#include "TerrainBuilder.h"
#include "MapBuilder.h"
#include "MapDefines.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "PathCommon.h"
#include "VMapMgr2.h"
#include <vector>
Go to the source code of this file.
◆ MAP_HEIGHT_AS_INT16
#define MAP_HEIGHT_AS_INT16 0x0002 |
◆ MAP_HEIGHT_AS_INT8
#define MAP_HEIGHT_AS_INT8 0x0004 |
◆ MAP_HEIGHT_NO_HEIGHT
#define MAP_HEIGHT_NO_HEIGHT 0x0001 |
◆ MAP_LIQUID_NO_HEIGHT
#define MAP_LIQUID_NO_HEIGHT 0x0002 |
◆ MAP_LIQUID_NO_TYPE
#define MAP_LIQUID_NO_TYPE 0x0001 |
◆ MAP_LIQUID_TYPE_DARK_WATER
#define MAP_LIQUID_TYPE_DARK_WATER 0x10 |
◆ MAP_LIQUID_TYPE_MAGMA
#define MAP_LIQUID_TYPE_MAGMA 0x04 |
◆ MAP_LIQUID_TYPE_NO_WATER
#define MAP_LIQUID_TYPE_NO_WATER 0x00 |
◆ MAP_LIQUID_TYPE_OCEAN
#define MAP_LIQUID_TYPE_OCEAN 0x02 |
◆ MAP_LIQUID_TYPE_SLIME
#define MAP_LIQUID_TYPE_SLIME 0x08 |
◆ MAP_LIQUID_TYPE_WATER
#define MAP_LIQUID_TYPE_WATER 0x01 |