AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_evil_book_for_dummies Member List

This is the complete list of members for go_evil_book_for_dummies, including all inherited members.

_nameScriptObjectprivate
checkValidity()ScriptObjectinlinevirtual
GameObjectScript(const char *name)GameObjectScriptprotected
GetAI(GameObject *) constGameObjectScriptinlinevirtual
GetDialogStatus(Player *, GameObject *)GameObjectScriptinlinevirtual
GetName() constScriptObjectinline
go_evil_book_for_dummies()go_evil_book_for_dummiesinline
HasLeatherSpecialty(Player *player)go_evil_book_for_dummiesinline
isAfterLoadScript() constScriptObjectinlinevirtual
IsDatabaseBound() const overrideGameObjectScriptinlinevirtual
OnDamaged(GameObject *, Player *)GameObjectScriptinlinevirtual
OnDestroyed(GameObject *, Player *)GameObjectScriptinlinevirtual
OnGameObjectStateChanged(GameObject *, uint32)GameObjectScriptinlinevirtual
OnGossipHello(Player *player, GameObject *gameobject) overridego_evil_book_for_dummiesinlinevirtual
OnGossipSelect(Player *player, GameObject *gameobject, uint32 uiSender, uint32 uiAction) overridego_evil_book_for_dummiesinlinevirtual
OnGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *)GameObjectScriptinlinevirtual
OnLootStateChanged(GameObject *, uint32, Unit *)GameObjectScriptinlinevirtual
OnModifyHealth(GameObject *, Unit *, int32 &, SpellInfo const *)GameObjectScriptinlinevirtual
OnQuestAccept(Player *, GameObject *, Quest const *)GameObjectScriptinlinevirtual
OnQuestReward(Player *, GameObject *, Quest const *, uint32)GameObjectScriptinlinevirtual
OnUpdate(GameObject *, uint32)UpdatableScript< GameObject >inlinevirtual
ScriptObject(const char *name)ScriptObjectinlineprotected
SendActionMenu(Player *player, GameObject *, uint32 uiAction)go_evil_book_for_dummiesinline
SendConfirmLearn(Player *player, GameObject *gameobject, uint32 uiAction)go_evil_book_for_dummiesinline
SendConfirmUnlearn(Player *player, GameObject *gameobject, uint32 uiAction)go_evil_book_for_dummiesinline
UpdatableScript()=defaultUpdatableScript< GameObject >protected
~ScriptObject()=defaultScriptObjectprotectedvirtual