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npc_millhouse_manastorm::npc_millhouse_manastormAI Struct Reference
Inheritance diagram for npc_millhouse_manastorm::npc_millhouse_manastormAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_millhouse_manastormAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_millhouse_manastormAI()

npc_millhouse_manastorm::npc_millhouse_manastormAI::npc_millhouse_manastormAI ( Creature creature)
inline
81 : ScriptedAI(creature)
82 {
83 instance = creature->GetInstanceScript();
84 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: arcatraz.cpp:86

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

107 {
108 if (who && me->Attack(who, true))
109 me->GetMotionMaster()->MoveChase(who, 20.0f);
110 }
Creature * me
Definition: ScriptedCreature.h:282
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References Unit::Attack(), Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

Referenced by UpdateAI().

◆ InitializeAI()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

91 {
93
95 me->SetImmuneToAll(true);
96 events2.Reset();
99 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ EVENT_TELEPORT_VISUAL
Definition: arcatraz.cpp:66
@ EVENT_MILLHOUSE_INTRO1
Definition: arcatraz.cpp:56
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
virtual void InitializeAI()
Definition: UnitAI.h:193
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
EventMap events2
Definition: arcatraz.cpp:88

References EVENT_MILLHOUSE_INTRO1, EVENT_TELEPORT_VISUAL, events2, UnitAI::InitializeAI(), ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetImmuneToAll(), and Creature::SetReactState().

◆ JustDied()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

118 {
120 }
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_DEATH
Definition: arcatraz.cpp:34

References SAY_DEATH.

◆ JustEngagedWith()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

123 {
124 events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
125 events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
126 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 2000);
127 events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
128 }
events
Definition: boss_sartura.cpp:43
@ EVENT_MILL_ICEBLOCK
Definition: arcatraz.cpp:71
@ EVENT_MILL_PYROBLAST
Definition: arcatraz.cpp:69
@ EVENT_MILL_CHECK_HEALTH
Definition: arcatraz.cpp:68
@ EVENT_MILL_BASE_SPELL
Definition: arcatraz.cpp:70

References EVENT_MILL_BASE_SPELL, EVENT_MILL_CHECK_HEALTH, EVENT_MILL_ICEBLOCK, and EVENT_MILL_PYROBLAST.

◆ KilledUnit()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

113 {
114 Talk(SAY_KILL);
115 }
@ SAY_KILL
Definition: arcatraz.cpp:30

References SAY_KILL.

◆ Reset()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

102 {
103 events.Reset();
104 }

◆ UpdateAI()

void npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

131 {
132 events2.Update(diff);
133 switch (events2.ExecuteEvent())
134 {
137 break;
141 break;
145 break;
149 break;
153 break;
158 break;
161 me->CastSpell(me, SPELL_ICE_ARMOR, false);
163 break;
168 break;
171 me->GetMotionMaster()->MovePoint(1, 445.82f, -158.38f, 43.067f);
173 break;
175 me->SetFacingTo(M_PI * 1.5f);
177 me->SetImmuneToAll(false);
180 break;
182 if (!me->IsInCombat() && !me->IsInEvadeMode())
183 if (Unit* target = me->SelectNearbyTarget(nullptr, 30.0f))
184 AttackStart(target);
186 break;
187 }
188
189 if (!UpdateVictim())
190 return;
191
192 events.Update(diff);
194 return;
195
196 switch (events.ExecuteEvent())
197 {
199 if (HealthBelowPct(20))
200 {
202 break;
203 }
204 events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
205 break;
207 Talk(SAY_PYRO);
209 events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
210 break;
212 if (me->GetDistance(me->GetVictim()) < 5.0f)
213 {
215 me->CastSpell(me, SPELL_ICEBLOCK, true);
216 break;
217 }
218 events.ScheduleEvent(EVENT_MILL_ICEBLOCK, 1000);
219 break;
222 {
223 case SPELL_FIREBALL:
225 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
226 break;
229 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 9000);
230 break;
231 case SPELL_FROSTBOLT:
233 events.ScheduleEvent(EVENT_MILL_BASE_SPELL, 4000);
234 break;
235 default:
236 break;
237 }
238 break;
239 }
240
242 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_TELEPORT_VISUAL
Definition: boss_kiljaeden.cpp:695
@ EVENT_MILLHOUSE_INTRO3
Definition: arcatraz.cpp:58
@ EVENT_SEARCH_FIGHT
Definition: arcatraz.cpp:65
@ EVENT_MILLHOUSE_INTRO4
Definition: arcatraz.cpp:59
@ EVENT_MILLHOUSE_INTRO8
Definition: arcatraz.cpp:63
@ EVENT_MILLHOUSE_INTRO6
Definition: arcatraz.cpp:61
@ EVENT_MILLHOUSE_INTRO2
Definition: arcatraz.cpp:57
@ EVENT_MILLHOUSE_INTRO5
Definition: arcatraz.cpp:60
@ EVENT_MILLHOUSE_INTRO7
Definition: arcatraz.cpp:62
@ EVENT_MILLHOUSE_INTRO9
Definition: arcatraz.cpp:64
@ SAY_INTRO_2
Definition: arcatraz.cpp:25
@ SAY_PYRO
Definition: arcatraz.cpp:31
@ SAY_BUFFS
Definition: arcatraz.cpp:27
@ SAY_INTRO_1
Definition: arcatraz.cpp:24
@ SAY_WATER
Definition: arcatraz.cpp:26
@ SAY_ICEBLOCK
Definition: arcatraz.cpp:32
@ SAY_READY
Definition: arcatraz.cpp:29
@ SAY_INTRO_3
Definition: arcatraz.cpp:36
@ SAY_LOWHP
Definition: arcatraz.cpp:33
@ SAY_INTRO_4
Definition: arcatraz.cpp:37
@ SAY_DRINK
Definition: arcatraz.cpp:28
@ SPELL_FROSTBOLT
Definition: arcatraz.cpp:49
@ SPELL_ICE_ARMOR
Definition: arcatraz.cpp:44
@ SPELL_CONJURE_WATER
Definition: arcatraz.cpp:42
@ SPELL_ICEBLOCK
Definition: arcatraz.cpp:51
@ SPELL_ARCANE_INTELLECT
Definition: arcatraz.cpp:43
@ SPELL_FIREBALL
Definition: arcatraz.cpp:48
@ SPELL_PYROBLAST
Definition: arcatraz.cpp:50
@ SPELL_ARCANE_MISSILES
Definition: arcatraz.cpp:45
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
bool IsInEvadeMode() const
Definition: Creature.h:129
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition: Unit.cpp:17155
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsInCombat() const
Definition: Unit.h:1688
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void AttackStart(Unit *who) override
Definition: arcatraz.cpp:106

References AttackStart(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_MILL_BASE_SPELL, EVENT_MILL_CHECK_HEALTH, EVENT_MILL_ICEBLOCK, EVENT_MILL_PYROBLAST, EVENT_MILLHOUSE_INTRO1, EVENT_MILLHOUSE_INTRO2, EVENT_MILLHOUSE_INTRO3, EVENT_MILLHOUSE_INTRO4, EVENT_MILLHOUSE_INTRO5, EVENT_MILLHOUSE_INTRO6, EVENT_MILLHOUSE_INTRO7, EVENT_MILLHOUSE_INTRO8, EVENT_MILLHOUSE_INTRO9, EVENT_SEARCH_FIGHT, EVENT_TELEPORT_VISUAL, events2, EventMap::ExecuteEvent(), WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Unit::IsInCombat(), Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), RAND(), REACT_AGGRESSIVE, SAY_BUFFS, SAY_DRINK, SAY_ICEBLOCK, SAY_INTRO_1, SAY_INTRO_2, SAY_INTRO_3, SAY_INTRO_4, SAY_LOWHP, SAY_PYRO, SAY_READY, SAY_WATER, EventMap::ScheduleEvent(), Unit::SelectNearbyTarget(), Unit::SetFacingTo(), Creature::SetHomePosition(), Unit::SetImmuneToAll(), Creature::SetReactState(), SPELL_ARCANE_INTELLECT, SPELL_ARCANE_MISSILES, SPELL_CONJURE_WATER, SPELL_FIREBALL, SPELL_FROSTBOLT, SPELL_ICE_ARMOR, SPELL_ICEBLOCK, SPELL_PYROBLAST, SPELL_TELEPORT_VISUAL, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_millhouse_manastorm::npc_millhouse_manastormAI::events

◆ events2

EventMap npc_millhouse_manastorm::npc_millhouse_manastormAI::events2

Referenced by InitializeAI(), and UpdateAI().

◆ instance

InstanceScript* npc_millhouse_manastorm::npc_millhouse_manastormAI::instance