1027 {
1029
1030 uint32 triggeredSpellId = 0;
1032 {
1036 default:
1037 return;
1038 }
1039
1041 }
std::uint32_t uint32
Definition Define.h:107
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetTarget() const
Definition SpellScript.cpp:1180
uint32 GetId() const
Definition SpellScript.cpp:1025
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
@ SPELL_WARRIOR_SECOND_WIND_HEAL_R2
Definition spell_warrior.cpp:65
@ SPELL_WARRIOR_SECOND_WIND_UK
Definition spell_warrior.cpp:66
@ SPELL_WARRIOR_SECOND_WIND_HEAL_R1
Definition spell_warrior.cpp:64