AzerothCore 3.3.5a
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boss_fathomlord_karathress::boss_fathomlord_karathressAI Struct Reference
Inheritance diagram for boss_fathomlord_karathress::boss_fathomlord_karathressAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_fathomlord_karathressAI (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_fathomlord_karathressAI()

boss_fathomlord_karathress::boss_fathomlord_karathressAI::boss_fathomlord_karathressAI ( Creature creature)
inline
79 {
80 }
@ DATA_FATHOM_LORD_KARATHRESS
Definition: serpent_shrine.h:37
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ JustDied()

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

122 {
124 BossAI::JustDied(killer);
126 if (GameObject* gobject = me->FindNearestGameObject(GO_CAGE, 100.0f))
127 gobject->SetGoState(GO_STATE_ACTIVE);
128 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ GO_CAGE
Definition: boss_fathomlord_karathress.cpp:48
@ MAX_ADVISORS
Definition: boss_fathomlord_karathress.cpp:43
@ NPC_SEER_OLUM
Definition: boss_fathomlord_karathress.cpp:47
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ SAY_DEATH
Definition: boss_fathomlord_karathress.cpp:30
const Position advisorsPosition[MAX_ADVISORS+2]
Definition: boss_fathomlord_karathress.cpp:57
Creature * me
Definition: ScriptedCreature.h:282
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418

References advisorsPosition, WorldObject::FindNearestGameObject(), GO_CAGE, GO_STATE_ACTIVE, BossAI::JustDied(), MAX_ADVISORS, ScriptedAI::me, NPC_SEER_OLUM, SAY_DEATH, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

◆ JustEngagedWith()

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

131 {
134 me->CallForHelp(10.0f);
135
136 events.ScheduleEvent(EVENT_SPELL_CATACLYSMIC_BOLT, 10000);
137 events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
138 events.ScheduleEvent(EVENT_SPELL_SEAR_NOVA, 25000);
139 events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
140 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_ENRAGE
Definition: boss_fathomlord_karathress.cpp:51
@ EVENT_SPELL_SEAR_NOVA
Definition: boss_fathomlord_karathress.cpp:52
@ EVENT_SPELL_CATACLYSMIC_BOLT
Definition: boss_fathomlord_karathress.cpp:50
@ EVENT_HEALTH_CHECK
Definition: boss_fathomlord_karathress.cpp:53
@ SAY_AGGRO
Definition: boss_fathomlord_karathress.cpp:24
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2393

References Creature::CallForHelp(), EVENT_HEALTH_CHECK, EVENT_SPELL_CATACLYSMIC_BOLT, EVENT_SPELL_ENRAGE, EVENT_SPELL_SEAR_NOVA, BossAI::JustEngagedWith(), ScriptedAI::me, and SAY_AGGRO.

◆ JustSummoned()

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

92 {
93 summons.Summon(summon);
94 if (summon->GetEntry() == NPC_SEER_OLUM)
95 {
96 summon->SetWalk(true);
97 summon->GetMotionMaster()->MovePoint(0, advisorsPosition[MAX_ADVISORS + 1], false);
98 }
99 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
uint32 GetEntry() const
Definition: Object.h:109
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References advisorsPosition, Object::GetEntry(), Unit::GetMotionMaster(), MAX_ADVISORS, MotionMaster::MovePoint(), NPC_SEER_OLUM, Creature::SetWalk(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

113 {
114 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
115 {
116 Talk(SAY_SLAY);
117 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
118 }
119 }
@ EVENT_KILL_TALK
Definition: boss_fathomlord_karathress.cpp:54
@ SAY_SLAY
Definition: boss_fathomlord_karathress.cpp:29

References EVENT_KILL_TALK, and SAY_SLAY.

◆ Reset()

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

83 {
85
89 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ NPC_FATHOM_GUARD_SHARKKIS
Definition: boss_fathomlord_karathress.cpp:46
@ NPC_FATHOM_GUARD_TIDALVESS
Definition: boss_fathomlord_karathress.cpp:45
@ NPC_FATHOM_GUARD_CARIBDIS
Definition: boss_fathomlord_karathress.cpp:44
void Reset() override
Definition: ScriptedCreature.h:482

References advisorsPosition, ScriptedAI::me, NPC_FATHOM_GUARD_CARIBDIS, NPC_FATHOM_GUARD_SHARKKIS, NPC_FATHOM_GUARD_TIDALVESS, BossAI::Reset(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ SummonedCreatureDies()

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

102 {
103 summons.Despawn(summon);
104 if (summon->GetEntry() == NPC_FATHOM_GUARD_TIDALVESS)
106 if (summon->GetEntry() == NPC_FATHOM_GUARD_SHARKKIS)
108 if (summon->GetEntry() == NPC_FATHOM_GUARD_CARIBDIS)
110 }
@ SAY_GAIN_ABILITY2
Definition: boss_fathomlord_karathress.cpp:27
@ SAY_GAIN_ABILITY1
Definition: boss_fathomlord_karathress.cpp:26
@ SAY_GAIN_ABILITY3
Definition: boss_fathomlord_karathress.cpp:28
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), Object::GetEntry(), NPC_FATHOM_GUARD_CARIBDIS, NPC_FATHOM_GUARD_SHARKKIS, NPC_FATHOM_GUARD_TIDALVESS, SAY_GAIN_ABILITY1, SAY_GAIN_ABILITY2, SAY_GAIN_ABILITY3, and BossAI::summons.

◆ UpdateAI()

void boss_fathomlord_karathress::boss_fathomlord_karathressAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

143 {
144 if (!UpdateVictim())
145 return;
146
147 events.Update(diff);
149 return;
150
151 switch (events.ExecuteEvent())
152 {
154 me->CastSpell(me, SPELL_ENRAGE, true);
155 break;
157 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 50.0f, true)))
158 me->CastSpell(target, SPELL_CATACLYSMIC_BOLT, false);
159 events.ScheduleEvent(EVENT_SPELL_CATACLYSMIC_BOLT, 6000);
160 break;
162 me->CastSpell(me, SPELL_SEAR_NOVA, false);
163 events.ScheduleEvent(EVENT_SPELL_SEAR_NOVA, 20000 + urand(0, 20000));
164 break;
166 if (me->HealthBelowPct(76))
167 {
168 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
169 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
170 if (summon->GetMaxHealth() > 500000)
171 summon->CastSpell(me, SPELL_BLESSING_OF_THE_TIDES, true);
172
175 break;
176 }
177 events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
178 break;
179 }
180
182 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_ENRAGE
Definition: boss_fathomlord_karathress.cpp:37
@ SPELL_SEAR_NOVA
Definition: boss_fathomlord_karathress.cpp:36
@ SPELL_BLESSING_OF_THE_TIDES
Definition: boss_fathomlord_karathress.cpp:38
@ SPELL_CATACLYSMIC_BOLT
Definition: boss_fathomlord_karathress.cpp:35
@ SAY_GAIN_BLESSING
Definition: boss_fathomlord_karathress.cpp:25
@ POWER_MANA
Definition: SharedDefines.h:241
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: UnitAI.h:124
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Definition: Creature.h:46
Definition: Unit.h:1290
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References SummonList::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), SummonList::end(), EVENT_HEALTH_CHECK, EVENT_SPELL_CATACLYSMIC_BOLT, EVENT_SPELL_ENRAGE, EVENT_SPELL_SEAR_NOVA, ObjectAccessor::GetCreature(), Unit::HasAura(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, POWER_MANA, SAY_GAIN_BLESSING, UnitAI::SelectTarget(), SPELL_BLESSING_OF_THE_TIDES, SPELL_CATACLYSMIC_BOLT, SPELL_ENRAGE, SPELL_SEAR_NOVA, BossAI::summons, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().