594 {
599 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition SpellAuraDefines.h:51
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:867
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define AuraCheckProcFn(F)
Definition SpellScript.h:830
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:765
HookList< EffectApplyHandler > AfterEffectRemove
Definition SpellScript.h:764
HookList< EffectApplyHandler > AfterEffectApply
Definition SpellScript.h:753
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:829
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:862
bool CheckProc(ProcEventInfo &)
Definition spell_paladin.cpp:582
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition spell_paladin.cpp:576
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition spell_paladin.cpp:587
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_paladin.cpp:569