1136 {
1138
1140 {
1144 return false;
1145 }
1146
1147
1150 return false;
1151
1152 return true;
1153 }
bool roll_chance_i(int chance)
Definition Random.h:63
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
Definition SpellAuraEffects.h:39
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Unit * GetActor()
Definition Unit.h:462
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
uint32 SpellFamilyName
Definition SpellInfo.h:411
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5537
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5764
@ SPELL_MAGE_T8_4P_BONUS
Definition spell_mage.cpp:66
@ SPELL_MAGE_HOT_STREAK_PROC
Definition spell_mage.cpp:67