527 {
529 {
531 return true;
532 }
533 return false;
534 }
@ MAP_BWL
Definition: instance_blackwing_lair.cpp:516
@ QUEST_BLACKHANDS_COMMAND
Definition: instance_blackwing_lair.cpp:515
const Position orbOfCommandTP
Definition: instance_blackwing_lair.cpp:519
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
float m_orientation
Definition: Position.h:59
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1399
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1311
bool IsAlive() const
Definition: Unit.h:1808