#include "GridNotifiers.h"
◆ AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck()
Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck |
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WorldObject const * |
obj, |
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Unit const * |
funit, |
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float |
range |
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) |
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inline |
1117 {}
WorldObject const * i_obj
Definition GridNotifiers.h:1131
Unit const * i_funit
Definition GridNotifiers.h:1132
float i_range
Definition GridNotifiers.h:1133
◆ operator()()
bool Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator() |
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Unit * |
u | ) |
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inline |
1119 {
1121 return false;
1123 return false;
1124
1126 return true;
1127
1128 return false;
1129 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:253
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:277
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
bool IsAlive() const
Definition Unit.h:1710
bool IsImmuneToPC() const
Definition Unit.h:874
bool IsInCombat() const
Definition Unit.h:881
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1326
References Object::GetGUID(), Unit::HasUnitFlag(), i_funit, i_obj, i_range, Unit::IsAlive(), Unit::IsImmuneToPC(), Unit::IsInCombat(), WorldObject::IsWithinDistInMap(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
◆ i_funit
Unit const* Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_funit |
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private |
◆ i_obj
WorldObject const* Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_obj |
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private |
◆ i_range
float Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: