AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_table_theka Class Reference
Inheritance diagram for go_table_theka:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_table_theka ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_table_theka()

go_table_theka::go_table_theka ( )
inline
1375: GameObjectScript("go_table_theka") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_table_theka::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1378 {
1381
1383
1384 return true;
1385 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ GOSSIP_TABLE_THEKA
Definition: go_scripts.cpp:1367
@ QUEST_SPIDER_GOLD
Definition: go_scripts.cpp:1369
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1775
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414

References Player::AreaExploredOrEventHappens(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_TABLE_THEKA, QUEST_SPIDER_GOLD, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().