AzerothCore 3.3.5a
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boss_kalecgos::boss_kalecgosAI Struct Reference
Inheritance diagram for boss_kalecgos::boss_kalecgosAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kalecgosAI (Creature *creature)
 
bool CanAIAttack (Unit const *target) const override
 
void JustReachedHome () override
 
void Reset () override
 
void ClearPlayerAuras () const
 
void DoAction (int32 param) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool sathBanished
 
EventMap events2
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kalecgosAI()

boss_kalecgos::boss_kalecgosAI::boss_kalecgosAI ( Creature creature)
inline
121 : BossAI(creature, DATA_KALECGOS)
122 {
123 }
@ DATA_KALECGOS
Definition: sunwell_plateau.h:33
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ CanAIAttack()

bool boss_kalecgos::boss_kalecgosAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

129 {
130 return target->GetPositionZ() > 50.0f;
131 }

References Position::GetPositionZ().

◆ ClearPlayerAuras()

void boss_kalecgos::boss_kalecgosAI::ClearPlayerAuras ( ) const
inline
154 {
158 }
@ SPELL_SPECTRAL_REALM
Definition: boss_kalecgos.cpp:54
@ SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR
Definition: boss_kalecgos.cpp:68
@ SPELL_CURSE_OF_BOUNDLESS_AGONY
Definition: boss_kalecgos.cpp:67
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR, and SPELL_SPECTRAL_REALM.

Referenced by DoAction(), and Reset().

◆ DamageTaken()

void boss_kalecgos::boss_kalecgosAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

222 {
223 if (damage >= me->GetHealth() && attacker != me)
224 damage = 0;
225 }
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetHealth() const
Definition: Unit.h:1440

References Unit::GetHealth(), and ScriptedAI::me.

◆ DoAction()

void boss_kalecgos::boss_kalecgosAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

161 {
162 if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
163 {
166 events.CancelEvent(EVENT_CHECK_HEALTH);
167 return;
168 }
169 else if (param == ACTION_BANISH)
170 {
171 me->CastSpell(me, SPELL_BANISH, true);
172 events.Reset();
173 }
174 else if (param == ACTION_SATH_BANISH)
175 sathBanished = true;
176 else if (param == ACTION_KALEC_DIED)
177 {
178 events.Reset();
181 return;
182 }
183
185 {
186 events.Reset();
190 {
191 Sath->RemoveAllAuras();
192 Sath->GetMotionMaster()->MovementExpired();
193 Sath->SetReactState(REACT_PASSIVE);
194 Sath->NearTeleportTo(1696.20f, 915.0f, DRAGON_REALM_Z, Sath->GetOrientation());
195 }
196 }
197 }
@ REACT_PASSIVE
Definition: Unit.h:1023
#define DRAGON_REALM_Z
Definition: boss_kalecgos.cpp:112
@ SAY_SATH_ENRAGE_ME
Definition: boss_kalecgos.cpp:36
@ SAY_KALEC_ENRAGE_SATH
Definition: boss_kalecgos.cpp:37
@ SPELL_BANISH
Definition: boss_kalecgos.cpp:62
@ SPELL_CRAZED_RAGE
Definition: boss_kalecgos.cpp:64
@ ACTION_SATH_BANISH
Definition: boss_kalecgos.cpp:79
@ ACTION_ENRAGE
Definition: boss_kalecgos.cpp:77
@ ACTION_KALEC_DIED
Definition: boss_kalecgos.cpp:80
@ ACTION_ENRAGE_OTHER
Definition: boss_kalecgos.cpp:81
@ ACTION_BANISH
Definition: boss_kalecgos.cpp:78
@ EVENT_CHECK_HEALTH
Definition: boss_kalecgos.cpp:91
@ EVENT_TALK_BAD_1
Definition: boss_kalecgos.cpp:107
@ EVENT_TALK_GOOD_1
Definition: boss_kalecgos.cpp:102
@ NPC_SATHROVARR
Definition: sunwell_plateau.h:55
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Definition: Creature.h:46
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
EventMap events2
Definition: boss_kalecgos.cpp:126
void ClearPlayerAuras() const
Definition: boss_kalecgos.cpp:153
bool sathBanished
Definition: boss_kalecgos.cpp:125

References ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, ACTION_KALEC_DIED, ACTION_SATH_BANISH, Unit::CastSpell(), ClearPlayerAuras(), DRAGON_REALM_Z, EVENT_CHECK_HEALTH, EVENT_TALK_BAD_1, EVENT_TALK_GOOD_1, events2, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::HasAura(), BossAI::instance, ScriptedAI::me, NPC_SATHROVARR, REACT_PASSIVE, sathBanished, SAY_KALEC_ENRAGE_SATH, SAY_SATH_ENRAGE_ME, EventMap::ScheduleEvent(), SPELL_BANISH, and SPELL_CRAZED_RAGE.

Referenced by UpdateAI().

◆ JustDied()

void boss_kalecgos::boss_kalecgosAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

200 {
201 BossAI::JustDied(killer);
202 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484

References BossAI::JustDied().

◆ JustEngagedWith()

void boss_kalecgos::boss_kalecgosAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

205 {
207 events.ScheduleEvent(EVENT_ARCANE_BUFFET, 6000);
208 events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
209 events.ScheduleEvent(EVENT_WILD_MAGIC, 10000);
210 events.ScheduleEvent(EVENT_TAIL_LASH, 25000);
211 events.ScheduleEvent(EVENT_SPECTRAL_BLAST, 20000);
212 events.ScheduleEvent(EVENT_CHECK_POS, 5000);
213 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
214 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
215 events.ScheduleEvent(EVENT_SPAWN_SPECTRALS, 16000);
216
219 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ SAY_EVIL_AGGRO
Definition: boss_kalecgos.cpp:32
@ EVENT_SPAWN_SPECTRALS
Definition: boss_kalecgos.cpp:94
@ EVENT_WILD_MAGIC
Definition: boss_kalecgos.cpp:88
@ EVENT_FROST_BREATH
Definition: boss_kalecgos.cpp:87
@ EVENT_ARCANE_BUFFET
Definition: boss_kalecgos.cpp:86
@ EVENT_CHECK_POS
Definition: boss_kalecgos.cpp:93
@ EVENT_TAIL_LASH
Definition: boss_kalecgos.cpp:89
@ EVENT_SPECTRAL_BLAST
Definition: boss_kalecgos.cpp:90
@ EVENT_CHECK_HEALTH2
Definition: boss_kalecgos.cpp:92
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void SetStandState(uint8 state)
Definition: Unit.cpp:16900

References EVENT_ARCANE_BUFFET, EVENT_CHECK_HEALTH, EVENT_CHECK_HEALTH2, EVENT_CHECK_POS, EVENT_FROST_BREATH, EVENT_SPAWN_SPECTRALS, EVENT_SPECTRAL_BLAST, EVENT_TAIL_LASH, EVENT_WILD_MAGIC, BossAI::JustEngagedWith(), ScriptedAI::me, SAY_EVIL_AGGRO, Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

◆ JustReachedHome()

void boss_kalecgos::boss_kalecgosAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

134 {
136 me->SetVisible(true);
137 }
void JustReachedHome() override
Definition: ScriptedCreature.h:485
void SetVisible(bool x)
Definition: Unit.cpp:14129

References BossAI::JustReachedHome(), ScriptedAI::me, and Unit::SetVisible().

◆ KilledUnit()

void boss_kalecgos::boss_kalecgosAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

228 {
229 if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
231 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_EVIL_SLAY
Definition: boss_kalecgos.cpp:33
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), roll_chance_i(), SAY_EVIL_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_kalecgos::boss_kalecgosAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

140 {
144 me->SetDisableGravity(false);
147 events2.Reset();
148
149 sathBanished = false;
151 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STAND_STATE_SLEEP
Definition: Unit.h:56
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
void Reset()
Definition: EventMap.cpp:21
void Reset() override
Definition: ScriptedCreature.h:482
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void SetReactState(ReactStates st)
Definition: Creature.h:89
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References ClearPlayerAuras(), events2, Unit::GetMaxHealth(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Reset(), BossAI::Reset(), sathBanished, Creature::SetDisableGravity(), Unit::SetHealth(), Creature::SetReactState(), Unit::SetStandState(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_SLEEP.

◆ UpdateAI()

void boss_kalecgos::boss_kalecgosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

234 {
235 events2.Update(diff);
236 switch (events2.ExecuteEvent())
237 {
242 me->CombatStop();
246 break;
249 {
250 summons.Despawn(Sath);
251 Unit::Kill(me, Sath);
252 }
254 break;
258 break;
260 me->SetDisableGravity(true);
263 break;
265 me->SetVisible(false);
266 me->KillSelf();
267 break;
268 case EVENT_TALK_BAD_1:
270 me->CombatStop();
275 break;
276 case EVENT_TALK_BAD_2:
277 me->SetDisableGravity(true);
280 break;
281 case EVENT_TALK_BAD_3:
282 me->SetVisible(false);
284 break;
285 }
286
287 if (!events2.Empty())
288 return;
289
290 if (!UpdateVictim())
291 return;
292
293 events.Update(diff);
295 return;
296
297 switch (events.ExecuteEvent())
298 {
300 me->SummonCreature(NPC_KALEC, 1702.21f, 931.7f, -74.56f, 5.07f, TEMPSUMMON_MANUAL_DESPAWN);
301 me->SummonCreature(NPC_SATHROVARR, 1704.62f, 927.78f, -73.9f, 2.0f, TEMPSUMMON_MANUAL_DESPAWN);
302 break;
305 events.ScheduleEvent(EVENT_ARCANE_BUFFET, 8000);
306 break;
309 events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
310 break;
311 case EVENT_TAIL_LASH:
313 events.ScheduleEvent(EVENT_TAIL_LASH, 15000);
314 break;
315 case EVENT_WILD_MAGIC:
316 me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
317 events.ScheduleEvent(EVENT_WILD_MAGIC, 20000);
318 break;
321 events.ScheduleEvent(EVENT_SPECTRAL_BLAST, urand(15000, 25000));
322 break;
323 case EVENT_CHECK_POS:
324 if (me->GetDistance(me->GetHomePosition()) > 50.0f)
325 {
327 return;
328 }
329 events.ScheduleEvent(EVENT_CHECK_POS, 5000);
330 break;
332 if (me->HealthBelowPct(10))
333 {
335 Sath->AI()->DoAction(ACTION_ENRAGE_OTHER);
337 break;
338 }
339 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
340 break;
342 if (me->HealthBelowPct(1))
343 {
345 break;
346 }
347 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
348 break;
349 }
350
352 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SAY_EVIL_ENRAGE
Definition: boss_kalecgos.cpp:35
@ SAY_GOOD_PLRWIN
Definition: boss_kalecgos.cpp:34
@ SPELL_FROST_BREATH
Definition: boss_kalecgos.cpp:59
@ SPELL_ARCANE_BUFFET
Definition: boss_kalecgos.cpp:58
@ SPELL_TAIL_LASH
Definition: boss_kalecgos.cpp:60
@ SPELL_SPECTRAL_BLAST
Definition: boss_kalecgos.cpp:48
@ EVENT_TALK_GOOD_5
Definition: boss_kalecgos.cpp:106
@ EVENT_TALK_GOOD_3
Definition: boss_kalecgos.cpp:104
@ EVENT_TALK_GOOD_2
Definition: boss_kalecgos.cpp:103
@ EVENT_TALK_BAD_2
Definition: boss_kalecgos.cpp:108
@ EVENT_TALK_GOOD_4
Definition: boss_kalecgos.cpp:105
@ EVENT_TALK_BAD_3
Definition: boss_kalecgos.cpp:109
@ NPC_KALEC
Definition: sunwell_plateau.h:54
@ EMOTE_ONESHOT_LIFTOFF
Definition: SharedDefines.h:1932
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
bool Empty() const
Definition: EventMap.h:96
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
SummonList summons
Definition: ScriptedCreature.h:497
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void DoAction(int32 param) override
Definition: boss_kalecgos.cpp:160

References ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, Unit::CastCustomSpell(), Unit::CastSpell(), Unit::CombatStop(), SummonList::Despawn(), DoAction(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_LIFTOFF, EventMap::Empty(), CreatureAI::EnterEvadeMode(), EVENT_ARCANE_BUFFET, EVENT_CHECK_HEALTH, EVENT_CHECK_HEALTH2, EVENT_CHECK_POS, EVENT_FROST_BREATH, EVENT_SPAWN_SPECTRALS, EVENT_SPECTRAL_BLAST, EVENT_TAIL_LASH, EVENT_TALK_BAD_1, EVENT_TALK_BAD_2, EVENT_TALK_BAD_3, EVENT_TALK_GOOD_1, EVENT_TALK_GOOD_2, EVENT_TALK_GOOD_3, EVENT_TALK_GOOD_4, EVENT_TALK_GOOD_5, EVENT_WILD_MAGIC, events2, EventMap::ExecuteEvent(), FACTION_FRIENDLY, ObjectAccessor::GetCreature(), WorldObject::GetDistance(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::HealthBelowPct(), BossAI::instance, Unit::Kill(), Unit::KillSelf(), ScriptedAI::me, NPC_KALEC, NPC_SATHROVARR, RAND(), REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_EVIL_ENRAGE, SAY_GOOD_PLRWIN, EventMap::ScheduleEvent(), Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_ARCANE_BUFFET, SPELL_FROST_BREATH, SPELL_SPECTRAL_BLAST, SPELL_TAIL_LASH, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events2

EventMap boss_kalecgos::boss_kalecgosAI::events2

Referenced by DoAction(), Reset(), and UpdateAI().

◆ sathBanished

bool boss_kalecgos::boss_kalecgosAI::sathBanished

Referenced by DoAction(), and Reset().