AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_blood_furnace.cpp File Reference
#include "CreatureAI.h"
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "blood_furnace.h"

Go to the source code of this file.

Classes

class  instance_blood_furnace
 
struct  instance_blood_furnace::instance_blood_furnace_InstanceMapScript
 

Functions

void AddSC_instance_blood_furnace ()
 

Variables

DoorData const doorData []
 
ObjectData const gameobjectData []
 
ObjectData const creatureData []
 

Function Documentation

◆ AddSC_instance_blood_furnace()

void AddSC_instance_blood_furnace ( )
306{
308}
Definition: instance_blood_furnace.cpp:45

Referenced by AddOutlandScripts().

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_BROGGOK
Definition: blood_furnace.h:55
@ NPC_KELIDAN
Definition: blood_furnace.h:56
@ DATA_BROGGOK
Definition: blood_furnace.h:32
@ DATA_KELIDAN
Definition: blood_furnace.h:33

Referenced by instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript().

◆ doorData

DoorData const doorData[]
Initial value:
=
{
{ 0, 0, DOOR_TYPE_ROOM }
}
@ GO_BROGGOK_DOOR_FRONT
Definition: blood_furnace.h:63
@ GO_BROGGOK_DOOR_REAR
Definition: blood_furnace.h:64
@ DOOR_TYPE_ROOM
Definition: InstanceScript.h:67
@ DOOR_TYPE_PASSAGE
Definition: InstanceScript.h:68

Referenced by instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript().

◆ gameobjectData

ObjectData const gameobjectData[]
Initial value:
=
{
{ 0, 0, }
}
@ GO_BROGGOK_LEVER
Definition: blood_furnace.h:65
@ DATA_BROGGOK_LEVER
Definition: blood_furnace.h:40
@ DATA_BROGGOK_REAR_DOOR
Definition: blood_furnace.h:39

Referenced by instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript().