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npc_hourglass_of_eternity::npc_hourglass_of_eternityAI Struct Reference
Inheritance diagram for npc_hourglass_of_eternity::npc_hourglass_of_eternityAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hourglass_of_eternityAI (Creature *c)
 
bool IsFuture ()
 
void InitializeAI () override
 
PlayerGetPlayer ()
 
CreatureGetCopy ()
 
uint32 randEntry ()
 
void ShowNozdormu ()
 
void HideNozdormu ()
 
void UpdateAI (uint32 diff) override
 
void randomWhisper ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid pGUID
 
ObjectGuid copyGUID
 
EventMap events
 
uint8 count [3]
 
uint8 phase
 
uint8 randomTalk
 
uint8 lastRandomTalk
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hourglass_of_eternityAI()

npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::npc_hourglass_of_eternityAI ( Creature c)
inline
358: ScriptedAI(c) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ GetCopy()

Creature * npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::GetCopy ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
ObjectGuid copyGUID
Definition: zone_dragonblight.cpp:361

References copyGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by randomWhisper(), and UpdateAI().

◆ GetPlayer()

Player * npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::GetPlayer ( )
inline
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
ObjectGuid pGUID
Definition: zone_dragonblight.cpp:360

References ObjectAccessor::GetPlayer(), ScriptedAI::me, and pGUID.

Referenced by randomWhisper(), and UpdateAI().

◆ HideNozdormu()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::HideNozdormu ( )
inline
410 {
411 if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
412 cr->AddAura(SPELL_NOZDORMU_INVIS, cr);
413 }
@ NPC_NOZDORMU
Definition: zone_dragonblight.cpp:308
@ SPELL_NOZDORMU_INVIS
Definition: zone_dragonblight.cpp:310
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409

References WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_NOZDORMU, and SPELL_NOZDORMU_INVIS.

Referenced by UpdateAI().

◆ InitializeAI()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

370 {
371 if (me->ToTempSummon())
372 if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
373 {
374 pGUID = summoner->GetGUID();
375 float x, y, z;
376 me->GetNearPoint(summoner, x, y, z, me->GetCombatReach(), 0.0f, rand_norm() * 2 * M_PI);
377 if (Creature* cr = summoner->SummonCreature((IsFuture() ? NPC_FUTURE_YOU : NPC_PAST_YOU), x, y, z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 210000))
378 {
379 copyGUID = cr->GetGUID();
380 summoner->CastSpell(cr, SPELL_CLONE_CASTER, true);
381 cr->SetFaction(summoner->GetFaction());
382 cr->SetReactState(REACT_AGGRESSIVE);
383 }
384 }
385
386 count[0] = 2;
387 count[1] = 2;
388 count[2] = 3;
389
390 phase = 0;
391 events.Reset();
392 events.ScheduleEvent(EVENT_START_EVENT, 4s);
393 }
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
events
Definition: boss_sartura.cpp:43
phase
Definition: boss_skadi.cpp:102
@ NPC_PAST_YOU
Definition: zone_dragonblight.cpp:302
@ NPC_FUTURE_YOU
Definition: zone_dragonblight.cpp:299
@ EVENT_START_EVENT
Definition: zone_dragonblight.cpp:314
@ SPELL_CLONE_CASTER
Definition: zone_dragonblight.cpp:311
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:45
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition: Object.cpp:2589
Definition: Unit.h:1290
float GetCombatReach() const override
Definition: Unit.h:1347
TempSummon * ToTempSummon()
Definition: Unit.h:2400
uint8 count[3]
Definition: zone_dragonblight.cpp:363
bool IsFuture()
Definition: zone_dragonblight.cpp:368

References copyGUID, count, EVENT_START_EVENT, Unit::GetCombatReach(), WorldObject::GetNearPoint(), TempSummon::GetSummonerUnit(), IsFuture(), ScriptedAI::me, NPC_FUTURE_YOU, NPC_PAST_YOU, pGUID, rand_norm(), REACT_AGGRESSIVE, SPELL_CLONE_CASTER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ IsFuture()

bool npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::IsFuture ( )
inline
368{return me->GetEntry() == NPC_FUTURE_HOURGLASS;}
@ NPC_FUTURE_HOURGLASS
Definition: zone_dragonblight.cpp:298
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), ScriptedAI::me, and NPC_FUTURE_HOURGLASS.

Referenced by InitializeAI(), and UpdateAI().

◆ randEntry()

uint32 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randEntry ( )
inline
399 {
400 return NPC_INFINITE_ASSAILANT + urand(0, 2);
401 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_INFINITE_ASSAILANT
Definition: zone_dragonblight.cpp:304

References NPC_INFINITE_ASSAILANT, and urand().

Referenced by UpdateAI().

◆ randomWhisper()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randomWhisper ( )
inline
501 {
504 {
506 }
507 else
508 {
509 if (Creature* cr = GetCopy())
510 cr->AI()->Talk(randomTalk, GetPlayer());
512 }
513 }
@ SAY_HOURGLASS_RANDOM_1
Definition: zone_dragonblight.cpp:332
@ SAY_HOURGLASS_RANDOM_8
Definition: zone_dragonblight.cpp:339
Player * GetPlayer()
Definition: zone_dragonblight.cpp:395
uint8 randomTalk
Definition: zone_dragonblight.cpp:365
void randomWhisper()
Definition: zone_dragonblight.cpp:500
uint8 lastRandomTalk
Definition: zone_dragonblight.cpp:366
Creature * GetCopy()
Definition: zone_dragonblight.cpp:396

References GetCopy(), GetPlayer(), lastRandomTalk, randomTalk, randomWhisper(), SAY_HOURGLASS_RANDOM_1, SAY_HOURGLASS_RANDOM_8, and urand().

Referenced by randomWhisper(), and UpdateAI().

◆ ShowNozdormu()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::ShowNozdormu ( )
inline
404 {
405 if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
406 cr->RemoveAura(SPELL_NOZDORMU_INVIS);
407 }

References WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_NOZDORMU, and SPELL_NOZDORMU_INVIS.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

416 {
417 events.Update(diff);
418 switch (events.ExecuteEvent())
419 {
421 if (Creature* cr = GetCopy())
422 cr->AI()->Talk(SAY_HOURGLASS_START_1, GetPlayer());
423 events.ScheduleEvent(EVENT_FIGHT_1, 7s);
424 break;
425 case EVENT_FIGHT_1:
426 if (Creature* cr = GetCopy())
427 cr->AI()->Talk(SAY_HOURGLASS_START_2, GetPlayer());
428 events.ScheduleEvent(EVENT_FIGHT_2, 6s);
429 break;
430 case EVENT_FIGHT_2:
431 {
432 if (phase)
434
435 Creature* cr = nullptr;
436 float x, y, z;
437 if (phase < 3)
438 {
439 for (uint8 i = 0; i < count[phase]; ++i)
440 {
441 me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 10.0f, rand_norm() * 2 * M_PI);
442 if ((cr = me->SummonCreature(randEntry(), x, y, z + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
443 {
444 cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
445 cr->AI()->AttackStart(me);
446 cr->AddThreat(me, 100.0f);
447 }
448 }
449 }
450 else if (phase == 3)
451 {
452 me->GetNearPoint(me, x, y, z, me->GetCombatReach(), 20.0f, rand_norm() * 2 * M_PI);
454 {
455 cr->CastSpell(cr, SPELL_TELEPORT_EFFECT, true);
456 cr->AI()->AttackStart(me);
457 }
458
459 events.ScheduleEvent(EVENT_CHECK_FINISH, 20s);
460 return;
461 }
462
463 ++phase;
464 events.ScheduleEvent(EVENT_FIGHT_2, 35s);
465 break;
466 }
468 {
470 {
471 events.Repeat(5s);
472 return;
473 }
474
475 ShowNozdormu();
476 if (Player* player = GetPlayer())
478
479 if (Creature* cr = GetCopy())
480 {
483 }
484 events.ScheduleEvent(EVENT_FINISH_EVENT, 6s);
485 break;
486 }
488 {
489 HideNozdormu();
490 if (Creature* cr = GetCopy())
492 me->DespawnOrUnsummon(500);
493 if (GetCopy())
495 break;
496 }
497 }
498 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ EVENT_FINISH_EVENT
Definition: zone_dragonblight.cpp:318
@ QUEST_MYSTERY_OF_THE_INFINITE
Definition: zone_dragonblight.cpp:320
@ QUEST_MYSTERY_OF_THE_INFINITE_REDUX
Definition: zone_dragonblight.cpp:321
@ EVENT_FIGHT_1
Definition: zone_dragonblight.cpp:315
@ SPELL_TELEPORT_EFFECT
Definition: zone_dragonblight.cpp:312
@ EVENT_CHECK_FINISH
Definition: zone_dragonblight.cpp:317
@ NPC_INFINITE_TIMERENDER
Definition: zone_dragonblight.cpp:307
@ EVENT_FIGHT_2
Definition: zone_dragonblight.cpp:316
@ SAY_HOURGLASS_END_1
Definition: zone_dragonblight.cpp:342
@ SAY_HOURGLASS_END_2
Definition: zone_dragonblight.cpp:343
@ SAY_HOURGLASS_START_1
Definition: zone_dragonblight.cpp:328
@ SAY_HOURGLASS_START_2
Definition: zone_dragonblight.cpp:329
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
CreatureAI * AI() const
Definition: Creature.h:135
Definition: Player.h:1046
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void ShowNozdormu()
Definition: zone_dragonblight.cpp:403
void HideNozdormu()
Definition: zone_dragonblight.cpp:409
uint8 phase
Definition: zone_dragonblight.cpp:364
uint32 randEntry()
Definition: zone_dragonblight.cpp:398

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::CastSpell(), count, Creature::DespawnOrUnsummon(), EVENT_CHECK_FINISH, EVENT_FIGHT_1, EVENT_FIGHT_2, EVENT_FINISH_EVENT, EVENT_START_EVENT, WorldObject::FindNearestCreature(), Unit::GetCombatReach(), GetCopy(), WorldObject::GetNearPoint(), GetPlayer(), HideNozdormu(), IsFuture(), ScriptedAI::me, NPC_INFINITE_TIMERENDER, NPC_NOZDORMU, phase, QUEST_MYSTERY_OF_THE_INFINITE, QUEST_MYSTERY_OF_THE_INFINITE_REDUX, rand_norm(), randEntry(), randomWhisper(), SAY_HOURGLASS_END_1, SAY_HOURGLASS_END_2, SAY_HOURGLASS_START_1, SAY_HOURGLASS_START_2, ShowNozdormu(), SPELL_TELEPORT_EFFECT, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ copyGUID

ObjectGuid npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::copyGUID

Referenced by GetCopy(), and InitializeAI().

◆ count

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::count[3]

Referenced by InitializeAI(), and UpdateAI().

◆ events

EventMap npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::events

◆ lastRandomTalk

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::lastRandomTalk

Referenced by randomWhisper().

◆ pGUID

ObjectGuid npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::pGUID

Referenced by GetPlayer(), and InitializeAI().

◆ phase

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::phase

Referenced by UpdateAI().

◆ randomTalk

uint8 npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::randomTalk

Referenced by randomWhisper().