=
{
{ 0, 0 }
}
@ NPC_SHAMAN_BONFIRE_BUNNY_001
Definition: the_slave_pens.h:62
@ NPC_SHAMAN_BEAM_BUNNY_001
Definition: the_slave_pens.h:65
@ NPC_QUAGMIRRAN
Definition: the_slave_pens.h:71
@ NPC_SHAMAN_BEAM_BUNNY_000
Definition: the_slave_pens.h:64
@ NPC_FROZEN_CORE
Definition: the_slave_pens.h:52
@ NPC_AHUNE
Definition: the_slave_pens.h:51
@ NPC_SHAMAN_BONFIRE_BUNNY_002
Definition: the_slave_pens.h:63
@ NPC_AHUNE_LOC_BUNNY
Definition: the_slave_pens.h:59
@ NPC_SHAMAN_BONFIRE_BUNNY_000
Definition: the_slave_pens.h:61
@ NPC_LUMA_SKYMOTHER
Definition: the_slave_pens.h:58
@ NPC_SHAMAN_BEAM_BUNNY_002
Definition: the_slave_pens.h:66
@ DATA_BONFIRE_BUNNY_000
Definition: the_slave_pens.h:40
@ DATA_BEAM_BUNNY_002
Definition: the_slave_pens.h:45
@ DATA_AHUNE_BUNNY
Definition: the_slave_pens.h:35
@ DATA_FROZEN_CORE
Definition: the_slave_pens.h:36
@ DATA_AHUNE
Definition: the_slave_pens.h:33
@ DATA_BEAM_BUNNY_001
Definition: the_slave_pens.h:44
@ DATA_QUAGMIRRAN
Definition: the_slave_pens.h:32
@ DATA_BONFIRE_BUNNY_001
Definition: the_slave_pens.h:41
@ DATA_LUMA_SKYMOTHER
Definition: the_slave_pens.h:46
@ DATA_BEAM_BUNNY_000
Definition: the_slave_pens.h:43
@ DATA_BONFIRE_BUNNY_002
Definition: the_slave_pens.h:42