AzerothCore 3.3.5a
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boss_paletress::boss_paletressAI Struct Reference
Inheritance diagram for boss_paletress::boss_paletressAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_paletressAI (Creature *pCreature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void KilledUnit (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonMemory ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool summoned
 
ObjectGuid MemoryGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_paletressAI()

boss_paletress::boss_paletressAI::boss_paletressAI ( Creature pCreature)
inline
213 : ScriptedAI(pCreature)
214 {
215 pInstance = pCreature->GetInstanceScript();
216 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_argent_challenge.cpp:218

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_paletress::boss_paletressAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

283 {
284 //if (me->HasAura(SPELL_SHIELD))
285 // return;
286
287 if (damage >= me->GetHealth())
288 {
289 damage = me->GetHealth() - 1;
290
292 {
293 me->CastSpell((Unit*)nullptr, 68574, true); // achievements
295 events.Reset();
301 me->SetImmuneToAll(true);
302 if (pInstance)
303 {
306 }
307 }
308 }
309 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: hyjal.cpp:82
@ BOSS_ARGENT_CHALLENGE
Definition: trial_of_the_champion.h:30
@ SAY_PALETRESS_DEFEATED
Definition: trial_of_the_champion.h:224
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition: DBCEnums.h:142
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
@ DONE
Definition: InstanceScript.h:60
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:303
Creature * me
Definition: ScriptedCreature.h:280
void clearReferences()
Definition: ThreatMgr.cpp:426
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:318
Definition: Unit.h:630
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
uint32 GetFaction() const
Definition: Unit.h:808
uint32 GetHealth() const
Definition: Unit.h:1029
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:638
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References CreatureAI::_EnterEvadeMode(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, BOSS_ARGENT_CHALLENGE, Unit::CastSpell(), ThreatMgr::clearReferences(), DONE, InstanceScript::DoUpdateAchievementCriteria(), FACTION_FRIENDLY, Unit::GetFaction(), Unit::GetHealth(), Unit::GetThreatMgr(), ScriptedAI::me, pInstance, SAY_PALETRESS_DEFEATED, ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void boss_paletress::boss_paletressAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

264 {
265 if (param == 1)
266 {
270 }
271 else if (param == (-1))
272 {
273 if (MemoryGUID)
275 {
276 memory->DespawnOrUnsummon();
278 }
279 }
280 }
@ SAY_PALETRESS_MEMORY_DEATH
Definition: trial_of_the_champion.h:222
@ SPELL_SHIELD
Definition: boss_argent_challenge.cpp:56
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
void Clear()
Definition: ObjectGuid.h:138
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
ObjectGuid MemoryGUID
Definition: boss_argent_challenge.cpp:221

References ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, MemoryGUID, Unit::RemoveAura(), SAY_PALETRESS_MEMORY_DEATH, and SPELL_SHIELD.

◆ JustEngagedWith()

void boss_paletress::boss_paletressAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

253 {
254 events.Reset();
255 events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 9s, 12s);
256 events.ScheduleEvent(EVENT_SPELL_SMITE, 2s, 3s);
259 if (pInstance)
261 }
@ SAY_PALETRESS_AGGRO
Definition: trial_of_the_champion.h:220
@ EVENT_SPELL_HOLY_FIRE
Definition: boss_argent_challenge.cpp:79
@ EVENT_SPELL_SMITE
Definition: boss_argent_challenge.cpp:78
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ MOVEMENTFLAG_WALKING
Definition: UnitDefines.h:352
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:735

References BOSS_ARGENT_CHALLENGE, EVENT_SPELL_HOLY_FIRE, EVENT_SPELL_SMITE, IN_PROGRESS, ScriptedAI::me, MOVEMENTFLAG_WALKING, pInstance, Unit::RemoveUnitMovementFlag(), SAY_PALETRESS_AGGRO, and ZoneScript::SetData().

◆ JustSummoned()

void boss_paletress::boss_paletressAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

312 {
313 if (pInstance)
315 MemoryGUID = summon->GetGUID();
316 }
@ DATA_MEMORY_ENTRY
Definition: trial_of_the_champion.h:46
uint32 GetEntry() const
Definition: Object.h:112
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109

References DATA_MEMORY_ENTRY, Object::GetEntry(), Object::GetGUID(), MemoryGUID, pInstance, and ZoneScript::SetData().

◆ KilledUnit()

void boss_paletress::boss_paletressAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

245 {
246 if (who->IsPlayer())
247 {
249 }
250 }
@ SAY_PALETRESS_KILL_PLAYER
Definition: trial_of_the_champion.h:223
bool IsPlayer() const
Definition: Object.h:197

References Object::IsPlayer(), and SAY_PALETRESS_KILL_PLAYER.

◆ MovementInform()

void boss_paletress::boss_paletressAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

239 {
240 if (type == POINT_MOTION_TYPE && id == 1)
241 me->SetFacingTo(3 * M_PI / 2);
242 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
void SetFacingTo(float ori)
Definition: Unit.cpp:20528

References ScriptedAI::me, POINT_MOTION_TYPE, and Unit::SetFacingTo().

◆ Reset()

void boss_paletress::boss_paletressAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

224 {
225 events.Reset();
226 summoned = false;
227 if (MemoryGUID)
228 {
230 memory->DespawnOrUnsummon();
232 }
234 if (pInstance)
236 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ REACT_PASSIVE
Definition: Unit.h:548
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
bool summoned
Definition: boss_argent_challenge.cpp:220

References BOSS_ARGENT_CHALLENGE, ObjectGuid::Clear(), ObjectAccessor::GetCreature(), ScriptedAI::me, MemoryGUID, NOT_STARTED, pInstance, REACT_PASSIVE, ZoneScript::SetData(), Creature::SetReactState(), and summoned.

◆ SummonMemory()

void boss_paletress::boss_paletressAI::SummonMemory ( )
inline
319 {
320 uint8 uiRandom = urand(0, 25);
321 uint32 uiSpells[26] = {66704, 66705, 66706, 66707, 66709, 66710, 66711, 66712, 66713, 66714, 66715, 66708, 66708, 66691, 66692, 66694, 66695, 66696, 66697, 66698, 66699, 66700, 66701, 66702, 66703, 66543};
322 me->CastSpell(me, uiSpells[uiRandom], true);
323 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107

References Unit::CastSpell(), ScriptedAI::me, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_paletress::boss_paletressAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

326 {
327 if (!UpdateVictim())
328 return;
329
330 events.Update(diff);
331
332 if (!summoned && HealthBelowPct(25))
333 {
336 me->CastSpell((Unit*)nullptr, SPELL_HOLY_NOVA, false);
337 me->CastSpell(me, SPELL_SHIELD, false);
338 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_MEMORY, false);
339 SummonMemory();
340 me->CastSpell((Unit*)nullptr, SPELL_CONFESS, false);
341 events.ScheduleEvent(EVENT_SPELL_RENEW, 6s, 8s);
342 summoned = true;
343 return;
344 }
345
347 return;
348
349 switch (events.ExecuteEvent())
350 {
351 case 0:
352 break;
354 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
355 me->CastSpell(target, SPELL_SMITE, false);
356 events.Repeat(3s, 4s);
357 break;
359 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
360 me->CastSpell(target, SPELL_HOLY_FIRE, false);
361 events.Repeat(9s, 12s);
362 break;
364 if (!MemoryGUID)
365 {
366 break;
367 }
368 if (urand(0, 1))
369 me->CastSpell(me, SPELL_RENEW, false);
371 if (memory->IsAlive())
372 me->CastSpell(memory, SPELL_RENEW, false);
373 events.Repeat(15s, 17s);
374 break;
375 }
376
378 }
@ SAY_PALETRESS_MEMORY_SUMMON
Definition: trial_of_the_champion.h:221
@ EVENT_SPELL_RENEW
Definition: boss_argent_challenge.cpp:80
#define SPELL_SMITE
Definition: boss_argent_challenge.cpp:69
#define SPELL_HOLY_FIRE
Definition: boss_argent_challenge.cpp:70
#define SPELL_RENEW
Definition: boss_argent_challenge.cpp:71
@ SPELL_CONFESS
Definition: boss_argent_challenge.cpp:57
@ SPELL_HOLY_NOVA
Definition: boss_argent_challenge.cpp:55
@ SPELL_SUMMON_MEMORY
Definition: boss_argent_challenge.cpp:58
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void SummonMemory()
Definition: boss_argent_challenge.cpp:318

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_HOLY_FIRE, EVENT_SPELL_RENEW, EVENT_SPELL_SMITE, ObjectAccessor::GetCreature(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MemoryGUID, SAY_PALETRESS_MEMORY_SUMMON, UnitAI::SelectTarget(), SPELL_CONFESS, SPELL_HOLY_FIRE, SPELL_HOLY_NOVA, SPELL_RENEW, SPELL_SHIELD, SPELL_SMITE, SPELL_SUMMON_MEMORY, summoned, SummonMemory(), UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_paletress::boss_paletressAI::events

◆ MemoryGUID

ObjectGuid boss_paletress::boss_paletressAI::MemoryGUID

◆ pInstance

InstanceScript* boss_paletress::boss_paletressAI::pInstance

◆ summoned

bool boss_paletress::boss_paletressAI::summoned

Referenced by Reset(), and UpdateAI().