# Method WorldObject:SummonGameObject [-] [+]

Spawns a GameObject at specified location.

## Synopsis

`gameObject = WorldObject:SummonGameObject( entry, x, y, z, o )`

`gameObject = WorldObject:SummonGameObject( entry, x, y, z, o, respawnDelay )`

## Arguments

**number**entryGameObject entry ID.

*Valid numbers*: integers from 0 to 4,294,967,295.

**number**x*Valid numbers*: all decimal numbers.

**number**y*Valid numbers*: all decimal numbers.

**number**z*Valid numbers*: all decimal numbers.

**number**o*Valid numbers*: all decimal numbers.

**number**respawnDelay (30)Respawn time in seconds.

*Valid numbers*: integers from 0 to 4,294,967,295.

## Returns

**GameObject**gameObject*See method description.*