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boss_selin_fireheart::boss_selin_fireheartAI Struct Reference
Inheritance diagram for boss_selin_fireheart::boss_selin_fireheartAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_selin_fireheartAI (Creature *creature)
 
bool CanAIAttack (Unit const *who) const override
 
void SpawnCrystals ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void SelectNearestCrystal ()
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
SummonList summons
 
ObjectGuid CrystalGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_selin_fireheartAI()

boss_selin_fireheart::boss_selin_fireheartAI::boss_selin_fireheartAI ( Creature creature)
inline
67 : ScriptedAI(creature), summons(me)
68 {
69 instance = creature->GetInstanceScript();
70 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_selin_fireheart.cpp:72
SummonList summons
Definition: boss_selin_fireheart.cpp:74

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ CanAIAttack()

bool boss_selin_fireheart::boss_selin_fireheartAI::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from UnitAI.

78 {
79 return who->GetPositionX() > 216.0f;
80 }

References Position::GetPositionX().

◆ JustDied()

void boss_selin_fireheart::boss_selin_fireheartAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

134 {
136
137 instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
139 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_selin_fireheart.cpp:28
@ DATA_SELIN_EVENT
Definition: magisters_terrace.h:31
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_SELIN_EVENT, SummonList::DespawnAll(), DONE, instance, SAY_DEATH, ZoneScript::SetData(), and summons.

◆ JustEngagedWith()

void boss_selin_fireheart::boss_selin_fireheartAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

115 {
118
119 events.ScheduleEvent(EVENT_SPELL_DRAIN_LIFE, 2500, 1);
120 events.ScheduleEvent(EVENT_SPELL_FEL_EXPLOSION, 2000);
121 events.ScheduleEvent(EVENT_DRAIN_CRYSTAL, 14000);
122
123 if (IsHeroic())
124 events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 7500, 1);
125 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SAY_AGGRO
Definition: boss_selin_fireheart.cpp:24
@ EVENT_DRAIN_CRYSTAL
Definition: boss_selin_fireheart.cpp:50
@ EVENT_SPELL_DRAIN_LIFE
Definition: boss_selin_fireheart.cpp:47
@ EVENT_SPELL_FEL_EXPLOSION
Definition: boss_selin_fireheart.cpp:48
@ EVENT_SPELL_DRAIN_MANA
Definition: boss_selin_fireheart.cpp:49
events
Definition: boss_sartura.cpp:43
bool IsHeroic() const
Definition: ScriptedCreature.h:379

References DATA_SELIN_EVENT, EVENT_DRAIN_CRYSTAL, EVENT_SPELL_DRAIN_LIFE, EVENT_SPELL_DRAIN_MANA, EVENT_SPELL_FEL_EXPLOSION, IN_PROGRESS, instance, ScriptedAI::IsHeroic(), SAY_AGGRO, and ZoneScript::SetData().

◆ JustSummoned()

void boss_selin_fireheart::boss_selin_fireheartAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

92 {
94 summons.Summon(summon);
95 }
@ REACT_PASSIVE
Definition: Unit.h:1023
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetReactState(ReactStates st)
Definition: Creature.h:89

References REACT_PASSIVE, Creature::SetReactState(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_selin_fireheart::boss_selin_fireheartAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

128 {
129 if (victim->GetTypeId() == TYPEID_PLAYER)
130 Talk(SAY_KILL);
131 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL
Definition: boss_selin_fireheart.cpp:27
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.

◆ MovementInform()

void boss_selin_fireheart::boss_selin_fireheartAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

164 {
165 if (type == POINT_MOTION_TYPE && id == 2)
166 {
167 if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
168 {
170 crystal->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
171 crystal->CastSpell(me, SPELL_MANA_RAGE, true);
172 me->CastSpell(crystal, SPELL_FEL_CRYSTAL_COSMETIC, true);
173 events.SetPhase(1);
174 events.ScheduleEvent(EVENT_EMPOWER, 0, 0, 1);
175 }
176 else
177 events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
178 }
179 }
@ UNIT_FLAG_NONE
Definition: Unit.h:447
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EMOTE_CRYSTAL
Definition: boss_selin_fireheart.cpp:29
@ SPELL_MANA_RAGE
Definition: boss_selin_fireheart.cpp:35
@ SPELL_FEL_CRYSTAL_COSMETIC
Definition: boss_selin_fireheart.cpp:34
@ EVENT_RESTORE_COMBAT
Definition: boss_selin_fireheart.cpp:52
@ EVENT_EMPOWER
Definition: boss_selin_fireheart.cpp:51
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid CrystalGUID
Definition: boss_selin_fireheart.cpp:75

References Unit::CastSpell(), CrystalGUID, EMOTE_CRYSTAL, EVENT_EMPOWER, EVENT_RESTORE_COMBAT, ObjectAccessor::GetUnit(), ScriptedAI::me, POINT_MOTION_TYPE, SPELL_FEL_CRYSTAL_COSMETIC, SPELL_MANA_RAGE, and UNIT_FLAG_NONE.

◆ Reset()

void boss_selin_fireheart::boss_selin_fireheartAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

105 {
106 events.Reset();
112 }
@ NOT_STARTED
Definition: InstanceScript.h:56
@ POWER_MANA
Definition: SharedDefines.h:241
void Clear()
Definition: ObjectGuid.h:140
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition: Unit.cpp:15458
void SpawnCrystals()
Definition: boss_selin_fireheart.cpp:82

References ObjectGuid::Clear(), CrystalGUID, DATA_SELIN_EVENT, SummonList::DespawnAll(), instance, ScriptedAI::me, NOT_STARTED, POWER_MANA, ZoneScript::SetData(), Unit::SetPower(), SpawnCrystals(), and summons.

◆ SelectNearestCrystal()

void boss_selin_fireheart::boss_selin_fireheartAI::SelectNearestCrystal ( )
inline
142 {
143 if (summons.empty())
144 return;
145
147 Unit* crystal = nullptr;
149 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i++))
150 if (!crystal || me->GetDistanceOrder(summon, crystal, false))
151 crystal = summon;
152
153 if (crystal)
154 {
156 float x, y, z;
157 crystal->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE);
158 CrystalGUID = crystal->GetGUID();
159 me->GetMotionMaster()->MovePoint(2, x, y, z);
160 }
161 }
#define CONTACT_DISTANCE
Definition: ObjectDefines.h:23
@ SAY_ENERGY
Definition: boss_selin_fireheart.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
bool empty() const
Definition: ScriptedCreature.h:75
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
Definition: Object.cpp:1381
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2662
float GetObjectSize() const
Definition: Object.cpp:2734
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References SummonList::begin(), ObjectGuid::Clear(), CONTACT_DISTANCE, CrystalGUID, SummonList::empty(), SummonList::end(), WorldObject::GetClosePoint(), ObjectAccessor::GetCreature(), WorldObject::GetDistanceOrder(), Object::GetGUID(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), ScriptedAI::me, MotionMaster::MovePoint(), SAY_ENERGY, and summons.

Referenced by UpdateAI().

◆ SpawnCrystals()

void boss_selin_fireheart::boss_selin_fireheartAI::SpawnCrystals ( )
inline
83 {
84 me->SummonCreature(NPC_FEL_CRYSTAL, 248.053f, 14.592f, 3.74882f, 3.94444f, TEMPSUMMON_CORPSE_DESPAWN);
85 me->SummonCreature(NPC_FEL_CRYSTAL, 225.969f, -20.0775f, -2.9731f, 0.942478f, TEMPSUMMON_CORPSE_DESPAWN);
86 me->SummonCreature(NPC_FEL_CRYSTAL, 226.314f, 20.2183f, -2.98127f, 5.32325f, TEMPSUMMON_CORPSE_DESPAWN);
87 me->SummonCreature(NPC_FEL_CRYSTAL, 247.888f, -14.6252f, 3.80777f, 2.33874f, TEMPSUMMON_CORPSE_DESPAWN);
88 me->SummonCreature(NPC_FEL_CRYSTAL, 263.149f, 0.309245f, 1.32057f, 3.15905f, TEMPSUMMON_CORPSE_DESPAWN);
89 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ NPC_FEL_CRYSTAL
Definition: magisters_terrace.h:41
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References ScriptedAI::me, NPC_FEL_CRYSTAL, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_DESPAWN.

Referenced by Reset().

◆ SummonedCreatureDies()

void boss_selin_fireheart::boss_selin_fireheartAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

98 {
99 summons.Despawn(summon);
100 if (events.GetPhaseMask() & 0x01)
101 events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
102 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), EVENT_RESTORE_COMBAT, and summons.

◆ UpdateAI()

void boss_selin_fireheart::boss_selin_fireheartAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

182 {
183 if (!UpdateVictim())
184 return;
185
186 events.Update(diff);
188 return;
189
190 switch (events.ExecuteEvent())
191 {
193 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
195 events.ScheduleEvent(EVENT_SPELL_DRAIN_LIFE, 10000, 1);
196 return;
198 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 40.0f, false)))
199 me->CastSpell(target, SPELL_DRAIN_MANA, false);
200 events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 10000, 1);
201 return;
205 events.ScheduleEvent(EVENT_SPELL_FEL_EXPLOSION, 2000);
206 break;
208 events.DelayEvents(10001);
209 events.ScheduleEvent(EVENT_EMPOWER, 10000);
210 events.ScheduleEvent(EVENT_DRAIN_CRYSTAL, 30000);
212 break;
213 case EVENT_EMPOWER:
215 {
217 if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
218 Unit::Kill(crystal, crystal);
219 events.DelayEvents(10000, 1);
220 events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
221 }
222 else
223 events.ScheduleEvent(EVENT_EMPOWER, 0, 0, 1);
224 break;
226 events.SetPhase(0);
228 break;
229 }
230
232 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_EMPOWERED
Definition: boss_selin_fireheart.cpp:26
@ SPELL_FEL_EXPLOSION
Definition: boss_selin_fireheart.cpp:41
@ SPELL_DRAIN_LIFE_H
Definition: boss_selin_fireheart.cpp:40
@ SPELL_DRAIN_MANA
Definition: boss_selin_fireheart.cpp:42
@ SPELL_DRAIN_LIFE_N
Definition: boss_selin_fireheart.cpp:39
@ SPELL_MANA_RAGE_TRIGGER
Definition: boss_selin_fireheart.cpp:36
Definition: UnitAI.h:124
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:1462
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4851
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
uint32 GetPower(Powers power) const
Definition: Unit.h:1461
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299
void SelectNearestCrystal()
Definition: boss_selin_fireheart.cpp:141

References Unit::CastSpell(), CrystalGUID, UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_DRAIN_CRYSTAL, EVENT_EMPOWER, EVENT_RESTORE_COMBAT, EVENT_SPELL_DRAIN_LIFE, EVENT_SPELL_DRAIN_MANA, EVENT_SPELL_FEL_EXPLOSION, Unit::GetMaxPower(), Unit::GetMotionMaster(), Unit::GetPower(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), Unit::Kill(), ScriptedAI::me, MotionMaster::MoveChase(), POWER_MANA, Unit::RemoveAuraFromStack(), SAY_EMPOWERED, SelectNearestCrystal(), UnitAI::SelectTarget(), SPELL_DRAIN_LIFE_H, SPELL_DRAIN_LIFE_N, SPELL_DRAIN_MANA, SPELL_FEL_EXPLOSION, SPELL_MANA_RAGE_TRIGGER, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ CrystalGUID

ObjectGuid boss_selin_fireheart::boss_selin_fireheartAI::CrystalGUID

◆ events

EventMap boss_selin_fireheart::boss_selin_fireheartAI::events

◆ instance

InstanceScript* boss_selin_fireheart::boss_selin_fireheartAI::instance

◆ summons

SummonList boss_selin_fireheart::boss_selin_fireheartAI::summons