AzerothCore 3.3.5a
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npc_warden_mellichar::npc_warden_mellicharAI Struct Reference
Inheritance diagram for npc_warden_mellichar::npc_warden_mellicharAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_warden_mellicharAI (Creature *creature)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void Reset () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_warden_mellicharAI()

npc_warden_mellichar::npc_warden_mellicharAI::npc_warden_mellicharAI ( Creature creature)
inline
330 : BossAI(creature, DATA_WARDEN_MELLICHAR)
331 {
332 }
@ DATA_WARDEN_MELLICHAR
Definition: arcatraz.h:36
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ AttackStart()

void npc_warden_mellichar::npc_warden_mellicharAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

356{ }

Referenced by UpdateAI().

◆ DamageTaken()

void npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

377 {
378 if (attacker && attacker->GetCharmerOrOwnerOrOwnGUID().IsPlayer() && damage > 0 && !me->isActiveObject())
379 {
380 me->setActive(true);
382 me->SetImmuneToAll(true);
383 events.ScheduleEvent(EVENT_WARDEN_INTRO1, 1500);
384 events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
386 }
387 damage = 0;
388 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ EVENT_WARDEN_INTRO1
Definition: arcatraz.cpp:292
@ EVENT_WARDEN_CHECK_PLAYERS
Definition: arcatraz.cpp:291
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript *const instance
Definition: ScriptedCreature.h:461
bool isActiveObject() const
Definition: Object.h:560
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
bool IsPlayer() const
Definition: ObjectGuid.h:170
ObjectGuid GetCharmerOrOwnerOrOwnGUID() const
Definition: Unit.h:1831
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References DATA_WARDEN_MELLICHAR, EVENT_WARDEN_CHECK_PLAYERS, EVENT_WARDEN_INTRO1, Unit::GetCharmerOrOwnerOrOwnGUID(), IN_PROGRESS, BossAI::instance, Unit::InterruptNonMeleeSpells(), WorldObject::isActiveObject(), ObjectGuid::IsPlayer(), ScriptedAI::me, WorldObject::setActive(), InstanceScript::SetBossState(), and Unit::SetImmuneToAll().

◆ JustDied()

void npc_warden_mellichar::npc_warden_mellicharAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

360 {
361 me->setActive(false);
362 }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustEngagedWith()

void npc_warden_mellichar::npc_warden_mellicharAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

357{ }

◆ JustSummoned()

void npc_warden_mellichar::npc_warden_mellicharAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

335 {
336 summons.Summon(summon);
337 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497

References SummonList::Summon(), and BossAI::summons.

◆ MoveInLineOfSight()

void npc_warden_mellichar::npc_warden_mellicharAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

355{ }

◆ Reset()

void npc_warden_mellichar::npc_warden_mellicharAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

365 {
366 _Reset();
367 me->setActive(false);
368 me->SetImmuneToAll(false);
371 me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
374 }
@ UNIT_FLAG2_FEIGN_DEATH
Definition: Unit.h:488
@ NOT_STARTED
Definition: InstanceScript.h:56
@ SPELL_TARGET_OMEGA
Definition: arcatraz.cpp:282
@ DATA_WARDENS_SHIELD
Definition: arcatraz.h:45
@ UNIT_DYNFLAG_DEAD
Definition: SharedDefines.h:3098
void _Reset()
Definition: ScriptedCreature.cpp:570
virtual void RemoveDynamicFlag(uint32 flag)
Definition: Object.h:118
Definition: Unit.h:1290
void RemoveUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1488
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References BossAI::_Reset(), Unit::CastSpell(), DATA_WARDEN_MELLICHAR, DATA_WARDENS_SHIELD, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), BossAI::instance, ScriptedAI::me, NOT_STARTED, Object::RemoveDynamicFlag(), Unit::RemoveUnitFlag2(), WorldObject::setActive(), InstanceScript::SetBossState(), Unit::SetImmuneToAll(), SPELL_TARGET_OMEGA, UNIT_DYNFLAG_DEAD, and UNIT_FLAG2_FEIGN_DEATH.

◆ SetData()

void npc_warden_mellichar::npc_warden_mellicharAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

391 {
392 if (data == FAIL)
393 {
395 return;
396 }
397 if (data != DONE)
398 return;
399
400 switch (type)
401 {
402 case DATA_WARDEN_1:
403 events.ScheduleEvent(EVENT_WARDEN_INTRO8, 2000);
404 break;
405 case DATA_WARDEN_3:
406 events.ScheduleEvent(EVENT_WARDEN_INTRO19, 2000);
407 break;
408 case DATA_WARDEN_4:
409 events.ScheduleEvent(EVENT_WARDEN_INTRO24, 2000);
410 break;
411 }
412 }
@ FAIL
Definition: InstanceScript.h:58
@ DONE
Definition: InstanceScript.h:59
@ EVENT_WARDEN_INTRO8
Definition: arcatraz.cpp:299
@ EVENT_WARDEN_INTRO19
Definition: arcatraz.cpp:310
@ EVENT_WARDEN_INTRO24
Definition: arcatraz.cpp:315
@ DATA_WARDEN_4
Definition: arcatraz.h:43
@ DATA_WARDEN_3
Definition: arcatraz.h:42
@ DATA_WARDEN_1
Definition: arcatraz.h:40
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197

References DATA_WARDEN_1, DATA_WARDEN_3, DATA_WARDEN_4, DONE, CreatureAI::EnterEvadeMode(), EVENT_WARDEN_INTRO19, EVENT_WARDEN_INTRO24, EVENT_WARDEN_INTRO8, and FAIL.

◆ SummonedCreatureDies()

void npc_warden_mellichar::npc_warden_mellicharAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

340 {
341 if (summon->GetEntry() == NPC_HARBINGER_SKYRISS)
342 {
343 me->KillSelf();
344 me->setActive(false);
347 {
349 creature->AI()->Talk(SAY_COMPLETE);
350 creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP);
351 }
352 }
353 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ SPELL_QID10886
Definition: arcatraz.cpp:286
@ NPC_MILLHOUSE
Definition: arcatraz.cpp:269
@ SAY_COMPLETE
Definition: arcatraz.cpp:35
@ NPC_HARBINGER_SKYRISS
Definition: arcatraz.h:53
Creature * GetCreatureWithEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:128
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:605

References DATA_WARDEN_MELLICHAR, InstanceScript::DoCastSpellOnPlayers(), DONE, SummonList::GetCreatureWithEntry(), Object::GetEntry(), BossAI::instance, Unit::KillSelf(), ScriptedAI::me, NPC_HARBINGER_SKYRISS, NPC_MILLHOUSE, SAY_COMPLETE, WorldObject::setActive(), InstanceScript::SetBossState(), SPELL_QID10886, BossAI::summons, and UNIT_NPC_FLAG_GOSSIP.

◆ UpdateAI()

void npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

415 {
416 events.Update(diff);
417 switch (events.ExecuteEvent())
418 {
420 if (!SelectTargetFromPlayerList(100.0f))
421 {
423 return;
424 }
425 events.ScheduleEvent(EVENT_WARDEN_CHECK_PLAYERS, 1000);
426 break;
429 me->SetFacingTo(M_PI / 2.0f);
431 events.ScheduleEvent(EVENT_WARDEN_INTRO2, 1400);
432 break;
435 events.ScheduleEvent(EVENT_WARDEN_INTRO3, 20000);
436 break;
439 events.ScheduleEvent(EVENT_WARDEN_INTRO4, 5000);
440 break;
442 me->SetFacingTo(0.5f);
443 me->CastSpell((Unit*)nullptr, SPELL_TARGET_ALPHA, false);
444 events.ScheduleEvent(EVENT_WARDEN_INTRO5, 2000);
445 break;
448 events.ScheduleEvent(EVENT_WARDEN_INTRO6, 3000);
449 break;
451 me->SetFacingTo(M_PI * 1.5f);
452 me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
453 events.ScheduleEvent(EVENT_WARDEN_INTRO7, 5000);
454 break;
456 me->SummonCreature(RAND(NPC_TRICKSTER, NPC_PH_HUNTER), 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_MANUAL_DESPAWN);
457 // Wait for kill
458 break;
462 me->SetFacingTo(2.6f);
463 events.ScheduleEvent(EVENT_WARDEN_INTRO10, 4000);
464 break;
466 me->CastSpell((Unit*)nullptr, SPELL_TARGET_BETA, false);
467 events.ScheduleEvent(EVENT_WARDEN_INTRO11, 2000);
468 break;
472 events.ScheduleEvent(EVENT_WARDEN_INTRO12, 2000);
473 break;
475 me->SetFacingTo(M_PI * 1.5f);
476 me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
477 events.ScheduleEvent(EVENT_WARDEN_INTRO13, 6000);
478 break;
480 me->SummonCreature(NPC_MILLHOUSE, 413.292f, -148.378f, 42.56f, 6.27f, TEMPSUMMON_MANUAL_DESPAWN);
481 events.ScheduleEvent(EVENT_WARDEN_INTRO14, 14000);
482 break;
486 me->SetFacingTo(3.3f);
487 events.ScheduleEvent(EVENT_WARDEN_INTRO15, 5000);
488 break;
490 me->CastSpell((Unit*)nullptr, SPELL_TARGET_DELTA, false);
491 events.ScheduleEvent(EVENT_WARDEN_INTRO16, 2000);
492 break;
495 events.ScheduleEvent(EVENT_WARDEN_INTRO17, 2000);
496 break;
498 me->SetFacingTo(M_PI * 1.5f);
499 me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
500 events.ScheduleEvent(EVENT_WARDEN_INTRO18, 6000);
501 break;
503 me->SummonCreature(RAND(NPC_AKKIRIS, NPC_SULFURON), 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_MANUAL_DESPAWN);
504 // Wait for kill
505 break;
509 me->SetFacingTo(6.05f);
510 events.ScheduleEvent(EVENT_WARDEN_INTRO20, 4000);
511 break;
513 me->CastSpell((Unit*)nullptr, SPELL_TARGET_GAMMA, false);
514 events.ScheduleEvent(EVENT_WARDEN_INTRO21, 2000);
515 break;
518 events.ScheduleEvent(EVENT_WARDEN_INTRO22, 2000);
519 break;
521 me->SetFacingTo(M_PI * 1.5f);
522 me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
523 events.ScheduleEvent(EVENT_WARDEN_INTRO23, 6000);
524 break;
526 me->SummonCreature(RAND(NPC_TW_DRAK, NPC_BL_DRAK), 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_MANUAL_DESPAWN);
527 // Wait for kill
528 break;
533 events.ScheduleEvent(EVENT_WARDEN_INTRO25, 8000);
534 break;
536 if (Creature* cr = me->SummonCreature(NPC_HARBINGER_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_MANUAL_DESPAWN))
537 {
538 cr->SetImmuneToAll(true);
539 cr->CastSpell(cr, SPELL_TELEPORT_VISUAL, true);
540 }
541 events.ScheduleEvent(EVENT_WARDEN_INTRO26, 1000);
542 break;
545 creature->AI()->Talk(SAY_HARBINGER_INTRO);
546 events.ScheduleEvent(EVENT_WARDEN_INTRO27, 23000);
547 break;
550 events.ScheduleEvent(EVENT_WARDEN_INTRO28, 5000);
551 break;
555 creature->CastSpell((Unit*)nullptr, SPELL_MIND_REND, false);
556 events.ScheduleEvent(EVENT_WARDEN_INTRO29, 4000);
557 break;
558
560 events.Reset();
564 {
565 creature->SetImmuneToAll(false);
566 if (Player* player = SelectTargetFromPlayerList(50.0f))
567 AttackStart(player);
568 }
569 break;
570 }
571 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ SPELL_TELEPORT_VISUAL
Definition: boss_kiljaeden.cpp:695
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SPELL_TARGET_GAMMA
Definition: arcatraz.cpp:281
@ SPELL_TARGET_BETA
Definition: arcatraz.cpp:279
@ SPELL_TARGET_DELTA
Definition: arcatraz.cpp:280
@ SPELL_BUBBLE_VISUAL
Definition: arcatraz.cpp:283
@ SPELL_TARGET_ALPHA
Definition: arcatraz.cpp:278
@ SPELL_MIND_REND
Definition: arcatraz.cpp:285
@ EVENT_WARDEN_INTRO29
Definition: arcatraz.cpp:320
@ EVENT_WARDEN_INTRO21
Definition: arcatraz.cpp:312
@ EVENT_WARDEN_INTRO10
Definition: arcatraz.cpp:301
@ EVENT_WARDEN_INTRO5
Definition: arcatraz.cpp:296
@ EVENT_WARDEN_INTRO18
Definition: arcatraz.cpp:309
@ EVENT_WARDEN_INTRO25
Definition: arcatraz.cpp:316
@ EVENT_WARDEN_INTRO6
Definition: arcatraz.cpp:297
@ EVENT_WARDEN_INTRO2
Definition: arcatraz.cpp:293
@ EVENT_WARDEN_INTRO13
Definition: arcatraz.cpp:304
@ EVENT_WARDEN_INTRO20
Definition: arcatraz.cpp:311
@ EVENT_WARDEN_INTRO27
Definition: arcatraz.cpp:318
@ EVENT_WARDEN_INTRO12
Definition: arcatraz.cpp:303
@ EVENT_WARDEN_INTRO4
Definition: arcatraz.cpp:295
@ EVENT_WARDEN_INTRO3
Definition: arcatraz.cpp:294
@ EVENT_WARDEN_INTRO15
Definition: arcatraz.cpp:306
@ EVENT_WARDEN_INTRO11
Definition: arcatraz.cpp:302
@ EVENT_WARDEN_INTRO22
Definition: arcatraz.cpp:313
@ EVENT_WARDEN_INTRO7
Definition: arcatraz.cpp:298
@ EVENT_WARDEN_INTRO26
Definition: arcatraz.cpp:317
@ EVENT_WARDEN_INTRO23
Definition: arcatraz.cpp:314
@ EVENT_WARDEN_INTRO28
Definition: arcatraz.cpp:319
@ EVENT_WARDEN_INTRO17
Definition: arcatraz.cpp:308
@ EVENT_WARDEN_INTRO16
Definition: arcatraz.cpp:307
@ EVENT_WARDEN_INTRO14
Definition: arcatraz.cpp:305
@ SAY_HARBINGER_INTRO
Definition: arcatraz.cpp:262
@ YELL_INTRO2
Definition: arcatraz.cpp:254
@ YELL_INTRO1
Definition: arcatraz.cpp:253
@ YELL_RELEASE2B
Definition: arcatraz.cpp:257
@ YELL_WELCOME
Definition: arcatraz.cpp:260
@ YELL_RELEASE4
Definition: arcatraz.cpp:259
@ YELL_RELEASE1
Definition: arcatraz.cpp:255
@ YELL_RELEASE2A
Definition: arcatraz.cpp:256
@ YELL_RELEASE3
Definition: arcatraz.cpp:258
@ NPC_PH_HUNTER
Definition: arcatraz.cpp:268
@ NPC_TRICKSTER
Definition: arcatraz.cpp:267
@ NPC_SULFURON
Definition: arcatraz.cpp:271
@ NPC_TW_DRAK
Definition: arcatraz.cpp:272
@ NPC_BL_DRAK
Definition: arcatraz.cpp:273
@ NPC_AKKIRIS
Definition: arcatraz.cpp:270
@ DATA_WARDEN_2
Definition: arcatraz.h:41
@ DATA_WARDEN_5
Definition: arcatraz.h:44
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
virtual void SetDynamicFlag(uint32 flag)
Definition: Object.h:117
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Player.h:1046
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1487
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void AttackStart(Unit *) override
Definition: arcatraz.cpp:356

References AttackStart(), Unit::CastSpell(), DATA_WARDEN_1, DATA_WARDEN_2, DATA_WARDEN_3, DATA_WARDEN_4, DATA_WARDEN_5, DATA_WARDENS_SHIELD, CreatureAI::EnterEvadeMode(), EVENT_WARDEN_CHECK_PLAYERS, EVENT_WARDEN_INTRO1, EVENT_WARDEN_INTRO10, EVENT_WARDEN_INTRO11, EVENT_WARDEN_INTRO12, EVENT_WARDEN_INTRO13, EVENT_WARDEN_INTRO14, EVENT_WARDEN_INTRO15, EVENT_WARDEN_INTRO16, EVENT_WARDEN_INTRO17, EVENT_WARDEN_INTRO18, EVENT_WARDEN_INTRO19, EVENT_WARDEN_INTRO2, EVENT_WARDEN_INTRO20, EVENT_WARDEN_INTRO21, EVENT_WARDEN_INTRO22, EVENT_WARDEN_INTRO23, EVENT_WARDEN_INTRO24, EVENT_WARDEN_INTRO25, EVENT_WARDEN_INTRO26, EVENT_WARDEN_INTRO27, EVENT_WARDEN_INTRO28, EVENT_WARDEN_INTRO29, EVENT_WARDEN_INTRO3, EVENT_WARDEN_INTRO4, EVENT_WARDEN_INTRO5, EVENT_WARDEN_INTRO6, EVENT_WARDEN_INTRO7, EVENT_WARDEN_INTRO8, SummonList::GetCreatureWithEntry(), InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), IN_PROGRESS, BossAI::instance, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_AKKIRIS, NPC_BL_DRAK, NPC_HARBINGER_SKYRISS, NPC_MILLHOUSE, NPC_PH_HUNTER, NPC_SULFURON, NPC_TRICKSTER, NPC_TW_DRAK, RAND(), SAY_HARBINGER_INTRO, ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), Object::SetDynamicFlag(), Unit::SetFacingTo(), Unit::SetUnitFlag2(), SPELL_BUBBLE_VISUAL, SPELL_MIND_REND, SPELL_TARGET_ALPHA, SPELL_TARGET_BETA, SPELL_TARGET_DELTA, SPELL_TARGET_GAMMA, SPELL_TARGET_OMEGA, SPELL_TELEPORT_VISUAL, WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_MANUAL_DESPAWN, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, YELL_INTRO1, YELL_INTRO2, YELL_RELEASE1, YELL_RELEASE2A, YELL_RELEASE2B, YELL_RELEASE3, YELL_RELEASE4, and YELL_WELCOME.