GetTarget();
1840
1841 if (!target)
1842 {
1843 return;
1844 }
1845
1846 switch (aurEff->GetEffIndex())
1847 {
1848 case EFFECT_0:
1849 caster->AddAura(SPELL_TRANSITUS_SHIELD_IMPACT, target);
1850 break;
1851 }
1852 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_TRANSITUS_SHIELD_IMPACT
Definition boss_flame_leviathan.cpp:54
Unit * GetCaster() const
Definition SpellScript.cpp:1026
Unit * GetTarget() const
Definition SpellScript.cpp:1178
Definition Unit.h:670
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:14825

References Unit::AddAura(), EFFECT_0, AuraScript::GetCaster(), AuraEffect::GetEffIndex(), AuraScript::GetTarget(), and SPELL_TRANSITUS_SHIELD_IMPACT.

Referenced by Register().

◆ HandleOnEffectRemove()

void spell_transitus_shield_beam_aura::HandleOnEffectRemove ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
1855 {
1856 Unit* caster = GetCaster();
1857
1858 if (!caster)
1859 {
1860 return;
1861 }
1862
1863 Unit* target = GetTarget();
1864
1865 if (target)
1866 {
1868 }
1869 }
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4969

References AuraScript::GetCaster(), AuraScript::GetTarget(), Unit::RemoveAurasDueToSpell(), and SPELL_TRANSITUS_SHIELD_IMPACT.

Referenced by Register().

◆ PrepareAuraScript()

spell_transitus_shield_beam_aura::PrepareAuraScript ( spell_transitus_shield_beam_aura  )
private

◆ Register()

void spell_transitus_shield_beam_aura::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1872 {
1875 }
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition SpellAuraDefines.h:51
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:744
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:755
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:750
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:739
void HandleOnEffectApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition boss_flame_leviathan.cpp:1831
void HandleOnEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition boss_flame_leviathan.cpp:1854

References AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, AuraEffectApplyFn, AuraEffectRemoveFn, EFFECT_0, HandleOnEffectApply(), HandleOnEffectRemove(), AuraScript::OnEffectApply, AuraScript::OnEffectRemove, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_transitus_shield_beam_aura::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1827 {
1829 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_TRANSITUS_SHIELD_IMPACT, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: