AzerothCore 3.3.5a
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npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI Struct Reference
Inheritance diagram for npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_enslaved_netherwing_drakeAI (Creature *creature)
 
void Reset () override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid PlayerGUID
 
uint32 FlyTimer
 
bool Tapped
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_enslaved_netherwing_drakeAI()

npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::npc_enslaved_netherwing_drakeAI ( Creature creature)
inline
451 : ScriptedAI(creature)
452 {
454 Tapped = false;
455 Reset();
456 }
Definition: ScriptedCreature.h:192
void Clear()
Definition: ObjectGuid.h:140
void Reset() override
Definition: zone_shadowmoon_valley.cpp:462
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:458
bool Tapped
Definition: zone_shadowmoon_valley.cpp:460

References ObjectGuid::Clear(), PlayerGUID, Reset(), and Tapped.

Member Function Documentation

◆ MovementInform()

void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

498 {
499 if (type != POINT_MOTION_TYPE)
500 return;
501
502 if (id == 1)
503 {
504 me->SetVisible(false);
505 me->SetDisableGravity(false);
507 me->RemoveCorpse();
508 }
510 }
@ DIRECT_DAMAGE
Definition: Unit.h:435
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:269
Creature * me
Definition: ScriptedCreature.h:282
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:347
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
void SetVisible(bool x)
Definition: Unit.cpp:14129
uint32 GetHealth() const
Definition: Unit.h:1440
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition: Unit.cpp:815

References Unit::DealDamage(), Creature::DespawnOrUnsummon(), DIRECT_DAMAGE, Unit::GetHealth(), ScriptedAI::me, POINT_MOTION_TYPE, Creature::RemoveCorpse(), Creature::SetDisableGravity(), Unit::SetVisible(), and SPELL_SCHOOL_MASK_NORMAL.

◆ Reset()

void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

463 {
464 if (!Tapped)
466
467 FlyTimer = 1000;
468 me->SetDisableGravity(false);
469 me->SetVisible(true);
470 }
@ FACTION_ORC_DRAGONMAW
Definition: SharedDefines.h:176
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
uint32 FlyTimer
Definition: zone_shadowmoon_valley.cpp:459

References FACTION_ORC_DRAGONMAW, FlyTimer, ScriptedAI::me, Creature::SetDisableGravity(), Unit::SetFaction(), Unit::SetVisible(), and Tapped.

Referenced by npc_enslaved_netherwing_drakeAI().

◆ SpellHit()

void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

473 {
474 if (!caster)
475 return;
476
477 if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_HIT_FORCE_OF_NELTHARAKU && !Tapped)
478 {
479 Tapped = true;
480 PlayerGUID = caster->GetGUID();
481
482 me->SetFaction(FACTION_FLAYER_HUNTER); // Not sure if this is correct, it was taken off of Mordenai.
483
485 if (Dragonmaw)
486 {
487 me->AddThreat(Dragonmaw, 100000.0f);
488 AttackStart(Dragonmaw);
489 }
490
492 if (ref)
493 ref->removeReference();
494 }
495 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ NPC_DRAGONMAW_SUBJUGATOR
Definition: zone_shadowmoon_valley.cpp:435
@ SPELL_HIT_FORCE_OF_NELTHARAKU
Definition: zone_shadowmoon_valley.cpp:431
@ FACTION_FLAYER_HUNTER
Definition: SharedDefines.h:204
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Definition: ThreatMgr.h:49
void removeReference()
Definition: ThreatMgr.cpp:230
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition: ThreatMgr.cpp:262
ThreatContainer & GetOnlineContainer()
Definition: ThreatMgr.h:276
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Definition: Unit.h:1290
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145

References Unit::AddThreat(), ScriptedAI::AttackStart(), FACTION_FLAYER_HUNTER, WorldObject::FindNearestCreature(), Object::GetGUID(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), Unit::GetThreatMgr(), Object::GetTypeId(), SpellInfo::Id, ScriptedAI::me, NPC_DRAGONMAW_SUBJUGATOR, PlayerGUID, HostileReference::removeReference(), Unit::SetFaction(), SPELL_HIT_FORCE_OF_NELTHARAKU, Tapped, and TYPEID_PLAYER.

◆ UpdateAI()

void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

513 {
514 if (!UpdateVictim())
515 {
516 if (Tapped)
517 {
518 if (FlyTimer <= diff)
519 {
520 Tapped = false;
521 if (PlayerGUID)
522 {
524 if (player && player->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE)
525 {
526 DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
527 /*
528 float x, y, z;
529 me->GetPosition(x, y, z);
530
531 float dx, dy, dz;
532 me->GetRandomPoint(x, y, z, 20, dx, dy, dz);
533 dz += 20; // so it's in the air, not ground*/
534
535 Position pos;
536 if (Unit* EscapeDummy = me->FindNearestCreature(NPC_ESCAPE_DUMMY, 30))
537 pos = EscapeDummy->GetPosition();
538 else
539 {
540 pos = me->GetRandomNearPosition(20);
541 pos.m_positionZ += 25;
542 }
543
544 me->SetDisableGravity(true);
545 me->GetMotionMaster()->MovePoint(1, pos);
546 }
547 }
548 }
549 else FlyTimer -= diff;
550 }
551 return;
552 }
553
555 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ NPC_ESCAPE_DUMMY
Definition: zone_shadowmoon_valley.cpp:436
@ SPELL_FORCE_OF_NELTHARAKU
Definition: zone_shadowmoon_valley.cpp:432
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2698
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
void GetPosition(float &x, float &y) const
Definition: Position.h:122
Definition: Player.h:1046
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), WorldObject::FindNearestCreature(), FlyTimer, Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Position::GetPosition(), Player::GetQuestStatus(), WorldObject::GetRandomNearPosition(), Position::m_positionZ, ScriptedAI::me, MotionMaster::MovePoint(), NPC_ESCAPE_DUMMY, PlayerGUID, QUEST_STATUS_INCOMPLETE, Creature::SetDisableGravity(), SPELL_FORCE_OF_NELTHARAKU, Tapped, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ FlyTimer

uint32 npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::FlyTimer

Referenced by Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::PlayerGUID

◆ Tapped

bool npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::Tapped