AzerothCore 3.3.5a
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boss_bronjahm::boss_bronjahmAI Struct Reference
Inheritance diagram for boss_bronjahm::boss_bronjahmAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_bronjahmAI (Creature *creature)
 
void JustReachedHome () override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_bronjahmAI()

boss_bronjahm::boss_bronjahmAI::boss_bronjahmAI ( Creature creature)
inline
68 : ScriptedAI(creature), summons(me)
69 {
70 pInstance = creature->GetInstanceScript();
71 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_bronjahm.cpp:73
SummonList summons
Definition: boss_bronjahm.cpp:75

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_bronjahm::boss_bronjahmAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

108 {
110 {
114 me->CastSpell(me, SPELL_TELEPORT, false);
115 events.CancelEvent(EVENT_SPELL_CORRUPT_SOUL);
116 events.DelayEvents(6000);
117 events.RescheduleEvent(EVENT_SPELL_FEAR, 8s, 14s);
118 }
119 }
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_CORRUPT_SOUL
Definition: boss_bronjahm.cpp:57
@ EVENT_SPELL_FEAR
Definition: boss_bronjahm.cpp:55
@ SPELL_TELEPORT
Definition: boss_bronjahm.cpp:45
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void MoveIdle()
Definition: MotionMaster.cpp:231
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References Unit::CastSpell(), MotionMaster::Clear(), EVENT_SPELL_CORRUPT_SOUL, EVENT_SPELL_FEAR, Unit::GetMotionMaster(), Unit::HasUnitFlag(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, MotionMaster::MoveIdle(), Unit::SetUnitFlag(), SPELL_TELEPORT, and UNIT_FLAG_DISABLE_MOVE.

◆ EnterEvadeMode()

void boss_bronjahm::boss_bronjahmAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

202 {
205 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::RemoveUnitFlag(), and UNIT_FLAG_DISABLE_MOVE.

◆ JustDied()

void boss_bronjahm::boss_bronjahmAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

183 {
185 if (pInstance)
187 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_bronjahm.cpp:29
@ DATA_BRONJAHM
Definition: forge_of_souls.h:30
Talk
Definition: boss_fathomlord_karathress.cpp:23
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_BRONJAHM, DONE, pInstance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_bronjahm::boss_bronjahmAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

93 {
96
98 events.Reset();
99 events.RescheduleEvent(EVENT_SPELL_SHADOW_BOLT, 2s);
100 events.RescheduleEvent(EVENT_SPELL_MAGICS_BANE, 5s, 10s);
101 events.RescheduleEvent(EVENT_SPELL_CORRUPT_SOUL, 14s, 20s);
102
103 if (pInstance)
105 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ EVENT_SPELL_MAGICS_BANE
Definition: boss_bronjahm.cpp:56
@ EVENT_SPELL_SHADOW_BOLT
Definition: boss_bronjahm.cpp:54
@ SAY_AGGRO
Definition: boss_bronjahm.cpp:27
@ SPELL_SOULSTORM_CHANNEL_OOC
Definition: boss_bronjahm.cpp:36
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References DATA_BRONJAHM, CreatureAI::DoZoneInCombat(), EVENT_SPELL_CORRUPT_SOUL, EVENT_SPELL_MAGICS_BANE, EVENT_SPELL_SHADOW_BOLT, IN_PROGRESS, ScriptedAI::me, pInstance, Unit::RemoveAurasDueToSpell(), SAY_AGGRO, ZoneScript::SetData(), and SPELL_SOULSTORM_CHANNEL_OOC.

◆ JustReachedHome()

void boss_bronjahm::boss_bronjahmAI::JustReachedHome ( )
inlineoverridevirtual

◆ JustSummoned()

void boss_bronjahm::boss_bronjahmAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

196 {
197 summons.Summon(summon);
199 }
@ REACT_PASSIVE
Definition: Unit.h:1023
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetReactState(ReactStates st)
Definition: Creature.h:89

References REACT_PASSIVE, Creature::SetReactState(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_bronjahm::boss_bronjahmAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

190 {
191 if (who->GetTypeId() == TYPEID_PLAYER)
192 Talk(SAY_SLAY);
193 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_bronjahm.cpp:28
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_bronjahm::boss_bronjahmAI::Reset ( )
inlineoverridevirtual

◆ SpellHitTarget()

void boss_bronjahm::boss_bronjahmAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

122 {
123 if (spell->Id == SPELL_TELEPORT)
124 {
126 events.RescheduleEvent(EVENT_START_SOULSTORM, 1ms);
127 }
128 }
@ EVENT_START_SOULSTORM
Definition: boss_bronjahm.cpp:58
@ SPELL_TELEPORT_VISUAL
Definition: boss_bronjahm.cpp:46

References Unit::CastSpell(), EVENT_START_SOULSTORM, SpellInfo::Id, ScriptedAI::me, SPELL_TELEPORT, and SPELL_TELEPORT_VISUAL.

◆ UpdateAI()

void boss_bronjahm::boss_bronjahmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

131 {
132 if (!UpdateVictim())
133 return;
134
135 events.Update(diff);
136
138 return;
139
141 if (me->isAttackReady())
143
144 switch(events.ExecuteEvent())
145 {
146 case 0:
147 break;
151 events.Repeat(2s);
152 break;
153 case EVENT_SPELL_FEAR:
154 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
156 events.Repeat(8s, 12s);
157 break;
160 events.Repeat(10s, 15s);
161 break;
163 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
164 {
166 me->CastSpell(target, SPELL_CORRUPT_SOUL, false);
167 }
168 events.Repeat(20s, 25s);
169 break;
172 me->CastSpell(me, SPELL_SOULSTORM, false);
175
176 break;
177 }
178
180 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SAY_CORRUPT_SOUL
Definition: boss_bronjahm.cpp:31
@ SAY_SOUL_STORM
Definition: boss_bronjahm.cpp:30
@ SPELL_MAGICS_BANE
Definition: boss_bronjahm.cpp:40
@ SPELL_FEAR
Definition: boss_bronjahm.cpp:39
@ SPELL_SHADOW_BOLT
Definition: boss_bronjahm.cpp:38
@ SPELL_SOULSTORM
Definition: boss_bronjahm.cpp:49
@ SPELL_SOULSTORM_VISUAL
Definition: boss_bronjahm.cpp:48
@ SPELL_CORRUPT_SOUL
Definition: boss_bronjahm.cpp:41
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1343

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_CORRUPT_SOUL, EVENT_SPELL_FEAR, EVENT_SPELL_MAGICS_BANE, EVENT_SPELL_SHADOW_BOLT, EVENT_START_SOULSTORM, Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::isAttackReady(), Unit::IsWithinMeleeRange(), ScriptedAI::me, SAY_CORRUPT_SOUL, SAY_SOUL_STORM, UnitAI::SelectTarget(), Unit::SetFacingToObject(), SPELL_CORRUPT_SOUL, SPELL_FEAR, SPELL_MAGICS_BANE, SPELL_SHADOW_BOLT, SPELL_SOULSTORM, SPELL_SOULSTORM_VISUAL, SPELL_TELEPORT_VISUAL, SPELLVALUE_MAX_TARGETS, UNIT_FLAG_DISABLE_MOVE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_bronjahm::boss_bronjahmAI::events

◆ pInstance

InstanceScript* boss_bronjahm::boss_bronjahmAI::pInstance

◆ summons

SummonList boss_bronjahm::boss_bronjahmAI::summons

Referenced by JustSummoned(), and Reset().