1916 {
1917
1919 std::list<Creature*> unitList;
1923
1924 if (unitList.empty())
1925 return;
1926
1928 }
std::uint32_t uint32
Definition: Define.h:108
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
@ NPC_FROSTWING_WHELP
Definition: icecrown_citadel.h:327
Definition: Creature.h:46
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401
Definition: boss_sindragosa.cpp:1875