#include "GridNotifiers.h"
◆ NearestVisibleDetectableContestedGuardUnitCheck() [1/2]
| Acore::NearestVisibleDetectableContestedGuardUnitCheck::NearestVisibleDetectableContestedGuardUnitCheck |
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Unit const * |
unit | ) |
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inlineexplicit |
Unit const * me
Definition GridNotifiers.h:1287
◆ NearestVisibleDetectableContestedGuardUnitCheck() [2/2]
◆ operator()()
| bool Acore::NearestVisibleDetectableContestedGuardUnitCheck::operator() |
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Unit * |
u | ) |
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inline |
1272 {
1274 {
1275 return false;
1276 }
1277
1279 {
1280 return false;
1281 }
1282
1283 return true;
1284 }
bool IsContestedGuard() const
Definition Unit.h:1030
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1810
References WorldObject::CanSeeOrDetect(), Unit::IsContestedGuard(), and me.
◆ me
| Unit const* Acore::NearestVisibleDetectableContestedGuardUnitCheck::me |
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private |
The documentation for this class was generated from the following file: