#include "CharacterPackets.h"
◆ PlayedTime()
WorldPackets::Character::PlayedTime::PlayedTime |
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inline |
@ SMSG_PLAYED_TIME
Definition: Opcodes.h:491
ServerPacket(OpcodeServer opcode, std::size_t initialSize=200)
Definition: Packet.cpp:25
◆ Write()
WorldPacket const * WorldPackets::Character::PlayedTime::Write |
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overridevirtual |
Implements WorldPackets::Packet.
43{
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49}
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
WorldPacket _worldPacket
Definition: Packet.h:42
uint32 LevelTime
Definition: CharacterPackets.h:116
bool TriggerScriptEvent
Definition: CharacterPackets.h:117
uint32 TotalTime
Definition: CharacterPackets.h:115
Referenced by WorldSession::HandlePlayedTime().
◆ LevelTime
uint32 WorldPackets::Character::PlayedTime::LevelTime = 0 |
◆ TotalTime
uint32 WorldPackets::Character::PlayedTime::TotalTime = 0 |
◆ TriggerScriptEvent
bool WorldPackets::Character::PlayedTime::TriggerScriptEvent = false |