900 {
902 {
903 return false;
904 }
905
907 {
908 return false;
909 }
910
912 {
913 return false;
914 }
915
917 {
918 return false;
919 }
920
924 {
925 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
927 }
928
931 {
932 return false;
933 }
934
935 return true;
936 }
std::uint32_t uint32
Definition Define.h:107
LineOfSightChecks
Definition Map.h:101
@ LINEOFSIGHT_ALL_CHECKS
Definition Map.h:108
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2639
bool IsGameObject() const
Definition Object.h:213
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:20965
bool IsAlive() const
Definition Unit.h:1707
uint32 GetCreatureType() const
Definition Unit.cpp:15274
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition Unit.cpp:13946
bool IsTotem() const
Definition Unit.h:749
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13963
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1340
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1314