AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_warr_second_wind Class Reference
Inheritance diagram for spell_warr_second_wind:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_warr_second_wind)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_warr_second_wind::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
1025 {
1026 SpellInfo const* procSpell = eventInfo.GetSpellInfo();
1027 if (!procSpell)
1028 return false;
1029
1030 // Must be from stun or root mechanic
1031 if (!(procSpell->GetAllEffectsMechanicMask() & ((1ULL << MECHANIC_ROOT) | (1ULL << MECHANIC_STUN))))
1032 return false;
1033
1034 // Not from self
1035 if (eventInfo.GetActionTarget() == eventInfo.GetActor())
1036 return false;
1037
1038 return true;
1039 }
@ MECHANIC_STUN
Definition SharedDefines.h:1325
@ MECHANIC_ROOT
Definition SharedDefines.h:1320
Unit * GetActionTarget() const
Definition Unit.h:463
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:301
Unit * GetActor()
Definition Unit.h:462
Definition SpellInfo.h:340
uint64 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:1926

References ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), SpellInfo::GetAllEffectsMechanicMask(), ProcEventInfo::GetSpellInfo(), MECHANIC_ROOT, and MECHANIC_STUN.

Referenced by Register().

◆ HandleProc()

void spell_warr_second_wind::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &   
)
inlineprivate
1042 {
1044
1045 uint32 triggeredSpellId = 0;
1046 switch (GetId())
1047 {
1048 case 29838: triggeredSpellId = SPELL_WARRIOR_SECOND_WIND_HEAL_R2; break;
1049 case 29834: triggeredSpellId = SPELL_WARRIOR_SECOND_WIND_HEAL_R1; break;
1050 case 42770: triggeredSpellId = SPELL_WARRIOR_SECOND_WIND_UK; break;
1051 default:
1052 return;
1053 }
1054
1055 GetTarget()->CastSpell(GetTarget(), triggeredSpellId, true, nullptr, aurEff);
1056 }
std::uint32_t uint32
Definition Define.h:107
void PreventDefaultAction()
Definition SpellScript.cpp:1005
Unit * GetTarget() const
Definition SpellScript.cpp:1185
uint32 GetId() const
Definition SpellScript.cpp:1030
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
@ SPELL_WARRIOR_SECOND_WIND_HEAL_R2
Definition spell_warrior.cpp:65
@ SPELL_WARRIOR_SECOND_WIND_UK
Definition spell_warrior.cpp:66
@ SPELL_WARRIOR_SECOND_WIND_HEAL_R1
Definition spell_warrior.cpp:64

References Unit::CastSpell(), AuraScript::GetId(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_WARRIOR_SECOND_WIND_HEAL_R1, SPELL_WARRIOR_SECOND_WIND_HEAL_R2, and SPELL_WARRIOR_SECOND_WIND_UK.

Referenced by Register().

◆ PrepareAuraScript()

spell_warr_second_wind::PrepareAuraScript ( spell_warr_second_wind  )
private

◆ Register()

void spell_warr_second_wind::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1059 {
1062 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:868
#define AuraCheckProcFn(F)
Definition SpellScript.h:831
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:830
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:863
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition spell_warrior.cpp:1041
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_warrior.cpp:1024

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_warr_second_wind::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1016 {
1017 return ValidateSpellInfo({
1021 });
1022 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_WARRIOR_SECOND_WIND_HEAL_R1, SPELL_WARRIOR_SECOND_WIND_HEAL_R2, SPELL_WARRIOR_SECOND_WIND_UK, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: