588 {
593 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition SpellAuraDefines.h:51
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:765
HookList< EffectApplyHandler > AfterEffectRemove
Definition SpellScript.h:764
HookList< EffectApplyHandler > AfterEffectApply
Definition SpellScript.h:753
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
bool CheckProc(ProcEventInfo &)
Definition spell_paladin.cpp:576
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition spell_paladin.cpp:570
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition spell_paladin.cpp:581
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_paladin.cpp:563