AzerothCore 3.3.5a
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boss_alythess Struct Reference
Inheritance diagram for boss_alythess:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_alythess (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _isSisterDead
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_alythess()

boss_alythess::boss_alythess ( Creature creature)
inline
190: BossAI(creature, DATA_EREDAR_TWINS), _isSisterDead(false) { }
@ DATA_EREDAR_TWINS
Definition: sunwell_plateau.h:33
Definition: ScriptedCreature.h:467
bool _isSisterDead
Definition: boss_eredar_twins.cpp:287

Member Function Documentation

◆ DoAction()

void boss_alythess::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

202 {
203 if (param == ACTION_SISTER_DIED)
204 {
205 me->ResetLootMode();
206 _isSisterDead = true;
208 me->CastSpell(me, SPELL_EMPOWER, true);
209
211 ScheduleTimedEvent(20s, [&] {
212 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
213 if (!target)
214 target = me->GetVictim();
215 DoCast(target, SPELL_SHADOW_NOVA);
216 }, 30s, 35s);
217 }
218 }
Talk
Definition: hyjal.cpp:82
@ GROUP_SPECIAL_ABILITY
Definition: boss_eredar_twins.cpp:73
@ ACTION_SISTER_DIED
Definition: boss_eredar_twins.cpp:72
@ YELL_SISTER_SACROLASH_DEAD
Definition: boss_eredar_twins.cpp:41
@ SPELL_EMPOWER
Definition: boss_eredar_twins.cpp:50
@ SPELL_SHADOW_NOVA
Definition: boss_eredar_twins.cpp:57
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
TaskScheduler scheduler
Definition: CreatureAI.h:75
Creature * me
Definition: ScriptedCreature.h:280
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
void ResetLootMode()
Definition: Creature.h:245
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853

References _isSisterDead, ACTION_SISTER_DIED, TaskScheduler::CancelGroup(), Unit::CastSpell(), UnitAI::DoCast(), Unit::GetVictim(), GROUP_SPECIAL_ABILITY, ScriptedAI::me, Creature::ResetLootMode(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), UnitAI::SelectTarget(), SPELL_EMPOWER, SPELL_SHADOW_NOVA, and YELL_SISTER_SACROLASH_DEAD.

◆ EnterEvadeMode()

void boss_alythess::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from BossAI.

221 {
223 if (Creature* sacrolash = instance->GetCreature(DATA_SACROLASH))
224 {
225 if (!sacrolash->IsAlive())
226 sacrolash->Respawn(true);
227 else if (!sacrolash->IsInEvadeMode())
228 sacrolash->AI()->EnterEvadeMode(why);
229 }
230 }
@ DATA_SACROLASH
Definition: sunwell_plateau.h:41
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
Definition: Creature.h:43
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:103

References DATA_SACROLASH, BossAI::EnterEvadeMode(), InstanceScript::GetCreature(), and BossAI::instance.

◆ JustDied()

void boss_alythess::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

274 {
276
277 if (_isSisterDead)
278 {
281 }
282 else if (Creature* sacrolash = instance->GetCreature(DATA_SACROLASH))
283 sacrolash->AI()->DoAction(ACTION_SISTER_DIED);
284 }
@ YELL_SAC_DEAD
Definition: boss_eredar_twins.cpp:30
@ DONE
Definition: InstanceScript.h:60
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
SummonList summons
Definition: ScriptedCreature.h:511
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373

References _isSisterDead, ACTION_SISTER_DIED, DATA_EREDAR_TWINS, DATA_SACROLASH, SummonList::DespawnAll(), DONE, InstanceScript::GetCreature(), BossAI::instance, InstanceScript::SetBossState(), BossAI::summons, and YELL_SAC_DEAD.

◆ JustEngagedWith()

void boss_alythess::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

233 {
235 if (Creature* sacrolash = instance->GetCreature(DATA_SACROLASH))
236 if (sacrolash->IsAlive() && !sacrolash->IsInCombat())
237 sacrolash->AI()->AttackStart(who);
238
242 }, 6min);
243
244 ScheduleTimedEvent(1s, [&] {
246 }, 3800ms);
247
248 ScheduleTimedEvent(15s, [&] {
250 }, 15s);
251
252 ScheduleTimedEvent(20s, [&] {
254 }, 15s);
255
257 Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 100.0f);
258 if (!target)
259 target = me->GetVictim();
260 Talk(EMOTE_CONFLAGRATION, target);
263 context.Repeat(30s, 35s);
264 });
265 }
@ EMOTE_CONFLAGRATION
Definition: boss_eredar_twins.cpp:38
@ YELL_BERSERK
Definition: boss_eredar_twins.cpp:43
@ YELL_CANFLAGRATION
Definition: boss_eredar_twins.cpp:42
@ SPELL_ENRAGE
Definition: boss_eredar_twins.cpp:49
@ SPELL_CONFLAGRATION
Definition: boss_eredar_twins.cpp:64
@ SPELL_PYROGENICS
Definition: boss_eredar_twins.cpp:63
@ SPELL_BLAZE
Definition: boss_eredar_twins.cpp:66
@ SPELL_FLAME_SEAR
Definition: boss_eredar_twins.cpp:65
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ TRIGGERED_NONE
Definition: SpellDefines.h:133
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
EventProcessor m_Events
Definition: Unit.h:1956

References EventProcessor::AddEventAtOffset(), Unit::CastCustomSpell(), DATA_SACROLASH, UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EMOTE_CONFLAGRATION, InstanceScript::GetCreature(), Unit::GetVictim(), GROUP_SPECIAL_ABILITY, BossAI::instance, BossAI::JustEngagedWith(), Unit::m_Events, ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), UnitAI::SelectTarget(), SPELL_BLAZE, SPELL_CONFLAGRATION, SPELL_ENRAGE, SPELL_FLAME_SEAR, SPELL_PYROGENICS, SPELLVALUE_MAX_TARGETS, TRIGGERED_NONE, YELL_BERSERK, and YELL_CANFLAGRATION.

◆ KilledUnit()

void boss_alythess::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

268 {
269 if (victim->IsPlayer() && urand(0, 1))
271 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ YELL_SAC_KILL
Definition: boss_eredar_twins.cpp:34
bool IsPlayer() const
Definition: Object.h:197

References Object::IsPlayer(), urand(), and YELL_SAC_KILL.

◆ Reset()

void boss_alythess::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

193 {
195 _isSisterDead = false;
197 me->SetLootMode(0);
198 me->m_Events.KillAllEvents(false);
199 }
@ SPELL_FIREFORM
Definition: boss_eredar_twins.cpp:61
void KillAllEvents(bool force)
Definition: EventProcessor.cpp:82
void Reset() override
Definition: ScriptedCreature.h:496
void SetLootMode(uint16 lootMode)
Definition: Creature.h:242

References _isSisterDead, UnitAI::DoCastSelf(), EventProcessor::KillAllEvents(), Unit::m_Events, ScriptedAI::me, BossAI::Reset(), Creature::SetLootMode(), and SPELL_FIREFORM.

Member Data Documentation

◆ _isSisterDead

bool boss_alythess::_isSisterDead
private

Referenced by DoAction(), JustDied(), and Reset().