#include "GridNotifiers.h"
◆ FriendlyMissingBuffInRange()
| Acore::FriendlyMissingBuffInRange::FriendlyMissingBuffInRange |
( |
Unit const * |
obj, |
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float |
range, |
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uint32 |
spellid |
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) |
| |
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inline |
860 {
865 }
#define sSpellMgr
Definition SpellMgr.h:847
float i_range
Definition GridNotifiers.h:877
uint32 i_spell
Definition GridNotifiers.h:878
Unit const * i_obj
Definition GridNotifiers.h:876
Definition SpellInfo.h:340
References i_spell, and sSpellMgr.
◆ operator()()
| bool Acore::FriendlyMissingBuffInRange::operator() |
( |
Unit * |
u | ) |
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inline |
867 {
870 {
871 return true;
872 }
873 return false;
874 }
bool IsAlive() const
Definition Unit.h:1797
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:6017
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:7271
bool IsInCombat() const
Definition Unit.h:935
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
References Unit::HasAura(), i_obj, i_range, i_spell, Unit::IsAlive(), Unit::IsHostileTo(), Unit::IsInCombat(), and WorldObject::IsWithinDistInMap().
◆ i_obj
| Unit const* Acore::FriendlyMissingBuffInRange::i_obj |
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private |
◆ i_range
| float Acore::FriendlyMissingBuffInRange::i_range |
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private |
◆ i_spell
| uint32 Acore::FriendlyMissingBuffInRange::i_spell |
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private |
The documentation for this class was generated from the following file: