AzerothCore 3.3.5a
OpenSource WoW Emulator
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achievement_flu_shot_shortage Class Reference
Inheritance diagram for achievement_flu_shot_shortage:
AchievementCriteriaScript ScriptObject

Public Member Functions

 achievement_flu_shot_shortage ()
 
bool OnCheck (Player *, Unit *target, uint32) override
 
- Public Member Functions inherited from AchievementCriteriaScript
bool IsDatabaseBound () const override
 
virtual bool OnCheck (Player *, Unit *, uint32)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_flu_shot_shortage()

achievement_flu_shot_shortage::achievement_flu_shot_shortage ( )
inline
413: AchievementCriteriaScript("achievement_flu_shot_shortage") { }
Definition: ScriptMgr.h:976

Member Function Documentation

◆ OnCheck()

bool achievement_flu_shot_shortage::OnCheck ( Player ,
Unit target,
uint32   
)
inlineoverridevirtual

Reimplemented from AchievementCriteriaScript.

416 {
417 if (target && target->GetTypeId() == TYPEID_UNIT)
418 return target->ToCreature()->AI()->GetData(DATA_INOCULATED_STACK) < 3;
419
420 return false;
421 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
#define DATA_INOCULATED_STACK
Definition: boss_festergut.cpp:63
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
CreatureAI * AI() const
Definition: Creature.h:135
TypeID GetTypeId() const
Definition: Object.h:121
Creature * ToCreature()
Definition: Object.h:197

References Creature::AI(), DATA_INOCULATED_STACK, UnitAI::GetData(), Object::GetTypeId(), Object::ToCreature(), and TYPEID_UNIT.