AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_pilgrims_bounty_chair Struct Reference
Inheritance diagram for npc_pilgrims_bounty_chair:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_pilgrims_bounty_chair (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
CreatureGetPlate ()
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void DoAction (int32 param) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid plateGUID
 
uint32 timerSpawnPlate
 
uint32 timerRotateChair
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pilgrims_bounty_chair()

npc_pilgrims_bounty_chair::npc_pilgrims_bounty_chair ( Creature creature)
inline
107 : VehicleAI(creature)
108 {
110 timerSpawnPlate = 1;
113 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:72
void SetReactState(ReactStates st)
Definition: Creature.h:89
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid plateGUID
Definition: pilgrims_bounty.cpp:124
uint32 timerRotateChair
Definition: pilgrims_bounty.cpp:126
uint32 timerSpawnPlate
Definition: pilgrims_bounty.cpp:125

References ObjectGuid::Clear(), CreatureAI::me, plateGUID, REACT_PASSIVE, Creature::SetReactState(), timerRotateChair, and timerSpawnPlate.

Member Function Documentation

◆ AttackStart()

void npc_pilgrims_bounty_chair::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

116{}

◆ DamageTaken()

void npc_pilgrims_bounty_chair::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from UnitAI.

131 {
132 damage = 0;
133 }

◆ DoAction()

void npc_pilgrims_bounty_chair::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

136 {
137 switch (param)
138 {
143 if (Unit* plate = GetPlate())
144 plate->CastSpell(plate, SPELL_PLATE_TURKEY, true);
145 break;
150 if (Unit* plate = GetPlate())
151 plate->CastSpell(plate, SPELL_PLATE_STUFFING, true);
152 break;
157 if (Unit* plate = GetPlate())
158 plate->CastSpell(plate, SPELL_PLATE_PIE, true);
159 break;
164 if (Unit* plate = GetPlate())
165 plate->CastSpell(plate, SPELL_PLATE_CRANBERRY, true);
166 break;
171 if (Unit* plate = GetPlate())
172 plate->CastSpell(plate, SPELL_PLATE_SWEET_POTATO, true);
173 break;
174
175 // AURA REMOVAL
178 if (Unit* plate = GetPlate())
179 plate->RemoveAura(SPELL_PLATE_SWEET_POTATO);
180 break;
183 if (Unit* plate = GetPlate())
184 plate->RemoveAura(SPELL_PLATE_TURKEY);
185 break;
186 case SPELL_STORE_PIE:
188 if (Unit* plate = GetPlate())
189 plate->RemoveAura(SPELL_PLATE_PIE);
190 break;
193 if (Unit* plate = GetPlate())
194 plate->RemoveAura(SPELL_PLATE_STUFFING);
195 break;
198 if (Unit* plate = GetPlate())
199 plate->RemoveAura(SPELL_PLATE_CRANBERRY);
200 break;
201 }
202 }
@ SPELL_VISUAL_BOUNCE_CRANBERRY
Definition: pilgrims_bounty.cpp:49
@ SPELL_VISUAL_BOUNCE_TURKEY
Definition: pilgrims_bounty.cpp:46
@ SPELL_PLATE_PIE
Definition: pilgrims_bounty.cpp:54
@ SPELL_VISUAL_BOUNCE_SWEET_POTATO
Definition: pilgrims_bounty.cpp:50
@ SPELL_STORE_STUFFING
Definition: pilgrims_bounty.cpp:59
@ SPELL_VISUAL_THROW_STUFFING
Definition: pilgrims_bounty.cpp:41
@ SPELL_CAN_EAT_CRANBERRY
Definition: pilgrims_bounty.cpp:67
@ SPELL_STORE_CRANBERRY
Definition: pilgrims_bounty.cpp:61
@ SPELL_CAN_EAT_STUFFING
Definition: pilgrims_bounty.cpp:65
@ SPELL_PLATE_CRANBERRY
Definition: pilgrims_bounty.cpp:55
@ SPELL_VISUAL_THROW_CRANBERRY
Definition: pilgrims_bounty.cpp:43
@ SPELL_PLATE_STUFFING
Definition: pilgrims_bounty.cpp:53
@ SPELL_STORE_TURKEY
Definition: pilgrims_bounty.cpp:58
@ SPELL_PLATE_SWEET_POTATO
Definition: pilgrims_bounty.cpp:56
@ SPELL_STORE_SWEET_POTATO
Definition: pilgrims_bounty.cpp:62
@ SPELL_VISUAL_THROW_TURKEY
Definition: pilgrims_bounty.cpp:40
@ SPELL_VISUAL_THROW_SWEET_POTATO
Definition: pilgrims_bounty.cpp:44
@ SPELL_CAN_EAT_PIE
Definition: pilgrims_bounty.cpp:66
@ SPELL_PLATE_TURKEY
Definition: pilgrims_bounty.cpp:52
@ SPELL_VISUAL_BOUNCE_STUFFING
Definition: pilgrims_bounty.cpp:47
@ SPELL_VISUAL_THROW_PIE
Definition: pilgrims_bounty.cpp:42
@ SPELL_CAN_EAT_TURKEY
Definition: pilgrims_bounty.cpp:64
@ SPELL_VISUAL_BOUNCE_PIE
Definition: pilgrims_bounty.cpp:48
@ SPELL_STORE_PIE
Definition: pilgrims_bounty.cpp:60
@ SPELL_CAN_EAT_SWEET_POTATO
Definition: pilgrims_bounty.cpp:68
Definition: Unit.h:1290
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Creature * GetPlate()
Definition: pilgrims_bounty.cpp:128

References Unit::CastSpell(), GetPlate(), CreatureAI::me, Unit::RemoveAura(), SPELL_CAN_EAT_CRANBERRY, SPELL_CAN_EAT_PIE, SPELL_CAN_EAT_STUFFING, SPELL_CAN_EAT_SWEET_POTATO, SPELL_CAN_EAT_TURKEY, SPELL_PLATE_CRANBERRY, SPELL_PLATE_PIE, SPELL_PLATE_STUFFING, SPELL_PLATE_SWEET_POTATO, SPELL_PLATE_TURKEY, SPELL_STORE_CRANBERRY, SPELL_STORE_PIE, SPELL_STORE_STUFFING, SPELL_STORE_SWEET_POTATO, SPELL_STORE_TURKEY, SPELL_VISUAL_BOUNCE_CRANBERRY, SPELL_VISUAL_BOUNCE_PIE, SPELL_VISUAL_BOUNCE_STUFFING, SPELL_VISUAL_BOUNCE_SWEET_POTATO, SPELL_VISUAL_BOUNCE_TURKEY, SPELL_VISUAL_THROW_CRANBERRY, SPELL_VISUAL_THROW_PIE, SPELL_VISUAL_THROW_STUFFING, SPELL_VISUAL_THROW_SWEET_POTATO, and SPELL_VISUAL_THROW_TURKEY.

◆ GetPlate()

Creature * npc_pilgrims_bounty_chair::GetPlate ( )
inline
128{ return plateGUID ? ObjectAccessor::GetCreature(*me, plateGUID) : nullptr; }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215

References ObjectAccessor::GetCreature(), CreatureAI::me, and plateGUID.

Referenced by DoAction(), and UpdateAI().

◆ MoveInLineOfSight()

void npc_pilgrims_bounty_chair::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

115{}

◆ PassengerBoarded()

void npc_pilgrims_bounty_chair::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

119 {
120 if (apply && who->GetTypeId() == TYPEID_PLAYER)
121 who->ToPlayer()->SetClientControl(me, 0, true);
122 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38

References Object::GetTypeId(), CreatureAI::me, Player::SetClientControl(), Object::ToPlayer(), and TYPEID_PLAYER.

◆ SpellHit()

void npc_pilgrims_bounty_chair::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

214 {
215 switch (spellInfo->Id)
216 {
219 aur->ModStackAmount(-1);
220 break;
222 if (Aura* aur = me->GetAura(SPELL_STORE_TURKEY))
223 aur->ModStackAmount(-1);
224 break;
226 if (Aura* aur = me->GetAura(SPELL_STORE_PIE))
227 aur->ModStackAmount(-1);
228 break;
230 if (Aura* aur = me->GetAura(SPELL_STORE_STUFFING))
231 aur->ModStackAmount(-1);
232 break;
235 aur->ModStackAmount(-1);
236 break;
237 }
238 }
@ SPELL_FEAST_ON_PIE
Definition: pilgrims_bounty.cpp:72
@ SPELL_FEAST_ON_TURKEY
Definition: pilgrims_bounty.cpp:70
@ SPELL_FEAST_ON_STUFFING
Definition: pilgrims_bounty.cpp:71
@ SPELL_FEAST_ON_SWEET_POTATOES
Definition: pilgrims_bounty.cpp:74
@ SPELL_FEAST_ON_CRANBERRY
Definition: pilgrims_bounty.cpp:73
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
Definition: SpellAuras.h:87

References Unit::GetAura(), SpellInfo::Id, CreatureAI::me, SPELL_FEAST_ON_CRANBERRY, SPELL_FEAST_ON_PIE, SPELL_FEAST_ON_STUFFING, SPELL_FEAST_ON_SWEET_POTATOES, SPELL_FEAST_ON_TURKEY, SPELL_STORE_CRANBERRY, SPELL_STORE_PIE, SPELL_STORE_STUFFING, SPELL_STORE_SWEET_POTATO, and SPELL_STORE_TURKEY.

◆ SpellHitTarget()

void npc_pilgrims_bounty_chair::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

205 {
206 Unit* charm = target->GetCharm();
207 if (!charm || !charm->ToCreature())
208 return;
209
210 charm->ToCreature()->AI()->DoAction(spellInfo->Id);
211 }
virtual void DoAction(int32)
Definition: UnitAI.h:201
CreatureAI * AI() const
Definition: Creature.h:135
Creature * ToCreature()
Definition: Object.h:197
Unit * GetCharm() const
Definition: Unit.cpp:10626

References Creature::AI(), UnitAI::DoAction(), Unit::GetCharm(), SpellInfo::Id, and Object::ToCreature().

◆ UpdateAI()

void npc_pilgrims_bounty_chair::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

241 {
242 if (timerSpawnPlate)
243 {
244 timerSpawnPlate += diff;
245 if (timerSpawnPlate >= 1000)
246 {
247 if (Vehicle* table = me->GetVehicle())
248 if (Unit* plateHolder = table->GetPassenger(6))
249 {
250 SeatMap::const_iterator itr = table->GetSeatIteratorForPassenger(me);
251 if (itr == table->Seats.end())
252 return;
253
254 uint8 vehicleSeatId = itr->first;
256 if (!plate)
257 return;
258
259 plateGUID = plate->GetGUID();
260 plate->EnterVehicle(plateHolder, vehicleSeatId);
261 timerSpawnPlate = 0;
263 }
264 }
265 }
267 {
268 timerRotateChair += diff;
269 if (timerRotateChair >= 1000)
270 {
271 if (Creature* plate = GetPlate())
272 me->SetFacingToObject(plate);
273
275 }
276 }
277 }
std::uint8_t uint8
Definition: Define.h:110
@ NPC_STRUDY_PLATE
Definition: pilgrims_bounty.cpp:97
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:19798
Vehicle * GetVehicle() const
Definition: Unit.h:2354
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
Definition: Vehicle.h:30

References Unit::EnterVehicle(), Object::GetGUID(), GetPlate(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicle(), CreatureAI::me, NPC_STRUDY_PLATE, plateGUID, Unit::SetFacingToObject(), WorldObject::SummonCreature(), timerRotateChair, and timerSpawnPlate.

Member Data Documentation

◆ plateGUID

ObjectGuid npc_pilgrims_bounty_chair::plateGUID

◆ timerRotateChair

uint32 npc_pilgrims_bounty_chair::timerRotateChair

◆ timerSpawnPlate

uint32 npc_pilgrims_bounty_chair::timerSpawnPlate