933 {
935 {
936 return false;
937 }
938
940 {
941 return false;
942 }
943
945 {
946 return false;
947 }
948
950 {
951 return false;
952 }
953
957 {
958 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
960 }
961
964 {
965 return false;
966 }
967
968 return true;
969 }
std::uint32_t uint32
Definition Define.h:107
LineOfSightChecks
Definition Map.h:108
@ LINEOFSIGHT_ALL_CHECKS
Definition Map.h:115
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2633
bool IsGameObject() const
Definition Object.h:213
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:17151
bool IsAlive() const
Definition Unit.h:1793
uint32 GetCreatureType() const
Definition Unit.cpp:11931
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition Unit.cpp:10722
bool IsTotem() const
Definition Unit.h:800
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:10739
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1407
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1381