Method Global:RegisterGameObjectEvent [-] [+]

Registers a GameObject event handler.

enum GameObjectEvents
{
    GAMEOBJECT_EVENT_ON_AIUPDATE                    = 1,    // (event, go, diff)
    GAMEOBJECT_EVENT_ON_SPAWN                       = 2,    // (event, go)
    GAMEOBJECT_EVENT_ON_DUMMY_EFFECT                = 3,    // (event, caster, spellid, effindex, go) - Can return true to stop normal action
    GAMEOBJECT_EVENT_ON_QUEST_ACCEPT                = 4,    // (event, player, go, quest) - Can return true to stop normal action
    GAMEOBJECT_EVENT_ON_QUEST_REWARD                = 5,    // (event, player, go, quest, opt) - Can return true to stop normal action
    GAMEOBJECT_EVENT_ON_DIALOG_STATUS               = 6,    // (event, player, go)
    GAMEOBJECT_EVENT_ON_DESTROYED                   = 7,    // (event, go, attacker)
    GAMEOBJECT_EVENT_ON_DAMAGED                     = 8,    // (event, go, attacker)
    GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE           = 9,    // (event, go, state)
    GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED            = 10,   // (event, go, state)
    // UNUSED                                       = 11,   // (event, gameobject)
    GAMEOBJECT_EVENT_ON_ADD                         = 12,   // (event, gameobject)
    GAMEOBJECT_EVENT_ON_REMOVE                      = 13,   // (event, gameobject)
    GAMEOBJECT_EVENT_ON_USE                         = 14,   // (event, go, player) - Can return true to stop normal action
    GAMEOBJECT_EVENT_COUNT
};

Synopsis

cancel = RegisterGameObjectEvent( entry, event, function )

cancel = RegisterGameObjectEvent( entry, event, function, shots )

Arguments

number entry

GameObject entry Id.

Valid numbers: integers from 0 to 4,294,967,295.

number event

GameObject event Id, refer to GameObjectEvents above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

function cancel

A function that cancels the binding when called.

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