10986{
10988 {
10989
10991 return true;
10992
10994 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
10996 {
10998 return true;
10999 }
11000 }
11001
11002 return true;
11003}
@ SPELL_AURA_SPELL_MAGNET
Definition: SpellAuraDefines.h:159
@ AURA_REMOVE_BY_DEFAULT
Definition: SpellAuraDefines.h:392
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:1318