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npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI Struct Reference
Inheritance diagram for npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_highlord_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript *const _instance
 
ObjectGuid _theLichKing
 
ObjectGuid _bolvarFordragon
 
ObjectGuid _factionNPC
 
uint16 _damnedKills
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_highlord_tirion_fordringAI()

npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::npc_highlord_tirion_fordringAI ( Creature creature)
inline
376 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
377 {
378 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript *const _instance
Definition: icecrown_citadel.cpp:576

Member Function Documentation

◆ Reset()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

381 {
382 _events.Reset();
386 _damnedKills = 0;
387 }
void Reset()
Definition: EventMap.cpp:21
void Clear()
Definition: ObjectGuid.h:140
uint16 _damnedKills
Definition: icecrown_citadel.cpp:580
EventMap _events
Definition: icecrown_citadel.cpp:575
ObjectGuid _bolvarFordragon
Definition: icecrown_citadel.cpp:578
ObjectGuid _factionNPC
Definition: icecrown_citadel.cpp:579
ObjectGuid _theLichKing
Definition: icecrown_citadel.cpp:577

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _theLichKing, ObjectGuid::Clear(), and EventMap::Reset().

◆ SetData()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

392 {
393 if (type == DATA_DAMNED_KILLS && data == 1)
394 {
395 if (++_damnedKills == 2)
396 {
397 if (Creature* theLichKing = me->FindNearestCreature(NPC_THE_LICH_KING_LH, 150.0f))
398 {
399 if (Creature* bolvarFordragon = me->FindNearestCreature(NPC_HIGHLORD_BOLVAR_FORDRAGON_LH, 150.0f))
400 {
402 {
403 me->setActive(true);
404 _theLichKing = theLichKing->GetGUID();
405 theLichKing->setActive(true);
406 _bolvarFordragon = bolvarFordragon->GetGUID();
407 bolvarFordragon->setActive(true);
408 _factionNPC = factionNPC->GetGUID();
409 factionNPC->setActive(true);
410 }
411 }
412 }
413
415 return;
416
426 _events.ScheduleEvent(EVENT_LK_INTRO_4, 86s); // sound last 21 seconds (five more)
429
431 {
438 }
439 else
440 {
448 }
449 }
450 }
451 }
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:45
@ DATA_DAMNED_KILLS
Definition: icecrown_citadel.cpp:257
@ EVENT_LK_INTRO_4
Definition: icecrown_citadel.cpp:188
@ EVENT_MURADIN_INTRO_5
Definition: icecrown_citadel.cpp:202
@ EVENT_SAURFANG_INTRO_2
Definition: icecrown_citadel.cpp:193
@ EVENT_TIRION_INTRO_A_7
Definition: icecrown_citadel.cpp:200
@ EVENT_TIRION_INTRO_2
Definition: icecrown_citadel.cpp:180
@ EVENT_SAURFANG_RUN
Definition: icecrown_citadel.cpp:196
@ EVENT_TIRION_INTRO_H_7
Definition: icecrown_citadel.cpp:192
@ EVENT_SAURFANG_INTRO_4
Definition: icecrown_citadel.cpp:195
@ EVENT_LK_INTRO_1
Definition: icecrown_citadel.cpp:184
@ EVENT_MURADIN_INTRO_3
Definition: icecrown_citadel.cpp:199
@ EVENT_MURADIN_INTRO_2
Definition: icecrown_citadel.cpp:198
@ EVENT_MURADIN_RUN
Definition: icecrown_citadel.cpp:203
@ EVENT_BOLVAR_INTRO_1
Definition: icecrown_citadel.cpp:189
@ EVENT_MURADIN_INTRO_1
Definition: icecrown_citadel.cpp:197
@ EVENT_LK_INTRO_5
Definition: icecrown_citadel.cpp:190
@ EVENT_LK_INTRO_2
Definition: icecrown_citadel.cpp:186
@ EVENT_TIRION_INTRO_6
Definition: icecrown_citadel.cpp:185
@ EVENT_TIRION_INTRO_3
Definition: icecrown_citadel.cpp:181
@ EVENT_SAURFANG_INTRO_3
Definition: icecrown_citadel.cpp:194
@ EVENT_MURADIN_INTRO_4
Definition: icecrown_citadel.cpp:201
@ EVENT_LK_INTRO_3
Definition: icecrown_citadel.cpp:187
@ EVENT_TIRION_INTRO_5
Definition: icecrown_citadel.cpp:183
@ EVENT_SAURFANG_INTRO_1
Definition: icecrown_citadel.cpp:191
@ EVENT_TIRION_INTRO_4
Definition: icecrown_citadel.cpp:182
@ SAY_TIRION_INTRO_1
Definition: icecrown_citadel.cpp:36
@ NPC_MURADIN_BRONZEBEARD_DUMMY
Definition: icecrown_citadel.h:175
@ NPC_HIGH_OVERLORD_SAURFANG_DUMMY
Definition: icecrown_citadel.h:174
@ NPC_HIGHLORD_BOLVAR_FORDRAGON_LH
Definition: icecrown_citadel.h:156
@ NPC_THE_LICH_KING_LH
Definition: icecrown_citadel.h:155
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ TEAM_HORDE
Definition: SharedDefines.h:733
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _instance, _theLichKing, DATA_DAMNED_KILLS, DATA_TEAMID_IN_INSTANCE, EVENT_BOLVAR_INTRO_1, EVENT_LK_INTRO_1, EVENT_LK_INTRO_2, EVENT_LK_INTRO_3, EVENT_LK_INTRO_4, EVENT_LK_INTRO_5, EVENT_MURADIN_INTRO_1, EVENT_MURADIN_INTRO_2, EVENT_MURADIN_INTRO_3, EVENT_MURADIN_INTRO_4, EVENT_MURADIN_INTRO_5, EVENT_MURADIN_RUN, EVENT_SAURFANG_INTRO_1, EVENT_SAURFANG_INTRO_2, EVENT_SAURFANG_INTRO_3, EVENT_SAURFANG_INTRO_4, EVENT_SAURFANG_RUN, EVENT_TIRION_INTRO_2, EVENT_TIRION_INTRO_3, EVENT_TIRION_INTRO_4, EVENT_TIRION_INTRO_5, EVENT_TIRION_INTRO_6, EVENT_TIRION_INTRO_A_7, EVENT_TIRION_INTRO_H_7, WorldObject::FindNearestCreature(), ZoneScript::GetData(), ScriptedAI::me, NPC_HIGH_OVERLORD_SAURFANG_DUMMY, NPC_HIGHLORD_BOLVAR_FORDRAGON_LH, NPC_MURADIN_BRONZEBEARD_DUMMY, NPC_THE_LICH_KING_LH, SAY_TIRION_INTRO_1, EventMap::ScheduleEvent(), WorldObject::setActive(), and TEAM_HORDE.

◆ UpdateAI()

void npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

454 {
455 if (_damnedKills != 2)
456 return;
457
458 _events.Update(diff);
459
460 while (uint32 eventId = _events.ExecuteEvent())
461 {
462 switch (eventId)
463 {
466 break;
469 break;
472 break;
475 break;
476 case EVENT_LK_INTRO_1:
479 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
480 break;
483 break;
484 case EVENT_LK_INTRO_2:
486 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
487 break;
488 case EVENT_LK_INTRO_3:
490 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
491 break;
492 case EVENT_LK_INTRO_4:
494 theLichKing->AI()->Talk(SAY_LK_INTRO_4);
495 break;
498 {
499 bolvarFordragon->AI()->Talk(SAY_BOLVAR_INTRO_1);
500 bolvarFordragon->setActive(false);
501 }
502 break;
503 case EVENT_LK_INTRO_5:
505 {
506 theLichKing->AI()->Talk(SAY_LK_INTRO_5);
507 theLichKing->setActive(false);
508 }
509 break;
512 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_1);
513 break;
516 break;
519 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_2);
520 break;
523 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_3);
524 break;
527 saurfang->AI()->Talk(SAY_SAURFANG_INTRO_4);
528 break;
532 {
533 factionNPC->GetMotionMaster()->MovePath(factionNPC->GetSpawnId() * 10, false);
534 factionNPC->DespawnOrUnsummon(46500);
535 std::list<Creature*> followers;
536 factionNPC->GetCreaturesWithEntryInRange(followers, 30, _instance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? NPC_KOR_KRON_GENERAL : NPC_ALLIANCE_COMMANDER);
537 for (Creature* follower : followers)
538 {
539 follower->DespawnOrUnsummon(46500);
540 }
541 }
542 me->setActive(false);
543 _damnedKills = 3;
544 break;
547 muradin->AI()->Talk(SAY_MURADIN_INTRO_1);
548 break;
551 muradin->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
552 break;
555 muradin->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
556 break;
559 break;
562 muradin->AI()->Talk(SAY_MURADIN_INTRO_2);
563 break;
566 muradin->AI()->Talk(SAY_MURADIN_INTRO_3);
567 break;
568 default:
569 break;
570 }
571 }
572 }
std::uint32_t uint32
Definition: Define.h:108
@ SAY_LK_INTRO_2
Definition: icecrown_citadel.cpp:45
@ SAY_SAURFANG_INTRO_4
Definition: icecrown_citadel.cpp:57
@ SAY_TIRION_INTRO_H_5
Definition: icecrown_citadel.cpp:40
@ SAY_MURADIN_INTRO_2
Definition: icecrown_citadel.cpp:61
@ SAY_SAURFANG_INTRO_3
Definition: icecrown_citadel.cpp:56
@ SAY_TIRION_INTRO_A_5
Definition: icecrown_citadel.cpp:41
@ SAY_MURADIN_INTRO_3
Definition: icecrown_citadel.cpp:62
@ SAY_TIRION_INTRO_4
Definition: icecrown_citadel.cpp:39
@ SAY_SAURFANG_INTRO_1
Definition: icecrown_citadel.cpp:54
@ SAY_SAURFANG_INTRO_2
Definition: icecrown_citadel.cpp:55
@ SAY_LK_INTRO_1
Definition: icecrown_citadel.cpp:44
@ SAY_LK_INTRO_3
Definition: icecrown_citadel.cpp:46
@ SAY_TIRION_INTRO_3
Definition: icecrown_citadel.cpp:38
@ SAY_MURADIN_INTRO_1
Definition: icecrown_citadel.cpp:60
@ SAY_LK_INTRO_4
Definition: icecrown_citadel.cpp:47
@ SAY_TIRION_INTRO_2
Definition: icecrown_citadel.cpp:37
@ SAY_BOLVAR_INTRO_1
Definition: icecrown_citadel.cpp:51
@ SAY_LK_INTRO_5
Definition: icecrown_citadel.cpp:48
@ NPC_ALLIANCE_COMMANDER
Definition: icecrown_citadel.h:158
@ NPC_KOR_KRON_GENERAL
Definition: icecrown_citadel.h:157
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition: SharedDefines.h:1964
@ EMOTE_ONESHOT_EXCLAMATION
Definition: SharedDefines.h:1871
@ EMOTE_ONESHOT_TALK
Definition: SharedDefines.h:1867
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970

References _bolvarFordragon, _damnedKills, _events, _factionNPC, _instance, _theLichKing, DATA_TEAMID_IN_INSTANCE, EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK, EVENT_BOLVAR_INTRO_1, EVENT_LK_INTRO_1, EVENT_LK_INTRO_2, EVENT_LK_INTRO_3, EVENT_LK_INTRO_4, EVENT_LK_INTRO_5, EVENT_MURADIN_INTRO_1, EVENT_MURADIN_INTRO_2, EVENT_MURADIN_INTRO_3, EVENT_MURADIN_INTRO_4, EVENT_MURADIN_INTRO_5, EVENT_MURADIN_RUN, EVENT_SAURFANG_INTRO_1, EVENT_SAURFANG_INTRO_2, EVENT_SAURFANG_INTRO_3, EVENT_SAURFANG_INTRO_4, EVENT_SAURFANG_RUN, EVENT_TIRION_INTRO_2, EVENT_TIRION_INTRO_3, EVENT_TIRION_INTRO_4, EVENT_TIRION_INTRO_5, EVENT_TIRION_INTRO_6, EVENT_TIRION_INTRO_A_7, EVENT_TIRION_INTRO_H_7, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), Unit::HandleEmoteCommand(), ScriptedAI::me, NPC_ALLIANCE_COMMANDER, NPC_KOR_KRON_GENERAL, SAY_BOLVAR_INTRO_1, SAY_LK_INTRO_1, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_INTRO_4, SAY_LK_INTRO_5, SAY_MURADIN_INTRO_1, SAY_MURADIN_INTRO_2, SAY_MURADIN_INTRO_3, SAY_SAURFANG_INTRO_1, SAY_SAURFANG_INTRO_2, SAY_SAURFANG_INTRO_3, SAY_SAURFANG_INTRO_4, SAY_TIRION_INTRO_2, SAY_TIRION_INTRO_3, SAY_TIRION_INTRO_4, SAY_TIRION_INTRO_A_5, SAY_TIRION_INTRO_H_5, WorldObject::setActive(), TEAM_HORDE, and EventMap::Update().

Member Data Documentation

◆ _bolvarFordragon

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_bolvarFordragon
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _damnedKills

uint16 npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_damnedKills
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _events

EventMap npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_events
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _factionNPC

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_factionNPC
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ _instance

InstanceScript* const npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_instance
private

Referenced by SetData(), and UpdateAI().

◆ _theLichKing

ObjectGuid npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::_theLichKing
private

Referenced by Reset(), SetData(), and UpdateAI().