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boss_lord_valthalak::boss_lord_valthalakAI Struct Reference
Inheritance diagram for boss_lord_valthalak::boss_lord_valthalakAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_lord_valthalakAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (WorldObject *) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void StartTalking (uint32 talkGroupId, uint32 timer)
 
void StartFighting ()
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool frenzy40
 
bool frenzy15
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_lord_valthalakAI()

boss_lord_valthalak::boss_lord_valthalakAI::boss_lord_valthalakAI ( Creature creature)
inline
59: BossAI(creature, DATA_LORD_VALTHALAK) { }
@ DATA_LORD_VALTHALAK
Definition: blackrock_spire.h:45
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ DamageTaken()

void boss_lord_valthalak::boss_lord_valthalakAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

118 {
119 if (!frenzy40 && me->HealthBelowPctDamaged(40, damage))
120 {
121 frenzy40 = true;
123
125
127 }
128
129 if (!frenzy15 && me->HealthBelowPctDamaged(15, damage))
130 {
131 frenzy15 = true;
132
133 events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 12s, 19s, 0, EVENT_PHASE_FIGHT);
134
136 }
137 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
@ TALK_15_HP
Definition: boss_lord_valthalak.cpp:35
@ TALK_40_HP
Definition: boss_lord_valthalak.cpp:34
@ EVENT_PHASE_FIGHT
Definition: boss_lord_valthalak.cpp:49
@ SPELL_FRENZY
Definition: boss_lord_valthalak.cpp:24
@ EVENT_SHADOW_BOLT_VOLLEY
Definition: boss_lord_valthalak.cpp:41
@ EVENT_SUMMON_SPECTRAL_ASSASSIN
Definition: boss_lord_valthalak.cpp:40
events
Definition: boss_sartura.cpp:43
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Creature * me
Definition: ScriptedCreature.h:282
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
bool frenzy40
Definition: boss_lord_valthalak.cpp:180
bool frenzy15
Definition: boss_lord_valthalak.cpp:181
void StartTalking(uint32 talkGroupId, uint32 timer)
Definition: boss_lord_valthalak.cpp:95

References UnitAI::DoCast(), EVENT_PHASE_FIGHT, EVENT_SHADOW_BOLT_VOLLEY, EVENT_SUMMON_SPECTRAL_ASSASSIN, frenzy15, frenzy40, Unit::HealthBelowPctDamaged(), IN_MILLISECONDS, ScriptedAI::me, SPELL_FRENZY, StartTalking(), TALK_15_HP, and TALK_40_HP.

◆ IsSummonedBy()

void boss_lord_valthalak::boss_lord_valthalakAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

73 {
75 }
@ TALK_SUMMON
Definition: boss_lord_valthalak.cpp:32

References IN_MILLISECONDS, StartTalking(), and TALK_SUMMON.

◆ JustDied()

void boss_lord_valthalak::boss_lord_valthalakAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

89 {
90 BossAI::JustDied(killer);
91
93 }
@ DONE
Definition: InstanceScript.h:59
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_LORD_VALTHALAK, DONE, BossAI::instance, BossAI::JustDied(), and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_lord_valthalak::boss_lord_valthalakAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

78 {
80
82
83 events.SetPhase(EVENT_PHASE_FIGHT);
85 events.ScheduleEvent(EVENT_SHADOW_WRATH, 9s, 18s, 0, EVENT_PHASE_FIGHT);
86 }
@ TALK_AGGRO
Definition: boss_lord_valthalak.cpp:33
@ EVENT_SHADOW_WRATH
Definition: boss_lord_valthalak.cpp:42
Talk
Definition: boss_fathomlord_karathress.cpp:23
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483

References EVENT_PHASE_FIGHT, EVENT_SHADOW_WRATH, EVENT_SUMMON_SPECTRAL_ASSASSIN, BossAI::JustEngagedWith(), and TALK_AGGRO.

◆ Reset()

void boss_lord_valthalak::boss_lord_valthalakAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

62 {
64
67
68 frenzy40 = false;
69 frenzy15 = false;
70 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
void Reset() override
Definition: ScriptedCreature.h:482
void SetReactState(ReactStates st)
Definition: Creature.h:89
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References frenzy15, frenzy40, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), BossAI::Reset(), Creature::SetReactState(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ StartFighting()

void boss_lord_valthalak::boss_lord_valthalakAI::StartFighting ( )
inline
108 {
109 events.SetPhase(EVENT_PHASE_FIGHT);
110
113
115 }
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References CreatureAI::DoZoneInCombat(), EVENT_PHASE_FIGHT, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetReactState(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by UpdateAI().

◆ StartTalking()

void boss_lord_valthalak::boss_lord_valthalakAI::StartTalking ( uint32  talkGroupId,
uint32  timer 
)
inline
96 {
99 me->AttackStop();
100
101 Talk(talkGroupId);
102
103 events.SetPhase(EVENT_PHASE_TALK);
104 events.ScheduleEvent(EVENT_FIGHT, timer, 0, EVENT_PHASE_TALK);
105 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ EVENT_PHASE_TALK
Definition: boss_lord_valthalak.cpp:48
@ EVENT_FIGHT
Definition: boss_lord_valthalak.cpp:43
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool AttackStop()
Definition: Unit.cpp:10368

References Unit::AttackStop(), EVENT_FIGHT, EVENT_PHASE_TALK, ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DamageTaken(), and IsSummonedBy().

◆ UpdateAI()

void boss_lord_valthalak::boss_lord_valthalakAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

140 {
141 if (!UpdateVictim() && !events.IsInPhase(EVENT_PHASE_TALK))
142 {
143 return;
144 }
145
146 events.Update(diff);
147
149 {
150 return;
151 }
152
153 while (uint32 eventId = events.ExecuteEvent())
154 {
155 switch (eventId)
156 {
157 case EVENT_FIGHT:
159 break;
162 events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, 30s, 35s, 0, EVENT_PHASE_FIGHT);
163 break;
166 events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 4s, 6s, 0, EVENT_PHASE_FIGHT);
167 break;
170 events.ScheduleEvent(EVENT_SHADOW_WRATH, 19s, 24s, 0, EVENT_PHASE_FIGHT);
171 break;
172 default:
173 break;
174 }
175 }
176
178 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_SHADOW_BOLT_VOLLEY
Definition: boss_lord_valthalak.cpp:26
@ SPELL_SHADOW_WRATH
Definition: boss_lord_valthalak.cpp:27
@ SPELL_SUMMON_SPECTRAL_ASSASSIN
Definition: boss_lord_valthalak.cpp:25
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void StartFighting()
Definition: boss_lord_valthalak.cpp:107

References UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_FIGHT, EVENT_PHASE_FIGHT, EVENT_PHASE_TALK, EVENT_SHADOW_BOLT_VOLLEY, EVENT_SHADOW_WRATH, EVENT_SUMMON_SPECTRAL_ASSASSIN, Unit::HasUnitState(), ScriptedAI::me, SPELL_SHADOW_BOLT_VOLLEY, SPELL_SHADOW_WRATH, SPELL_SUMMON_SPECTRAL_ASSASSIN, StartFighting(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ frenzy15

bool boss_lord_valthalak::boss_lord_valthalakAI::frenzy15
private

Referenced by DamageTaken(), and Reset().

◆ frenzy40

bool boss_lord_valthalak::boss_lord_valthalakAI::frenzy40
private

Referenced by DamageTaken(), and Reset().