1030 {
1032
1033 uint32 triggeredSpellId = 0;
1035 {
1039 default:
1040 return;
1041 }
1042
1044 }
std::uint32_t uint32
Definition Define.h:107
void PreventDefaultAction()
Definition SpellScript.cpp:991
Unit * GetTarget() const
Definition SpellScript.cpp:1178
uint32 GetId() const
Definition SpellScript.cpp:1016
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
@ SPELL_WARRIOR_SECOND_WIND_HEAL_R2
Definition spell_warrior.cpp:67
@ SPELL_WARRIOR_SECOND_WIND_UK
Definition spell_warrior.cpp:68
@ SPELL_WARRIOR_SECOND_WIND_HEAL_R1
Definition spell_warrior.cpp:66