Method GameObject:GetGoState [-] [+]

Returns the state of a GameObject Below are client side [GOState]s off of 3.3.5a

enum GOState
{
    GO_STATE_ACTIVE             = 0,                        // show in world as used and not reset (closed door open)
    GO_STATE_READY              = 1,                        // show in world as ready (closed door close)
    GO_STATE_ACTIVE_ALTERNATIVE = 2                         // show in world as used in alt way and not reset (closed door open by cannon fire)
};

Synopsis

goState = GameObject:GetGoState()

Arguments

None.

Returns

GOState goState
See method description.

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