AzerothCore 3.3.5a
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boss_dorothee::boss_dorotheeAI Struct Reference
Inheritance diagram for boss_dorothee::boss_dorotheeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_dorotheeAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustReachedHome () override
 
void SummonTito ()
 
void JustDied (Unit *) override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 AggroTimer
 
uint32 WaterBoltTimer
 
uint32 FearTimer
 
uint32 SummonTitoTimer
 
bool SummonedTito
 
bool TitoDied
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_dorotheeAI()

boss_dorothee::boss_dorotheeAI::boss_dorotheeAI ( Creature creature)
inline
127 : ScriptedAI(creature)
128 {
129 Initialize();
130 instance = creature->GetInstanceScript();
131 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void Initialize()
Definition: bosses_opera.cpp:133
InstanceScript * instance
Definition: bosses_opera.cpp:145

References WorldObject::GetInstanceScript(), Initialize(), and instance.

Member Function Documentation

◆ AttackStart()

void boss_dorothee::boss_dorotheeAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

181 {
183 return;
184
186 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), ScriptedAI::me, and UNIT_FLAG_NON_ATTACKABLE.

◆ Initialize()

void boss_dorothee::boss_dorotheeAI::Initialize ( )
inline
134 {
135 AggroTimer = 500;
136
137 WaterBoltTimer = 5000;
138 FearTimer = 15000;
139 SummonTitoTimer = 47500;
140
141 SummonedTito = false;
142 TitoDied = false;
143 }
uint32 WaterBoltTimer
Definition: bosses_opera.cpp:149
uint32 SummonTitoTimer
Definition: bosses_opera.cpp:151
bool TitoDied
Definition: bosses_opera.cpp:154
bool SummonedTito
Definition: bosses_opera.cpp:153
uint32 FearTimer
Definition: bosses_opera.cpp:150
uint32 AggroTimer
Definition: bosses_opera.cpp:147

References AggroTimer, FearTimer, SummonedTito, SummonTitoTimer, TitoDied, and WaterBoltTimer.

Referenced by boss_dorotheeAI(), and Reset().

◆ JustDied()

void boss_dorothee::boss_dorotheeAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

175 {
178 }
@ SAY_DOROTHEE_DEATH
Definition: bosses_opera.cpp:37
void SummonCroneIfReady(InstanceScript *instance, Creature *creature)
Definition: bosses_opera.cpp:99
Talk
Definition: boss_fathomlord_karathress.cpp:23

References instance, ScriptedAI::me, SAY_DOROTHEE_DEATH, and SummonCroneIfReady().

◆ JustEngagedWith()

void boss_dorothee::boss_dorotheeAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

162 {
165 }
@ SAY_DOROTHEE_AGGRO
Definition: bosses_opera.cpp:40
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References CreatureAI::DoZoneInCombat(), and SAY_DOROTHEE_AGGRO.

◆ JustReachedHome()

void boss_dorothee::boss_dorotheeAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

168 {
170 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108

References Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ MoveInLineOfSight()

void boss_dorothee::boss_dorotheeAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

190 {
192 return;
193
195 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

void boss_dorothee::boss_dorotheeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

157 {
158 Initialize();
159 }

References Initialize().

◆ SummonTito()

void boss_dorothee::boss_dorotheeAI::SummonTito ( )
303{
304 if (Creature* pTito = me->SummonCreature(CREATURE_TITO, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
305 {
307 CAST_AI(npc_tito::npc_titoAI, pTito->AI())->DorotheeGUID = me->GetGUID();
308 pTito->AI()->AttackStart(me->GetVictim());
309 SummonedTito = true;
310 TitoDied = false;
311 }
312}
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ SAY_DOROTHEE_SUMMON
Definition: bosses_opera.cpp:38
@ CREATURE_TITO
Definition: bosses_opera.cpp:94
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Unit * GetVictim() const
Definition: Unit.h:1386
Definition: bosses_opera.cpp:254

References CAST_AI, CREATURE_TITO, Object::GetGUID(), Unit::GetVictim(), ScriptedAI::me, SAY_DOROTHEE_SUMMON, WorldObject::SummonCreature(), SummonedTito, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, and TitoDied.

Referenced by UpdateAI().

◆ UpdateAI()

void boss_dorothee::boss_dorotheeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

198 {
199 if (AggroTimer)
200 {
201 if (AggroTimer <= diff)
202 {
204 me->SetImmuneToPC(false);
205 AggroTimer = 0;
206 }
207 else
208 AggroTimer -= diff;
209 }
210
211 if (!UpdateVictim())
212 return;
213
214 if (WaterBoltTimer <= diff)
215 {
216 DoCast(SelectTarget(SelectTargetMethod::Random, 0), SPELL_WATERBOLT);
217 WaterBoltTimer = TitoDied ? 1500 : 5000;
218 }
219 else
220 WaterBoltTimer -= diff;
221
222 if (FearTimer <= diff)
223 {
225 FearTimer = 30000;
226 }
227 else
228 FearTimer -= diff;
229
230 if (!SummonedTito)
231 {
232 if (SummonTitoTimer <= diff)
233 SummonTito();
234 else
235 SummonTitoTimer -= diff;
236 }
237
239 }
@ SPELL_WATERBOLT
Definition: bosses_opera.cpp:63
@ SPELL_SCREAM
Definition: bosses_opera.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13518
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void SummonTito()
Definition: bosses_opera.cpp:302

References AggroTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), FearTimer, ScriptedAI::me, Unit::RemoveUnitFlag(), UnitAI::SelectTarget(), Unit::SetImmuneToPC(), SPELL_SCREAM, SPELL_WATERBOLT, SummonedTito, SummonTito(), SummonTitoTimer, TitoDied, UNIT_FLAG_NON_ATTACKABLE, CreatureAI::UpdateVictim(), and WaterBoltTimer.

Member Data Documentation

◆ AggroTimer

uint32 boss_dorothee::boss_dorotheeAI::AggroTimer

Referenced by Initialize(), and UpdateAI().

◆ FearTimer

uint32 boss_dorothee::boss_dorotheeAI::FearTimer

Referenced by Initialize(), and UpdateAI().

◆ instance

InstanceScript* boss_dorothee::boss_dorotheeAI::instance

Referenced by boss_dorotheeAI(), and JustDied().

◆ SummonedTito

bool boss_dorothee::boss_dorotheeAI::SummonedTito

Referenced by Initialize(), SummonTito(), and UpdateAI().

◆ SummonTitoTimer

uint32 boss_dorothee::boss_dorotheeAI::SummonTitoTimer

Referenced by Initialize(), and UpdateAI().

◆ TitoDied

bool boss_dorothee::boss_dorotheeAI::TitoDied

Referenced by Initialize(), SummonTito(), and UpdateAI().

◆ WaterBoltTimer

uint32 boss_dorothee::boss_dorotheeAI::WaterBoltTimer

Referenced by Initialize(), and UpdateAI().