747 {
748 if (player && player->
IsAlive())
749 {
751 if (!instance)
752 return false;
753
756 {
759 }
760
762 {
764 return true;
765 }
766 }
767
768 return false;
769 }
@ NOT_STARTED
Definition: InstanceScript.h:56
@ NPC_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:72
@ AREATRIGGER
Definition: blackrock_spire.h:102
@ AREATRIGGER_BLACKROCK_STADIUM
Definition: blackrock_spire.h:104
@ DATA_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:41
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:203
Definition: Creature.h:46
void Respawn(bool force=false)
Definition: Creature.cpp:2005
CreatureAI * AI() const
Definition: Creature.h:135
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
bool IsAlive() const
Definition: Unit.h:1808
Definition: InstanceScript.h:140
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230