AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_dark_iron_attack_generator Struct Reference
Inheritance diagram for npc_dark_iron_attack_generator:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_dark_iron_attack_generator (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
void FinishEventDueToLoss ()
 
void FinishAttackDueToWin ()
 
void PrepareEvent ()
 
bool AllowStart ()
 
CreatureGetRandomBartender ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
uint32 kegCounter
 
uint32 guzzlerCounter
 
uint8 thrown
 
GuidVector revelerGUIDs
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_dark_iron_attack_generator()

npc_dark_iron_attack_generator::npc_dark_iron_attack_generator ( Creature creature)
inline
301: ScriptedAI(creature), summons(me) { }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
SummonList summons
Definition: brewfest.cpp:304

Member Function Documentation

◆ AllowStart()

bool npc_dark_iron_attack_generator::AllowStart ( )
inline
530 {
531 auto minutes = Acore::Time::GetMinutes();
532
533 if (!minutes || minutes == 30)
534 return true;
535
536 return false;
537 }
AC_COMMON_API uint32 GetMinutes(Seconds time=0s)
Definition: Timer.cpp:374

References Acore::Time::GetMinutes().

Referenced by UpdateAI().

◆ FinishAttackDueToWin()

void npc_dark_iron_attack_generator::FinishAttackDueToWin ( )
inline
450 {
451 if (Creature* herald = me->FindNearestCreature(NPC_DARK_IRON_HERALD, 100.0f))
452 {
453 char amount[500];
454 snprintf(amount, sizeof(amount), "RETREAT!! We've already lost %u and we can't afford to lose any more!!", guzzlerCounter);
455 herald->Yell(amount, LANG_UNIVERSAL);
456 }
457
459 Reset();
460 }
@ SPELL_SUMMON_PLANS_A
Definition: brewfest.cpp:289
@ SPELL_SUMMON_PLANS_H
Definition: brewfest.cpp:290
@ NPC_DARK_IRON_HERALD
Definition: brewfest.cpp:270
@ LANG_UNIVERSAL
Definition: SharedDefines.h:707
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
uint32 GetMapId() const
Definition: Position.h:276
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 guzzlerCounter
Definition: brewfest.cpp:305
void Reset() override
Definition: brewfest.cpp:309

References Unit::CastSpell(), WorldObject::FindNearestCreature(), WorldLocation::GetMapId(), guzzlerCounter, LANG_UNIVERSAL, ScriptedAI::me, NPC_DARK_IRON_HERALD, Reset(), SPELL_SUMMON_PLANS_A, and SPELL_SUMMON_PLANS_H.

Referenced by UpdateAI().

◆ FinishEventDueToLoss()

void npc_dark_iron_attack_generator::FinishEventDueToLoss ( )
inline
437 {
438 if (Creature* herald = me->FindNearestCreature(NPC_DARK_IRON_HERALD, 100.0f))
439 {
440 char amount[500];
441 snprintf(amount, sizeof(amount), "We did it boys! Now back to the Grim Guzzler and we'll drink to the %u that were injured!", guzzlerCounter);
442 herald->Yell(amount, LANG_UNIVERSAL);
443 }
444
445 Reset();
446 events.RescheduleEvent(EVENT_CHECK_HOUR, 1min);
447 }
@ EVENT_CHECK_HOUR
Definition: brewfest.cpp:274
events
Definition: boss_sartura.cpp:43

References EVENT_CHECK_HOUR, WorldObject::FindNearestCreature(), guzzlerCounter, LANG_UNIVERSAL, ScriptedAI::me, NPC_DARK_IRON_HERALD, and Reset().

Referenced by SpellHit().

◆ GetRandomBartender()

Creature * npc_dark_iron_attack_generator::GetRandomBartender ( )
inline
540 {
541 uint32 entry = 0;
542 switch (urand(0, 2))
543 {
544 case 0:
546 break;
547 case 1:
549 break;
550 case 2:
551 entry = NPC_NORMAL_GORDOK;
552 break;
553 }
554
555 return me->FindNearestCreature(entry, 100.0f);
556 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_NORMAL_THUNDERBREW
Definition: brewfest.cpp:266
@ NPC_NORMAL_VOODOO
Definition: brewfest.cpp:264
@ NPC_NORMAL_BARLEYBREW
Definition: brewfest.cpp:265
@ NPC_NORMAL_GORDOK
Definition: brewfest.cpp:267
@ NPC_NORMAL_DROHN
Definition: brewfest.cpp:263

References WorldObject::FindNearestCreature(), WorldLocation::GetMapId(), ScriptedAI::me, NPC_NORMAL_BARLEYBREW, NPC_NORMAL_DROHN, NPC_NORMAL_GORDOK, NPC_NORMAL_THUNDERBREW, NPC_NORMAL_VOODOO, and urand().

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_dark_iron_attack_generator::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

339{}

◆ MoveInLineOfSight()

void npc_dark_iron_attack_generator::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

338{}

◆ PrepareEvent()

void npc_dark_iron_attack_generator::PrepareEvent ( )
inline
463 {
464 std::list<Creature*> revelers;
466 for (Creature* reveler : revelers)
467 {
468 revelerGUIDs.push_back(reveler->GetGUID());
469 reveler->SetRespawnDelay(MONTH);
470 reveler->AI()->SetData(0, me->GetMapId());
471 }
472
473 Creature* cr;
474 if (me->GetMapId() == 1) // Kalimdor
475 {
476 if ((cr = me->SummonCreature(NPC_DROHN_KEG, 1183.69f, -4315.15f, 21.1875f, 0.750492f)))
477 {
479 summons.Summon(cr);
480 revelerGUIDs.push_back(cr->GetGUID());
481 }
482 if ((cr = me->SummonCreature(NPC_VOODOO_KEG, 1182.42f, -4272.45f, 21.1182f, -1.02974f)))
483 {
485 summons.Summon(cr);
486 revelerGUIDs.push_back(cr->GetGUID());
487 }
488 if ((cr = me->SummonCreature(NPC_GORDOK_KEG, 1223.78f, -4296.48f, 21.1707f, -2.86234f)))
489 {
491 summons.Summon(cr);
492 revelerGUIDs.push_back(cr->GetGUID());
493 }
494 }
495 else if (me->GetMapId() == 0) // Eastern Kingdom
496 {
497 if ((cr = me->SummonCreature(NPC_BARLEYBREW_KEG, -5187.23f, -599.779f, 397.176f, 0.017453f)))
498 {
500 summons.Summon(cr);
501 revelerGUIDs.push_back(cr->GetGUID());
502 }
503 if ((cr = me->SummonCreature(NPC_THUNDERBREW_KEG, -5160.05f, -632.632f, 397.178f, 1.39626f)))
504 {
506 summons.Summon(cr);
507 revelerGUIDs.push_back(cr->GetGUID());
508 }
509 if ((cr = me->SummonCreature(NPC_GORDOK_KEG, -5145.75f, -575.667f, 397.176f, -2.28638f)))
510 {
512 summons.Summon(cr);
513 revelerGUIDs.push_back(cr->GetGUID());
514 }
515 }
516
518 summons.Summon(cr);
519
520 kegCounter = 0;
521 guzzlerCounter = 0;
522 thrown = 0;
523
524 events.ScheduleEvent(EVENT_SPAWN_MOLE_MACHINE, 1500ms);
525 events.ScheduleEvent(EVENT_PRE_FINISH_ATTACK, 280s);
526 events.ScheduleEvent(EVENT_BARTENDER_SAY, 5s);
527 }
constexpr auto MONTH
Definition: Common.h:60
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ REACT_PASSIVE
Definition: Unit.h:1023
@ NPC_DROHN_KEG
Definition: brewfest.cpp:260
@ EVENT_BARTENDER_SAY
Definition: brewfest.cpp:278
@ EVENT_PRE_FINISH_ATTACK
Definition: brewfest.cpp:276
@ NPC_GORDOK_KEG
Definition: brewfest.cpp:258
@ NPC_BREWFEST_REVELER
Definition: brewfest.cpp:271
@ EVENT_SPAWN_MOLE_MACHINE
Definition: brewfest.cpp:275
@ NPC_VOODOO_KEG
Definition: brewfest.cpp:259
@ NPC_THUNDERBREW_KEG
Definition: brewfest.cpp:257
@ NPC_BARLEYBREW_KEG
Definition: brewfest.cpp:256
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetReactState(ReactStates st)
Definition: Creature.h:89
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
uint32 kegCounter
Definition: brewfest.cpp:305
GuidVector revelerGUIDs
Definition: brewfest.cpp:307
uint8 thrown
Definition: brewfest.cpp:306

References EVENT_BARTENDER_SAY, EVENT_PRE_FINISH_ATTACK, EVENT_SPAWN_MOLE_MACHINE, GetCreatureListWithEntryInGrid(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), guzzlerCounter, kegCounter, ScriptedAI::me, MONTH, NPC_BARLEYBREW_KEG, NPC_BREWFEST_REVELER, NPC_DARK_IRON_HERALD, NPC_DROHN_KEG, NPC_GORDOK_KEG, NPC_THUNDERBREW_KEG, NPC_VOODOO_KEG, REACT_PASSIVE, revelerGUIDs, Creature::SetReactState(), SummonList::Summon(), WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, and thrown.

Referenced by UpdateAI().

◆ Reset()

void npc_dark_iron_attack_generator::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

310 {
311 for (ObjectGuid const& guid : revelerGUIDs)
312 {
313 if (Creature* reveler = ObjectAccessor::GetCreature(*me, guid))
314 {
315 reveler->SetRespawnDelay(5 * MINUTE);
316 reveler->Respawn();
317
318 // It's here because SmartAI::JustRespawned restores original faction
319 // So we need to delay a little bit reloading auras from creature_template_addon
320 reveler->m_Events.AddEventAtOffset([reveler]()
321 {
322 reveler->RemoveAllAuras();
323 reveler->LoadCreaturesAddon(true);
324 }, 100ms);
325 }
326 }
327 revelerGUIDs.clear();
328
330 events.Reset();
331 events.ScheduleEvent(EVENT_CHECK_HOUR, 2s);
332 kegCounter = 0;
333 guzzlerCounter = 0;
334 thrown = 0;
335 }
constexpr auto MINUTE
Definition: Common.h:56
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
Definition: ObjectGuid.h:120

References SummonList::DespawnAll(), EVENT_CHECK_HOUR, ObjectAccessor::GetCreature(), guzzlerCounter, kegCounter, ScriptedAI::me, MINUTE, revelerGUIDs, summons, and thrown.

Referenced by FinishAttackDueToWin(), and FinishEventDueToLoss().

◆ SpellHit()

void npc_dark_iron_attack_generator::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

342 {
343 if (spellInfo->Id == SPELL_REPORT_DEATH)
344 {
345 if (caster->GetEntry() == NPC_DARK_IRON_GUZZLER)
347 else
348 {
349 kegCounter++;
350 if (kegCounter == 3)
352 }
353 }
354 }
@ NPC_DARK_IRON_GUZZLER
Definition: brewfest.cpp:262
@ SPELL_REPORT_DEATH
Definition: brewfest.cpp:286
uint32 GetEntry() const
Definition: Object.h:109
void FinishEventDueToLoss()
Definition: brewfest.cpp:436

References FinishEventDueToLoss(), Object::GetEntry(), guzzlerCounter, SpellInfo::Id, kegCounter, NPC_DARK_IRON_GUZZLER, and SPELL_REPORT_DEATH.

◆ UpdateAI()

void npc_dark_iron_attack_generator::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

357 {
358 events.Update(diff);
359 switch (events.ExecuteEvent())
360 {
361 case EVENT_CHECK_HOUR:
362 {
363 // determine hour
364 if (AllowStart())
365 {
366 PrepareEvent();
367 events.RepeatEvent(300000);
368 return;
369 }
370 events.RepeatEvent(2000);
371 break;
372 }
374 {
375 if (me->GetMapId() == 1) // Kalimdor
376 {
377 float rand = 8 + rand_norm() * 12;
378 float angle = rand_norm() * 2 * M_PI;
379 float x = 1201.8f + rand * cos(angle);
380 float y = -4299.6f + rand * std::sin(angle);
381 if (Creature* cr = me->SummonCreature(NPC_MOLE_MACHINE_TRIGGER, x, y, 21.3f, 0.0f))
382 cr->CastSpell(cr, SPELL_SPAWN_MOLE_MACHINE, true);
383 }
384 else if (me->GetMapId() == 0) // EK
385 {
386 float rand = rand_norm() * 20;
387 float angle = rand_norm() * 2 * M_PI;
388 float x = -5157.1f + rand * cos(angle);
389 float y = -598.98f + rand * std::sin(angle);
390 if (Creature* cr = me->SummonCreature(NPC_MOLE_MACHINE_TRIGGER, x, y, 398.11f, 0.0f))
391 cr->CastSpell(cr, SPELL_SPAWN_MOLE_MACHINE, true);
392 }
393 events.RepeatEvent(3000);
394 break;
395 }
397 {
398 events.CancelEvent(EVENT_SPAWN_MOLE_MACHINE);
399 events.ScheduleEvent(EVENT_FINISH_ATTACK, 20s);
400 break;
401 }
403 {
405 events.RescheduleEvent(EVENT_CHECK_HOUR, 1min);
406 break;
407 }
409 {
410 events.RepeatEvent(12000);
411 Creature* sayer = GetRandomBartender();
412 if (!sayer)
413 return;
414
415 thrown++;
416 if (thrown == 3)
417 {
418 thrown = 0;
419 sayer->Say("SOMEONE TRY THIS SUPER BREW!", LANG_UNIVERSAL);
420 //sayer->CastSpell(sayer, SPELL_CREATE_SUPER_BREW, true);
421 sayer->SummonCreature(NPC_SUPER_BREW_TRIGGER, sayer->GetPositionX() + 15 * cos(sayer->GetOrientation()), sayer->GetPositionY() + 15 * std::sin(sayer->GetOrientation()), sayer->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
422 }
423 else
424 {
425 if (urand(0, 1))
426 sayer->Say("Chug and chuck! Chug and chuck!", LANG_UNIVERSAL);
427 else
428 sayer->Say("Down the free brew and pelt the Guzzlers with your mug!", LANG_UNIVERSAL);
429 }
430
431 break;
432 }
433 }
434 }
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition: Object.h:43
@ NPC_MOLE_MACHINE_TRIGGER
Definition: brewfest.cpp:261
@ SPELL_SPAWN_MOLE_MACHINE
Definition: brewfest.cpp:283
@ EVENT_FINISH_ATTACK
Definition: brewfest.cpp:277
@ NPC_SUPER_BREW_TRIGGER
Definition: brewfest.cpp:269
float GetOrientation() const
Definition: Position.h:120
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:21306
void PrepareEvent()
Definition: brewfest.cpp:462
bool AllowStart()
Definition: brewfest.cpp:529
void FinishAttackDueToWin()
Definition: brewfest.cpp:449
Creature * GetRandomBartender()
Definition: brewfest.cpp:539

References AllowStart(), EVENT_BARTENDER_SAY, EVENT_CHECK_HOUR, EVENT_FINISH_ATTACK, EVENT_PRE_FINISH_ATTACK, EVENT_SPAWN_MOLE_MACHINE, FinishAttackDueToWin(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRandomBartender(), LANG_UNIVERSAL, ScriptedAI::me, NPC_MOLE_MACHINE_TRIGGER, NPC_SUPER_BREW_TRIGGER, PrepareEvent(), rand_norm(), Unit::Say(), SPELL_SPAWN_MOLE_MACHINE, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, thrown, and urand().

Member Data Documentation

◆ events

EventMap npc_dark_iron_attack_generator::events

◆ guzzlerCounter

uint32 npc_dark_iron_attack_generator::guzzlerCounter

◆ kegCounter

uint32 npc_dark_iron_attack_generator::kegCounter

Referenced by PrepareEvent(), Reset(), and SpellHit().

◆ revelerGUIDs

GuidVector npc_dark_iron_attack_generator::revelerGUIDs

Referenced by PrepareEvent(), and Reset().

◆ summons

SummonList npc_dark_iron_attack_generator::summons

Referenced by PrepareEvent(), and Reset().

◆ thrown

uint8 npc_dark_iron_attack_generator::thrown

Referenced by PrepareEvent(), Reset(), and UpdateAI().