#include "GridNotifiers.h"
◆ AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck()
| Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck |
( |
WorldObject const * |
obj, |
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Unit const * |
funit, |
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float |
range |
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) |
| |
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inline |
1116 {}
WorldObject const * i_obj
Definition GridNotifiers.h:1130
Unit const * i_funit
Definition GridNotifiers.h:1131
float i_range
Definition GridNotifiers.h:1132
◆ operator()()
| bool Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator() |
( |
Unit * |
u | ) |
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inline |
1118 {
1120 return false;
1122 return false;
1123
1125 return true;
1126
1127 return false;
1128 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:732
bool IsAlive() const
Definition Unit.h:1748
bool IsImmuneToPC() const
Definition Unit.h:910
bool IsInCombat() const
Definition Unit.h:917
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1354
References Object::GetGUID(), Unit::HasUnitFlag(), i_funit, i_obj, i_range, Unit::IsAlive(), Unit::IsImmuneToPC(), Unit::IsInCombat(), WorldObject::IsWithinDistInMap(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
◆ i_funit
| Unit const* Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_funit |
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private |
◆ i_obj
| WorldObject const* Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_obj |
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private |
◆ i_range
| float Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: