AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_supremus::boss_supremusAI Struct Reference
Inheritance diagram for boss_supremus::boss_supremusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_supremusAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void SchedulePhase (bool run)
 
void JustDied (Unit *killer) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
UnitFindHatefulStrikeTarget ()
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_supremusAI()

boss_supremus::boss_supremusAI::boss_supremusAI ( Creature creature)
inline
61 : BossAI(creature, DATA_SUPREMUS)
62 {
63 }
@ DATA_SUPREMUS
Definition: black_temple.h:36
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ CheckEvadeIfOutOfCombatArea()

bool boss_supremus::boss_supremusAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

200 {
201 return me->GetPositionX() < 565 || me->GetPositionX() > 865 || me->GetPositionY() < 545 || me->GetPositionY() > 1000;
202 }
Creature * me
Definition: ScriptedCreature.h:282
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References Position::GetPositionX(), Position::GetPositionY(), and ScriptedAI::me.

◆ FindHatefulStrikeTarget()

Unit * boss_supremus::boss_supremusAI::FindHatefulStrikeTarget ( )
inline
127 {
128 Unit* target = nullptr;
130 for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
131 {
132 Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
133 if (unit && me->IsWithinMeleeRange(unit))
134 if (!target || unit->GetHealth() > target->GetHealth())
135 target = unit;
136 }
137
138 return target;
139 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
Definition: Unit.h:1290
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
uint32 GetHealth() const
Definition: Unit.h:1440
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145

References Unit::GetHealth(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::IsWithinMeleeRange(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_supremus::boss_supremusAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

104 {
105 BossAI::JustDied(killer);
106 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484

References BossAI::JustDied().

◆ JustEngagedWith()

void boss_supremus::boss_supremusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

71 {
73
74 SchedulePhase(false);
75 events.ScheduleEvent(EVENT_SPELL_BERSERK, 900000);
76 events.ScheduleEvent(EVENT_SPELL_MOLTEN_FLAMES, 4000);
77 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_MOLTEN_FLAMES
Definition: boss_supremus.cpp:40
@ EVENT_SPELL_BERSERK
Definition: boss_supremus.cpp:38
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void SchedulePhase(bool run)
Definition: boss_supremus.cpp:79

References EVENT_SPELL_BERSERK, EVENT_SPELL_MOLTEN_FLAMES, BossAI::JustEngagedWith(), and SchedulePhase().

◆ JustSummoned()

void boss_supremus::boss_supremusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

109 {
110 summons.Summon(summon);
111 if (summon->GetEntry() == NPC_SUPREMUS_PUNCH_STALKER)
112 {
113 summon->ToTempSummon()->InitStats(20000);
114 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
115 summon->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
116 }
117 else
118 summon->CastSpell(summon, SPELL_VOLCANIC_ERUPTION_TRIGGER, true);
119 }
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:63
@ NPC_SUPREMUS_PUNCH_STALKER
Definition: boss_supremus.cpp:36
@ SPELL_VOLCANIC_ERUPTION_TRIGGER
Definition: boss_supremus.cpp:32
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
virtual void InitStats(uint32 lifetime)
Definition: TemporarySummon.cpp:201
uint32 GetEntry() const
Definition: Object.h:109
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
TempSummon * ToTempSummon()
Definition: Unit.h:2400
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367

References Unit::CastSpell(), Object::GetEntry(), Unit::GetMotionMaster(), TempSummon::InitStats(), MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), NPC_SUPREMUS_PUNCH_STALKER, UnitAI::SelectTarget(), SPELL_VOLCANIC_ERUPTION_TRIGGER, SummonList::Summon(), BossAI::summons, and Unit::ToTempSummon().

◆ Reset()

void boss_supremus::boss_supremusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

66 {
68 }
void Reset() override
Definition: ScriptedCreature.h:482

References BossAI::Reset().

◆ SchedulePhase()

void boss_supremus::boss_supremusAI::SchedulePhase ( bool  run)
inline
80 {
81 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
82 events.ScheduleEvent(EVENT_SWITCH_PHASE, 60000);
84
85 if (!run)
86 {
91 }
92 else
93 {
100 }
101 }
@ SPELL_AURA_MOD_TAUNT
Definition: SpellAuraDefines.h:74
@ SPELL_SNARE_SELF
Definition: boss_supremus.cpp:28
@ EVENT_GROUP_ABILITIES
Definition: boss_supremus.cpp:46
@ EVENT_SPELL_VOLCANIC_ERUPTION
Definition: boss_supremus.cpp:42
@ EVENT_CHECK_DIST
Definition: boss_supremus.cpp:44
@ EVENT_SWITCH_TARGET
Definition: boss_supremus.cpp:43
@ EVENT_SWITCH_PHASE
Definition: boss_supremus.cpp:41
@ EVENT_SPELL_HATEFUL_STRIKE
Definition: boss_supremus.cpp:39
@ SPELL_EFFECT_ATTACK_ME
Definition: SharedDefines.h:864
@ IMMUNITY_STATE
Definition: SharedDefines.h:1367
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1366
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References Unit::ApplySpellImmune(), Unit::CastSpell(), ScriptedAI::DoResetThreatList(), EVENT_CHECK_DIST, EVENT_GROUP_ABILITIES, EVENT_SPELL_HATEFUL_STRIKE, EVENT_SPELL_VOLCANIC_ERUPTION, EVENT_SWITCH_PHASE, EVENT_SWITCH_TARGET, IMMUNITY_EFFECT, IMMUNITY_STATE, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, and SPELL_SNARE_SELF.

Referenced by JustEngagedWith(), and UpdateAI().

◆ SummonedCreatureDespawn()

void boss_supremus::boss_supremusAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

122 {
123 summons.Despawn(summon);
124 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and BossAI::summons.

◆ UpdateAI()

void boss_supremus::boss_supremusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

142 {
143 if (!UpdateVictim())
144 return;
145
146 events.Update(diff);
148 return;
149
150 switch (events.ExecuteEvent())
151 {
153 me->CastSpell(me, SPELL_BERSERK, true);
154 break;
156 if (Unit* target = FindHatefulStrikeTarget())
157 me->CastSpell(target, SPELL_HATEFUL_STRIKE, false);
159 break;
163 break;
166 break;
168 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
169 {
171 me->AddThreat(target, 5000000.0f);
173 }
174 events.ScheduleEvent(EVENT_SWITCH_TARGET, 10000, EVENT_GROUP_ABILITIES);
175 break;
176 case EVENT_CHECK_DIST:
177 if (me->GetDistance(me->GetVictim()) > 40.0f)
178 {
181 events.ScheduleEvent(EVENT_CHECK_DIST, 5000, EVENT_GROUP_ABILITIES);
182 break;
183 }
185 break;
187 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
188 {
189 me->CastSpell(target, SPELL_VOLCANIC_ERUPTION, true);
191 }
193 break;
194 }
195
197 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EMOTE_PUNCH_GROUND
Definition: boss_supremus.cpp:25
@ SPELL_VOLCANIC_ERUPTION
Definition: boss_supremus.cpp:31
@ SPELL_CHARGE
Definition: boss_supremus.cpp:34
@ SPELL_HATEFUL_STRIKE
Definition: boss_supremus.cpp:30
@ EMOTE_NEW_TARGET
Definition: boss_supremus.cpp:24
@ SPELL_MOLTEN_PUNCH
Definition: boss_supremus.cpp:29
@ SPELL_BERSERK
Definition: boss_supremus.cpp:33
@ EMOTE_GROUND_CRACK
Definition: boss_supremus.cpp:26
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Unit * FindHatefulStrikeTarget()
Definition: boss_supremus.cpp:126

References Unit::AddThreat(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EMOTE_GROUND_CRACK, EMOTE_NEW_TARGET, EMOTE_PUNCH_GROUND, EVENT_CHECK_DIST, EVENT_GROUP_ABILITIES, EVENT_SPELL_BERSERK, EVENT_SPELL_HATEFUL_STRIKE, EVENT_SPELL_MOLTEN_FLAMES, EVENT_SPELL_VOLCANIC_ERUPTION, EVENT_SWITCH_PHASE, EVENT_SWITCH_TARGET, FindHatefulStrikeTarget(), WorldObject::GetDistance(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, SchedulePhase(), UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_CHARGE, SPELL_HATEFUL_STRIKE, SPELL_MOLTEN_PUNCH, SPELL_SNARE_SELF, SPELL_VOLCANIC_ERUPTION, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().