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npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI Struct Reference
Inheritance diagram for npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_mature_netherwing_drakeAI (Creature *creature)
 
void Reset () override
 
void SpellHit (Unit *pCaster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid uiPlayerGUID
 
bool bCanEat
 
bool bIsEating
 
uint32 EatTimer
 
uint32 CastTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_mature_netherwing_drakeAI()

npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::npc_mature_netherwing_drakeAI ( Creature creature)
inline
312: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustReachedHome()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

359 {
361 }
Creature * me
Definition: ScriptedCreature.h:282
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void InitDefault()
Definition: MotionMaster.cpp:86

References Unit::GetMotionMaster(), MotionMaster::InitDefault(), and ScriptedAI::me.

◆ MovementInform()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

346 {
347 if (type != POINT_MOTION_TYPE)
348 return;
349
350 if (id == POINT_ID)
351 {
352 bIsEating = true;
353 EatTimer = 7000;
355 }
356 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_ID
Definition: zone_shadowmoon_valley.cpp:292
@ EMOTE_ONESHOT_ATTACK_UNARMED
Definition: SharedDefines.h:1897
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
bool bIsEating
Definition: zone_shadowmoon_valley.cpp:317
uint32 EatTimer
Definition: zone_shadowmoon_valley.cpp:319

References bIsEating, EatTimer, EMOTE_ONESHOT_ATTACK_UNARMED, Unit::HandleEmoteCommand(), ScriptedAI::me, POINT_ID, and POINT_MOTION_TYPE.

◆ Reset()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 {
325
326 bCanEat = false;
327 bIsEating = false;
328
329 EatTimer = 5000;
330 CastTimer = 5000;
331 }
void Clear()
Definition: ObjectGuid.h:140
uint32 CastTimer
Definition: zone_shadowmoon_valley.cpp:320
ObjectGuid uiPlayerGUID
Definition: zone_shadowmoon_valley.cpp:314
bool bCanEat
Definition: zone_shadowmoon_valley.cpp:316

References bCanEat, bIsEating, CastTimer, ObjectGuid::Clear(), EatTimer, and uiPlayerGUID.

Referenced by UpdateAI().

◆ SpellHit()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::SpellHit ( Unit pCaster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

334 {
335 if (bCanEat || bIsEating)
336 return;
337
338 if (pCaster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_PLACE_CARCASS && !me->HasAura(SPELL_JUST_EATEN))
339 {
340 uiPlayerGUID = pCaster->GetGUID();
341 bCanEat = true;
342 }
343 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_PLACE_CARCASS
Definition: zone_shadowmoon_valley.cpp:289
@ SPELL_JUST_EATEN
Definition: zone_shadowmoon_valley.cpp:290
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610

References bCanEat, bIsEating, Object::GetGUID(), Object::GetTypeId(), Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, SPELL_JUST_EATEN, SPELL_PLACE_CARCASS, TYPEID_PLAYER, and uiPlayerGUID.

◆ UpdateAI()

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

364 {
365 if (bCanEat || bIsEating)
366 {
367 if (EatTimer <= diff)
368 {
369 if (bCanEat && !bIsEating)
370 {
372 {
373 if (GameObject* go = unit->FindNearestGameObject(GO_CARCASS, 10))
374 {
377
379 me->StopMoving();
380
381 me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
382 }
383 }
384 bCanEat = false;
385 }
386 else if (bIsEating)
387 {
390
392 {
393 player->KilledMonsterCredit(NPC_EVENT_PINGER);
394
395 if (GameObject* go = player->FindNearestGameObject(GO_CARCASS, 10))
396 go->Delete();
397 }
398
399 Reset();
401 }
402 }
403 else
404 EatTimer -= diff;
405
406 return;
407 }
408
409 if (!UpdateVictim())
410 return;
411
412 if (CastTimer <= diff)
413 {
415 CastTimer = 5000;
416 }
417 else CastTimer -= diff;
418
420 }
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SPELL_NETHER_BREATH
Definition: zone_shadowmoon_valley.cpp:291
@ NPC_EVENT_PINGER
Definition: zone_shadowmoon_valley.cpp:297
@ GO_CARCASS
Definition: zone_shadowmoon_valley.cpp:294
@ SAY_JUST_EATEN
Definition: zone_shadowmoon_valley.cpp:287
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
Definition: Player.h:1046
Definition: Unit.h:1290
void StopMoving()
Definition: Unit.cpp:16824
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:251
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void MoveIdle()
Definition: MotionMaster.cpp:231
void Reset() override
Definition: zone_shadowmoon_valley.cpp:322

References bCanEat, bIsEating, CastTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EatTimer, WorldObject::FindNearestGameObject(), MotionMaster::GetCurrentMovementGeneratorType(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), ObjectAccessor::GetUnit(), GO_CARCASS, ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), NPC_EVENT_PINGER, POINT_ID, Reset(), SAY_JUST_EATEN, SPELL_JUST_EATEN, SPELL_NETHER_BREATH, Unit::StopMoving(), uiPlayerGUID, CreatureAI::UpdateVictim(), and WAYPOINT_MOTION_TYPE.

Member Data Documentation

◆ bCanEat

bool npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::bCanEat

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ bIsEating

bool npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::bIsEating

◆ CastTimer

uint32 npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::CastTimer

Referenced by Reset(), and UpdateAI().

◆ EatTimer

uint32 npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::EatTimer

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ uiPlayerGUID

ObjectGuid npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::uiPlayerGUID

Referenced by Reset(), SpellHit(), and UpdateAI().