AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hun_volley_trigger Class Reference
Inheritance diagram for spell_hun_volley_trigger:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_hun_volley_trigger)
 
void SelectTarget (std::list< WorldObject * > &targets)
 
void HandleFinish ()
 
void Register () override
 

Private Attributes

WorldObject_target = nullptr
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleFinish()

void spell_hun_volley_trigger::HandleFinish ( )
inlineprivate
1110 {
1111 if (!_target)
1112 {
1113 return;
1114 }
1115
1116 Unit* caster = GetCaster();
1117 if (!caster || !caster->IsPlayer())
1118 {
1119 return;
1120 }
1121
1122 for (Unit::ControlSet::iterator itr = caster->m_Controlled.begin(); itr != caster->m_Controlled.end(); ++itr)
1123 {
1124 if (Unit* pet = *itr)
1125 {
1126 if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
1127 {
1128 pet->ToCreature()->AI()->OwnerAttacked(_target->ToUnit());
1129 }
1130 }
1131 }
1132 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
bool IsPlayer() const
Definition: Object.h:194
Unit * ToUnit()
Definition: Object.h:200
Definition: Unit.h:1290
ControlSet m_Controlled
Definition: Unit.h:1867
Unit * GetCaster()
Definition: SpellScript.cpp:401
WorldObject * _target
Definition: spell_hunter.cpp:1141

References _target, SpellScript::GetCaster(), Object::IsPlayer(), Unit::m_Controlled, Object::ToUnit(), and TYPEID_UNIT.

Referenced by Register().

◆ PrepareSpellScript()

spell_hun_volley_trigger::PrepareSpellScript ( spell_hun_volley_trigger  )
private

◆ Register()

void spell_hun_volley_trigger::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1135 {
1138 }
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:354
#define SpellCastFn(F)
Definition: SpellScript.h:324
@ EFFECT_0
Definition: SharedDefines.h:30
@ TARGET_UNIT_DEST_AREA_ENEMY
Definition: SharedDefines.h:1393
HookList< CastHandler > AfterCast
Definition: SpellScript.h:323
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:353
void HandleFinish()
Definition: spell_hunter.cpp:1109
void SelectTarget(std::list< WorldObject * > &targets)
Definition: spell_hunter.cpp:1099

References SpellScript::AfterCast, EFFECT_0, HandleFinish(), SpellScript::OnObjectAreaTargetSelect, SelectTarget(), SpellCastFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_DEST_AREA_ENEMY.

◆ SelectTarget()

void spell_hun_volley_trigger::SelectTarget ( std::list< WorldObject * > &  targets)
inlineprivate
1100 {
1101 // It's here because Volley is an AOE spell so there is no specific target to be attacked
1102 // Let's select one of our targets
1103 if (!targets.empty())
1104 {
1105 _target = *(targets.begin());
1106 }
1107 }

References _target.

Referenced by Register().

Member Data Documentation

◆ _target

WorldObject* spell_hun_volley_trigger::_target = nullptr
private

Referenced by HandleFinish(), and SelectTarget().