AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_skull_pile Class Reference
Inheritance diagram for go_skull_pile:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_skull_pile ()
 
bool OnGossipSelect (Player *player, GameObject *go, uint32 sender, uint32 action) override
 
bool OnGossipHello (Player *player, GameObject *go) override
 
void SendActionMenu (Player *player, GameObject *, uint32 action)
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_skull_pile()

go_skull_pile::go_skull_pile ( )
inline
743: GameObjectScript("go_skull_pile") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_skull_pile::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

758 {
759 if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
760 {
765 }
766
768 return true;
769 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
#define GOSSIP_S_VAKKIZ_THE_WINDRAGER
Definition: zone_terokkar_forest.cpp:738
#define GOSSIP_S_GEZZARAK_THE_HUNTRESS
Definition: zone_terokkar_forest.cpp:737
#define GOSSIP_S_KARROG
Definition: zone_terokkar_forest.cpp:736
#define GOSSIP_S_DARKSCREECHER_AKKARAI
Definition: zone_terokkar_forest.cpp:735
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:138
uint32 gossipID
Definition: GameObjectData.h:73
struct GameObjectTemplate::@215::@219 questgiver
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1399
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414

References AddGossipItemFor(), GameObject::GetGOInfo(), Object::GetGUID(), Player::GetQuestRewardStatus(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_S_KARROG, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GameObjectTemplate::gossipID, QUEST_STATUS_INCOMPLETE, GameObjectTemplate::questgiver, and SendGossipMenuFor().

◆ OnGossipSelect()

bool go_skull_pile::OnGossipSelect ( Player player,
GameObject go,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

746 {
747 ClearGossipMenuFor(player);
748 switch (sender)
749 {
751 SendActionMenu(player, go, action);
752 break;
753 }
754 return true;
755 }
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void SendActionMenu(Player *player, GameObject *, uint32 action)
Definition: zone_terokkar_forest.cpp:771

References ClearGossipMenuFor(), GOSSIP_SENDER_MAIN, and SendActionMenu().

◆ SendActionMenu()

void go_skull_pile::SendActionMenu ( Player player,
GameObject ,
uint32  action 
)
inline
772 {
773 switch (action)
774 {
775 case GOSSIP_ACTION_INFO_DEF + 1:
776 player->CastSpell(player, 40642, false);
777 break;
778 case GOSSIP_ACTION_INFO_DEF + 2:
779 player->CastSpell(player, 40640, false);
780 break;
781 case GOSSIP_ACTION_INFO_DEF + 3:
782 player->CastSpell(player, 40632, false);
783 break;
784 case GOSSIP_ACTION_INFO_DEF + 4:
785 player->CastSpell(player, 40644, false);
786 break;
787 }
788 }
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), and GOSSIP_ACTION_INFO_DEF.

Referenced by OnGossipSelect().