901 {
903 {
904 return false;
905 }
906
908 {
909 return false;
910 }
911
913 {
914 return false;
915 }
916
918 {
919 return false;
920 }
921
925 {
926 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
928 }
929
932 {
933 return false;
934 }
935
936 return true;
937 }
std::uint32_t uint32
Definition Define.h:107
LineOfSightChecks
Definition Map.h:101
@ LINEOFSIGHT_ALL_CHECKS
Definition Map.h:108
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2650
bool IsGameObject() const
Definition Object.h:213
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:20966
bool IsAlive() const
Definition Unit.h:1710
uint32 GetCreatureType() const
Definition Unit.cpp:15283
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition Unit.cpp:13955
bool IsTotem() const
Definition Unit.h:751
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13972
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1352
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1326