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boss_sister_svalna::boss_sister_svalnaAI Struct Reference
Inheritance diagram for boss_sister_svalna::boss_sister_svalnaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sister_svalnaAI (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *victim) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sister_svalnaAI()

boss_sister_svalna::boss_sister_svalnaAI::boss_sister_svalnaAI ( Creature creature)
inline
996 : BossAI(creature, DATA_SISTER_SVALNA)
997 {
998 }
@ DATA_SISTER_SVALNA
Definition: icecrown_citadel.h:102
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ AttackStart()

void boss_sister_svalna::boss_sister_svalnaAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1011 {
1013 return;
1014 BossAI::AttackStart(victim);
1015 }
@ REACT_PASSIVE
Definition: Unit.h:1023
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
Creature * me
Definition: ScriptedCreature.h:282
bool HasReactState(ReactStates state) const
Definition: Creature.h:91
bool IsImmuneToAll() const
Definition: Unit.h:1679

References UnitAI::AttackStart(), Creature::HasReactState(), Unit::IsImmuneToAll(), ScriptedAI::me, and REACT_PASSIVE.

◆ DoAction()

void boss_sister_svalna::boss_sister_svalnaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1086 {
1087 switch (action)
1088 {
1090 if (me->IsAlive())
1092 break;
1094 me->setActive(true);
1095 events.ScheduleEvent(EVENT_SVALNA_START, 25s);
1096 break;
1098 events.RescheduleEvent(EVENT_SVALNA_RESURRECT, 7s);
1099 break;
1102 break;
1103 case ACTION_RESET_EVENT:
1104 me->setActive(false);
1105 Reset();
1106 break;
1107 default:
1108 break;
1109 }
1110 }
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
events
Definition: boss_sartura.cpp:43
@ ACTION_RESET_EVENT
Definition: icecrown_citadel.cpp:267
@ ACTION_CAPTAIN_DIES
Definition: icecrown_citadel.cpp:266
@ ACTION_RESURRECT_CAPTAINS
Definition: icecrown_citadel.cpp:265
@ ACTION_START_GAUNTLET
Definition: icecrown_citadel.cpp:264
@ ACTION_KILL_CAPTAIN
Definition: icecrown_citadel.cpp:263
@ SPELL_CARESS_OF_DEATH
Definition: icecrown_citadel.cpp:121
@ EVENT_SVALNA_RESURRECT
Definition: icecrown_citadel.cpp:223
@ EVENT_SVALNA_START
Definition: icecrown_citadel.cpp:222
@ SAY_SVALNA_CAPTAIN_DEATH
Definition: icecrown_citadel.cpp:73
Talk
Definition: boss_fathomlord_karathress.cpp:23
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool IsAlive() const
Definition: Unit.h:1808
void Reset() override
Definition: icecrown_citadel.cpp:1000

References ACTION_CAPTAIN_DIES, ACTION_KILL_CAPTAIN, ACTION_RESET_EVENT, ACTION_RESURRECT_CAPTAINS, ACTION_START_GAUNTLET, Unit::CastCustomSpell(), EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::IsAlive(), ScriptedAI::me, Reset(), SAY_SVALNA_CAPTAIN_DEATH, WorldObject::setActive(), SPELL_CARESS_OF_DEATH, and SPELLVALUE_MAX_TARGETS.

◆ JustDied()

void boss_sister_svalna::boss_sister_svalnaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

1018 {
1019 _JustDied();
1021
1022 if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CROK_SCOURGEBANE))) // _isEventDone = true, setActive(false)
1023 crok->AI()->DoAction(ACTION_RESET_EVENT);
1024
1025 uint64 delay = 6000;
1026 for (uint32 i = 0; i < 4; ++i)
1028 if (crusader->IsAlive())
1029 {
1030 if (crusader->GetEntry() == crusader->GetCreatureData()->id1)
1031 {
1032 crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
1033 delay += 6000;
1034 }
1035 else
1036 Unit::Kill(crusader, crusader);
1037 }
1038 }
std::uint32_t uint32
Definition: Define.h:108
std::uint64_t uint64
Definition: Define.h:107
@ SAY_SVALNA_DEATH
Definition: icecrown_citadel.cpp:74
@ DATA_CROK_SCOURGEBANE
Definition: icecrown_citadel.h:128
@ DATA_CAPTAIN_ARNATH
Definition: icecrown_citadel.h:129
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void _JustDied()
Definition: ScriptedCreature.cpp:585
Definition: Creature.h:46
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Definition: icecrown_citadel.cpp:354

References BossAI::_JustDied(), ACTION_RESET_EVENT, DATA_CAPTAIN_ARNATH, DATA_CROK_SCOURGEBANE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, Unit::Kill(), ScriptedAI::me, and SAY_SVALNA_DEATH.

◆ JustEngagedWith()

void boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

1041 {
1043 {
1044 me->CombatStop(false);
1045 me->SetImmuneToAll(true);
1047 return;
1048 }
1052 {
1053 crok->AI()->Talk(SAY_CROK_COMBAT_SVALNA);
1054 crok->AI()->AttackStart(me);
1055 }
1056 events.ScheduleEvent(EVENT_SVALNA_COMBAT, 9s);
1057 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 15s, 20s);
1058 }
@ EVENT_SVALNA_COMBAT
Definition: icecrown_citadel.cpp:224
@ EVENT_IMPALING_SPEAR
Definition: icecrown_citadel.cpp:225
@ SAY_CROK_COMBAT_SVALNA
Definition: icecrown_citadel.cpp:86
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
void SetReactState(ReactStates st)
Definition: Creature.h:89
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3689
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678

References BossAI::_JustEngagedWith(), Unit::CombatStop(), DATA_CROK_SCOURGEBANE, EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), Creature::HasReactState(), BossAI::instance, Unit::IsImmuneToAll(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, REACT_PASSIVE, SAY_CROK_COMBAT_SVALNA, Unit::SetImmuneToAll(), and Creature::SetReactState().

◆ KilledUnit()

void boss_sister_svalna::boss_sister_svalnaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1061 {
1062 switch (victim->GetTypeId())
1063 {
1064 case TYPEID_PLAYER:
1066 break;
1067 /*case TYPEID_UNIT: // captains also say something on death and this causes spam
1068 switch (victim->GetEntry())
1069 {
1070 case NPC_CAPTAIN_ARNATH:
1071 case NPC_CAPTAIN_BRANDON:
1072 case NPC_CAPTAIN_GRONDEL:
1073 case NPC_CAPTAIN_RUPERT:
1074 Talk(SAY_SVALNA_KILL_CAPTAIN);
1075 break;
1076 default:
1077 break;
1078 }
1079 break;*/
1080 default:
1081 break;
1082 }
1083 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SVALNA_KILL
Definition: icecrown_citadel.cpp:72
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SVALNA_KILL, and TYPEID_PLAYER.

◆ MovementInform()

void boss_sister_svalna::boss_sister_svalnaAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1122 {
1123 if (type != EFFECT_MOTION_TYPE || id != POINT_LAND)
1124 return;
1125
1126 me->SetImmuneToAll(false);
1127 me->SetCanFly(false);
1128 me->SetDisableGravity(false);
1130 DoZoneInCombat(nullptr, 150.0f);
1131 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ POINT_LAND
Definition: icecrown_citadel.cpp:280
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177

References CreatureAI::DoZoneInCombat(), EFFECT_MOTION_TYPE, ScriptedAI::me, POINT_LAND, REACT_AGGRESSIVE, Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), and Creature::SetReactState().

◆ Reset()

void boss_sister_svalna::boss_sister_svalnaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

1001 {
1002 _Reset();
1003 me->SetImmuneToAll(true);
1005 me->SetCanFly(true);
1006 me->SetDisableGravity(true);
1008 }
void _Reset()
Definition: ScriptedCreature.cpp:570
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878

References BossAI::_Reset(), ScriptedAI::me, REACT_PASSIVE, Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), and Creature::SetReactState().

Referenced by DoAction().

◆ SpellHit()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1113 {
1114 if (spell->Id == SPELL_HURL_SPEAR && me->HasAura(SPELL_AETHER_SHIELD))
1115 {
1118 }
1119 }
@ SPELL_HURL_SPEAR
Definition: icecrown_citadel.cpp:127
@ SPELL_AETHER_SHIELD
Definition: icecrown_citadel.cpp:126
@ EMOTE_SVALNA_BROKEN_SHIELD
Definition: icecrown_citadel.cpp:76
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References EMOTE_SVALNA_BROKEN_SHIELD, Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_AETHER_SHIELD, and SPELL_HURL_SPEAR.

◆ SpellHitTarget()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1134 {
1135 switch (spell->Id)
1136 {
1138 Unit::Kill(me, target);
1139 break;
1141 if (TempSummon* summon = target->SummonCreature(NPC_IMPALING_SPEAR, *target))
1142 {
1143 Talk(EMOTE_SVALNA_IMPALE, target);
1144 summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false);
1146 }
1147 break;
1148 default:
1149 break;
1150 }
1151 }
@ UNIT_FLAG2_ALLOW_ENEMY_INTERACT
Definition: Unit.h:501
@ UNIT_FLAG2_HIDE_BODY
Definition: Unit.h:489
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition: VehicleDefines.h:53
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:114
@ SPELL_IMPALING_SPEAR_KILL
Definition: icecrown_citadel.cpp:122
@ SPELL_IMPALING_SPEAR
Definition: icecrown_citadel.cpp:125
@ EMOTE_SVALNA_IMPALE
Definition: icecrown_citadel.cpp:75
@ NPC_IMPALING_SPEAR
Definition: icecrown_citadel.h:303
Definition: TemporarySummon.h:40
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References EMOTE_SVALNA_IMPALE, SpellInfo::Id, Unit::Kill(), ScriptedAI::me, NPC_IMPALING_SPEAR, SPELL_IMPALING_SPEAR, SPELL_IMPALING_SPEAR_KILL, SPELLVALUE_BASE_POINT0, WorldObject::SummonCreature(), UNIT_FLAG2_ALLOW_ENEMY_INTERACT, UNIT_FLAG2_HIDE_BODY, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ UpdateAI()

void boss_sister_svalna::boss_sister_svalnaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

1154 {
1155 if (!me->isActiveObject())
1156 return;
1157
1158 UpdateVictim();
1159
1160 events.Update(diff);
1161
1163 return;
1164
1165 switch (events.ExecuteEvent())
1166 {
1167 case EVENT_SVALNA_START:
1169 break;
1173 break;
1176 break;
1178 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_IMPALING_SPEAR))
1179 {
1181 me->AddAura(70203, me);
1183 }
1184 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 20s, 25s);
1185 break;
1186 default:
1187 break;
1188 }
1189
1191 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_REVIVE_CHAMPION
Definition: icecrown_citadel.cpp:123
@ SAY_SVALNA_AGGRO
Definition: icecrown_citadel.cpp:87
@ SAY_SVALNA_RESURRECT_CAPTAINS
Definition: icecrown_citadel.cpp:85
@ SAY_SVALNA_EVENT_START
Definition: icecrown_citadel.cpp:81
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool isActiveObject() const
Definition: Object.h:560
Definition: Unit.h:1290
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::AddAura(), Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::HasUnitState(), WorldObject::isActiveObject(), ScriptedAI::me, SAY_SVALNA_AGGRO, SAY_SVALNA_EVENT_START, SAY_SVALNA_RESURRECT_CAPTAINS, UnitAI::SelectTarget(), SPELL_AETHER_SHIELD, SPELL_IMPALING_SPEAR, SPELL_REVIVE_CHAMPION, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().