758 {
760 {
765 }
766
768 return true;
769 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
#define GOSSIP_S_VAKKIZ_THE_WINDRAGER
Definition: zone_terokkar_forest.cpp:738
#define GOSSIP_S_GEZZARAK_THE_HUNTRESS
Definition: zone_terokkar_forest.cpp:737
#define GOSSIP_S_KARROG
Definition: zone_terokkar_forest.cpp:736
#define GOSSIP_S_DARKSCREECHER_AKKARAI
Definition: zone_terokkar_forest.cpp:735
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:138
uint32 gossipID
Definition: GameObjectData.h:73
struct GameObjectTemplate::@215::@219 questgiver
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1399
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414