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bool | isAfterLoadScript () const override |
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void | checkValidity () override |
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virtual bool | IsDatabaseBound () const |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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void | checkMap () |
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MapEntry const * | GetEntry () |
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virtual void | OnCreate (BattlegroundMap *) |
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virtual void | OnDestroy (BattlegroundMap *) |
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virtual void | OnLoadGridMap (BattlegroundMap *, GridMap *, uint32, uint32) |
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virtual void | OnUnloadGridMap (BattlegroundMap *, GridMap *, uint32, uint32) |
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virtual void | OnPlayerEnter (BattlegroundMap *, Player *) |
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virtual void | OnPlayerLeave (BattlegroundMap *, Player *) |
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void | OnUpdate (BattlegroundMap *, uint32) override |
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virtual void | OnUpdate (TObject *, uint32) |
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