#include "GridNotifiers.h"
◆ FriendlyMissingBuffInRange()
Acore::FriendlyMissingBuffInRange::FriendlyMissingBuffInRange |
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Unit const * |
obj, |
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float |
range, |
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uint32 |
spellid |
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) |
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inline |
830 {
835 }
#define sSpellMgr
Definition SpellMgr.h:825
float i_range
Definition GridNotifiers.h:847
uint32 i_spell
Definition GridNotifiers.h:848
Unit const * i_obj
Definition GridNotifiers.h:846
Definition SpellInfo.h:316
References i_spell, and sSpellMgr.
◆ operator()()
bool Acore::FriendlyMissingBuffInRange::operator() |
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Unit * |
u | ) |
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inline |
837 {
840 {
841 return true;
842 }
843 return false;
844 }
bool IsAlive() const
Definition Unit.h:1710
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5786
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10306
bool IsInCombat() const
Definition Unit.h:881
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1326
References Unit::HasAura(), i_obj, i_range, i_spell, Unit::IsAlive(), Unit::IsHostileTo(), Unit::IsInCombat(), and WorldObject::IsWithinDistInMap().
◆ i_obj
Unit const* Acore::FriendlyMissingBuffInRange::i_obj |
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private |
◆ i_range
float Acore::FriendlyMissingBuffInRange::i_range |
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private |
◆ i_spell
uint32 Acore::FriendlyMissingBuffInRange::i_spell |
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private |
The documentation for this class was generated from the following file: