AzerothCore 3.3.5a
OpenSource WoW Emulator
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at_the_beast_room Class Reference
Inheritance diagram for at_the_beast_room:
AreaTriggerScript ScriptObject

Public Member Functions

 at_the_beast_room ()
 
bool OnTrigger (Player *player, AreaTrigger const *) override
 
- Public Member Functions inherited from AreaTriggerScript
bool IsDatabaseBound () const override
 
virtual bool OnTrigger (Player *, AreaTrigger const *)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AreaTriggerScript
 AreaTriggerScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ at_the_beast_room()

at_the_beast_room::at_the_beast_room ( )
inline
303: AreaTriggerScript("at_the_beast_room") { }
Definition: ScriptMgr.h:801

Member Function Documentation

◆ OnTrigger()

bool at_the_beast_room::OnTrigger ( Player player,
AreaTrigger const *   
)
inlineoverridevirtual

Reimplemented from AreaTriggerScript.

306 {
307 if (player->IsGameMaster())
308 {
309 return false;
310 }
311
312 if (InstanceScript* instance = player->GetInstanceScript())
313 {
314 if (Creature* beast = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_THE_BEAST)))
315 {
316 beast->AI()->SetData(DATA_BEAST_ROOM, DATA_BEAST_ROOM);
317 }
318
319 return true;
320 }
321
322 return false;
323 }
@ DATA_THE_BEAST
Definition: blackrock_spire.h:43
@ DATA_BEAST_ROOM
Definition: boss_the_beast.cpp:47
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsGameMaster() const
Definition: Player.h:1136
Definition: InstanceScript.h:140

References DATA_BEAST_ROOM, DATA_THE_BEAST, ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), and Player::IsGameMaster().