AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_nightbaneAI (Creature *creature) | |
void | Reset () override |
void | HandleTerraceDoors (bool open) |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. | |
void | AttackStart (Unit *who) override |
void | JustDied (Unit *) override |
void | MoveInLineOfSight (Unit *who) override |
void | MovementInform (uint32 type, uint32 id) override |
void | JustSummoned (Creature *summoned) override |
void | TakeOff () |
void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
void | UpdateAI (uint32 diff) override |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
void | SetCombatMovement (bool allowMovement) |
bool | IsCombatMovementAllowed () const |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!) | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
virtual void | HealReceived (Unit *, uint32 &) |
virtual void | HealDone (Unit *, uint32 &) |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the max threat target, which may not always be the current victim. | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | instance |
uint32 | Phase |
bool | RainBones |
bool | Skeletons |
uint32 | BellowingRoarTimer |
uint32 | CharredEarthTimer |
uint32 | DistractingAshTimer |
uint32 | SmolderingBreathTimer |
uint32 | TailSweepTimer |
uint32 | RainofBonesTimer |
uint32 | SmokingBlastTimer |
uint32 | FireballBarrageTimer |
uint32 | SearingCindersTimer |
uint32 | FlyCount |
uint32 | FlyTimer |
bool | Intro |
bool | Flying |
bool | Movement |
uint32 | MovePhase |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
bool | IsFleeing |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References WorldObject::GetInstanceScript(), instance, and Intro.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References ScriptedAI::AttackStart(), Flying, and Intro.
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inline |
References DATA_MASTERS_TERRACE_DOOR_1, DATA_MASTERS_TERRACE_DOOR_2, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), and instance.
Referenced by JustDied(), JustEngagedWith(), and Reset().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References DATA_NIGHTBANE, DONE, HandleTerraceDoors(), instance, and ZoneScript::SetData().
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References DATA_NIGHTBANE, HandleTerraceDoors(), IN_PROGRESS, instance, ZoneScript::SetData(), and YELL_AGGRO.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Creature::AI(), UnitAI::AttackStart(), Unit::GetVictim(), and ScriptedAI::me.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References Flying, Intro, and CreatureAI::MoveInLineOfSight().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References EMOTE_BREATH, Flying, Intro, IntroWay, ScriptedAI::me, MovePhase, POINT_MOTION_TYPE, and Creature::SetHomePosition().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References BellowingRoarTimer, CharredEarthTimer, DATA_NIGHTBANE, Creature::DisappearAndDie(), DistractingAshTimer, DONE, FireballBarrageTimer, FlyCount, Flying, ZoneScript::GetData(), Unit::GetMotionMaster(), HandleTerraceDoors(), instance, Intro, IntroWay, ScriptedAI::me, MOVE_RUN, MovePhase, MotionMaster::MoveTargetedHome(), NOT_STARTED, RainofBonesTimer, SearingCindersTimer, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetDisableGravity(), Creature::SetHomePosition(), Unit::SetSpeed(), Creature::SetWalk(), SmokingBlastTimer, SmolderingBreathTimer, and TailSweepTimer.
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inline |
References MotionMaster::Clear(), CURRENT_GENERIC_SPELL, EMOTE_ONESHOT_LIFTOFF, FlyCount, Flying, FlyTimer, Unit::GetMotionMaster(), Unit::HandleEmoteCommand(), Unit::InterruptSpell(), IntroWay, ScriptedAI::me, MotionMaster::MovePoint(), RainBones, RainofBonesTimer, Creature::SetDisableGravity(), Skeletons, urand(), and YELL_FLY_PHASE.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References BellowingRoarTimer, CharredEarthTimer, MotionMaster::Clear(), DistractingAshTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoStartMovement(), EMOTE_ONESHOT_LAND, FireballBarrageTimer, FlyCount, Flying, FlyTimer, Unit::GetHealthPct(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Position::HasInArc(), Intro, IntroWay, ScriptedAI::me, MovePhase, MotionMaster::MovePoint(), RainBones, RainofBonesTimer, SearingCindersTimer, UnitAI::SelectTarget(), Creature::SetDisableGravity(), Skeletons, SmokingBlastTimer, SmolderingBreathTimer, SPELL_BELLOWING_ROAR, SPELL_CHARRED_EARTH, SPELL_DISTRACTING_ASH, SPELL_FIREBALL_BARRAGE, SPELL_RAIN_OF_BONES, SPELL_SEARING_CINDERS, SPELL_SMOKING_BLAST, SPELL_SMOLDERING_BREATH, SPELL_SUMMON_SKELETON, SPELL_TAIL_SWEEP, TailSweepTimer, TakeOff(), CreatureAI::UpdateVictim(), urand(), and YELL_LAND_PHASE.
uint32 boss_nightbane::boss_nightbaneAI::BellowingRoarTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::CharredEarthTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::DistractingAshTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::FireballBarrageTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::FlyCount |
Referenced by Reset(), TakeOff(), and UpdateAI().
bool boss_nightbane::boss_nightbaneAI::Flying |
Referenced by AttackStart(), MoveInLineOfSight(), MovementInform(), Reset(), TakeOff(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::FlyTimer |
Referenced by TakeOff(), and UpdateAI().
InstanceScript* boss_nightbane::boss_nightbaneAI::instance |
Referenced by boss_nightbaneAI(), HandleTerraceDoors(), JustDied(), JustEngagedWith(), and Reset().
bool boss_nightbane::boss_nightbaneAI::Intro |
Referenced by AttackStart(), boss_nightbaneAI(), MoveInLineOfSight(), MovementInform(), Reset(), and UpdateAI().
bool boss_nightbane::boss_nightbaneAI::Movement |
uint32 boss_nightbane::boss_nightbaneAI::MovePhase |
Referenced by MovementInform(), Reset(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::Phase |
bool boss_nightbane::boss_nightbaneAI::RainBones |
Referenced by TakeOff(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::RainofBonesTimer |
Referenced by Reset(), TakeOff(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::SearingCindersTimer |
Referenced by Reset(), and UpdateAI().
bool boss_nightbane::boss_nightbaneAI::Skeletons |
Referenced by TakeOff(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::SmokingBlastTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::SmolderingBreathTimer |
Referenced by Reset(), and UpdateAI().
uint32 boss_nightbane::boss_nightbaneAI::TailSweepTimer |
Referenced by Reset(), and UpdateAI().