465 {
467 {
470 break;
473 break;
476 break;
479 break;
485 break;
486 default:
487 break;
488 }
489
490 return false;
491 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GO_DOODAD_ICESHARD_STANDING01
Definition: icecrown_citadel.h:468
@ GO_DOODAD_ICESHARD_STANDING02
Definition: icecrown_citadel.h:467
@ GO_DOODAD_ICECROWN_SNOWEDGEWARNING01
Definition: icecrown_citadel.h:471
@ GO_DOODAD_ICESHARD_STANDING04
Definition: icecrown_citadel.h:470
@ GO_ARTHAS_PLATFORM
Definition: icecrown_citadel.h:463
@ GO_DOODAD_ICESHARD_STANDING03
Definition: icecrown_citadel.h:469
@ GO_DOODAD_ICECROWN_THRONEFROSTYWIND01
Definition: icecrown_citadel.h:465
@ GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01
Definition: icecrown_citadel.h:466
@ GO_DESTRUCTIBLE_INTACT
Definition: SharedDefines.h:1599
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
void ResetDoorOrButton()
Definition: GameObject.cpp:1417
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition: GameObject.cpp:2330
uint32 GetEntry() const
Definition: Object.h:109