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npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI Struct Reference
Inheritance diagram for npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_muradin_bronzebeard_iccAI (Creature *creature)
void Reset () override
void DoAction (int32 action) override
void SpellHit (Unit *, SpellInfo const *spell) override
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap _events
std::list< Creature * > _guardList

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_muradin_bronzebeard_iccAI()

npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::npc_muradin_bronzebeard_iccAI ( Creature creature)
787 : ScriptedAI(creature)
788 {
790 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:958

References _instance, WorldObject::GetInstanceScript(), and ScriptedAI::me.

Member Function Documentation

◆ DoAction()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction ( int32  action)

Reimplemented from UnitAI.

800 {
801 switch (action)
802 {
804 {
805 // Prevent crashes
807 return;
810 if (!deathbringer || deathbringer->IsInEvadeMode())
811 return;
813 if (_guardList.empty())
814 {
817 }
818 uint32 x = 1;
819 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
820 (*itr)->AI()->SetData(0, x++);
831 {
832 _instance->HandleGameObject(ObjectGuid::Empty, false, teleporter);
833 teleporter->SetGameObjectFlag(GO_FLAG_IN_USE);
834 }
837 deathbringer->SetWalk(false);
839 }
840 break;
842 {
844 me->SetDisableGravity(false);
845 me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 10.0f);
846 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
847 (*itr)->AI()->DoAction(ACTION_DESPAWN);
850 break;
851 }
852 case ACTION_EVADE:
853 {
854 float x, y, z, o;
856 me->GetHomePosition(x, y, z, o);
857 me->SetPosition(x, y, z, o);
859 me->SetDisableGravity(false);
861 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
862 {
863 (*itr)->GetMotionMaster()->Clear();
864 (*itr)->GetHomePosition(x, y, z, o);
865 (*itr)->SetPosition(x, y, z, o);
866 (*itr)->StopMovingOnCurrentPos();
867 (*itr)->SetDisableGravity(false);
868 (*itr)->AI()->EnterEvadeMode();
869 }
870 }
871 break;
872 default:
873 break;
874 }
875 }
std::uint32_t uint32
Definition: Define.h:108
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
Definition: Unit.h:516
Definition: Unit.h:473
Definition: boss_deathbringer_saurfang.cpp:193
Definition: boss_deathbringer_saurfang.cpp:196
Definition: boss_deathbringer_saurfang.cpp:194
Definition: boss_deathbringer_saurfang.cpp:190
Position const deathbringerPos
Definition: boss_deathbringer_saurfang.cpp:214
Definition: boss_deathbringer_saurfang.cpp:92
Definition: boss_deathbringer_saurfang.cpp:181
Definition: boss_deathbringer_saurfang.cpp:185
Definition: boss_deathbringer_saurfang.cpp:206
Definition: boss_deathbringer_saurfang.cpp:126
Definition: boss_deathbringer_saurfang.cpp:124
Definition: boss_deathbringer_saurfang.cpp:125
Definition: boss_deathbringer_saurfang.cpp:63
Definition: icecrown_citadel.h:247
Definition: icecrown_citadel.h:410
Definition: icecrown_citadel.h:415
Definition: icecrown_citadel.h:96
Definition: boss_fathomlord_karathress.cpp:23
Definition: SharedDefines.h:1575
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
uint8 GetPhaseMask() const
Definition: EventMap.h:87
void SetPhase(uint8 phase)
Definition: EventMap.cpp:28
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Creature.h:46
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
bool IsInEvadeMode() const
Definition: Creature.h:129
Definition: GameObject.h:122
Definition: Object.h:681
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void Clear(bool reset=true)
Definition: MotionMaster.h:165
std::list< Creature * > _guardList
Definition: boss_deathbringer_saurfang.cpp:959
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:957

References _events, _guardList, _instance, ACTION_DESPAWN, ACTION_EVADE, ACTION_START_EVENT, ACTION_START_OUTRO, MotionMaster::Clear(), DATA_DEATHBRINGER_SAURFANG, deathbringerPos, ObjectGuid::Empty, CreatureAI::EnterEvadeMode(), EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), EventMap::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_SAURFANG_S_DOOR, GO_SCOURGE_TRANSPORTER_SAURFANG, InstanceScript::HandleGameObject(), Creature::IsInEvadeMode(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MovePoint(), NPC_SE_SKYBREAKER_MARINE, PHASE_INTRO_A, PHASE_INTRO_MASK, POINT_SAURFANG, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_INTRO_ALLIANCE_1, EventMap::ScheduleEvent(), Creature::SetDisableGravity(), EventMap::SetPhase(), Creature::SetPosition(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, Unit::StopMovingOnCurrentPos(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from ScriptedAI.

887 {
888 if (type == POINT_MOTION_TYPE)
889 {
890 switch (id)
891 {
893 me->SetWalk(false);
899 break;
900 default:
901 break;
902 }
903 }
904 }
Definition: MotionMaster.h:46
Definition: boss_deathbringer_saurfang.cpp:207
Definition: boss_deathbringer_saurfang.cpp:129
Definition: boss_deathbringer_saurfang.cpp:141
Definition: boss_deathbringer_saurfang.cpp:127
Definition: boss_deathbringer_saurfang.cpp:128
Definition: boss_deathbringer_saurfang.cpp:64


◆ Reset()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset ( )

Reimplemented from ScriptedAI.

793 {
794 _events.Reset();
797 }
Definition: Unit.h:1023
void Reset()
Definition: EventMap.cpp:21
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647

References _events, ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetNpcFlag(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit ( Unit ,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

878 {
879 if (spell->Id == SPELL_GRIP_OF_AGONY)
880 {
881 me->SetDisableGravity(true);
883 }
884 }
Definition: boss_deathbringer_saurfang.cpp:209
Position const chokePos[6]
Definition: boss_deathbringer_saurfang.cpp:227

References chokePos, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHOKE, Creature::SetDisableGravity(), and SPELL_GRIP_OF_AGONY.

◆ UpdateAI()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

907 {
908 _events.Update(diff);
909 switch (_events.ExecuteEvent())
910 {
911 case 0:
912 break;
915 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_2);
916 break;
919 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_3);
920 break;
922 me->SetWalk(true);
924 break;
927 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
928 (*itr)->AI()->DoAction(ACTION_CHARGE);
929 me->GetMotionMaster()->MoveCharge(chargePos[0].GetPositionX(), chargePos[0].GetPositionY(), chargePos[0].GetPositionZ(), 8.5f, POINT_CHARGE);
930 break;
933 {
934 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_7);
935 deathbringer->AI()->DoCast(me, SPELL_GRIP_OF_AGONY);
936 }
937 break;
940 {
941 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_6);
942 }
943 break;
946 {
947 deathbringer->AI()->DoAction(ACTION_INTRO_DONE);
948 deathbringer->SetImmuneToPC(false);
949 if (Player* target = deathbringer->SelectNearestPlayer(100.0f))
950 deathbringer->AI()->AttackStart(target);
951 }
952 break;
953 }
954 }
Definition: boss_deathbringer_saurfang.cpp:192
Definition: boss_deathbringer_saurfang.cpp:195
Position const chargePos[6]
Definition: boss_deathbringer_saurfang.cpp:217
Definition: boss_deathbringer_saurfang.cpp:208
Definition: boss_deathbringer_saurfang.cpp:29
Definition: boss_deathbringer_saurfang.cpp:32
Definition: boss_deathbringer_saurfang.cpp:31
Definition: boss_deathbringer_saurfang.cpp:30
Definition: boss_deathbringer_saurfang.cpp:65
Position const firstStepPos
Definition: boss_deathbringer_saurfang.cpp:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2436
Definition: Player.h:1046
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586

References _events, _guardList, _instance, ACTION_CHARGE, ACTION_INTRO_DONE, chargePos, DATA_DEATHBRINGER_SAURFANG, EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, EventMap::ExecuteEvent(), firstStepPos, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MoveCharge(), MotionMaster::MovePoint(), POINT_CHARGE, POINT_FIRST_STEP, SAY_INTRO_ALLIANCE_2, SAY_INTRO_ALLIANCE_3, SAY_INTRO_ALLIANCE_5, SAY_INTRO_ALLIANCE_6, SAY_INTRO_ALLIANCE_7, WorldObject::SelectNearestPlayer(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_events

◆ _guardList

std::list<Creature*> npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_guardList

Referenced by DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_instance