322 {
324 {
330 break;
337 break;
342 return;
343 default:
344 return;
345 }
346
348 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
350
352 }
@ NPC_YMIRJAR_DEATHBRINGER
Definition: pit_of_saron.h:104
@ ACTION_RESET_EVENT
Definition: icecrown_citadel.cpp:269
@ NPC_CAPTAIN_BRANDON
Definition: icecrown_citadel.h:298
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition: icecrown_citadel.h:305
@ NPC_YMIRJAR_WARLORD
Definition: icecrown_citadel.h:309
@ NPC_CAPTAIN_RUPERT
Definition: icecrown_citadel.h:300
@ NPC_YMIRJAR_HUNTRESS
Definition: icecrown_citadel.h:308
@ NPC_CROK_SCOURGEBANE
Definition: icecrown_citadel.h:296
@ NPC_SISTER_SVALNA
Definition: icecrown_citadel.h:310
@ NPC_YMIRJAR_FROSTBINDER
Definition: icecrown_citadel.h:307
@ NPC_CAPTAIN_GRONDEL
Definition: icecrown_citadel.h:299
@ NPC_CAPTAIN_ARNATH
Definition: icecrown_citadel.h:297
virtual void DoAction(int32)
Definition: UnitAI.h:201
virtual void Reset()
Definition: UnitAI.h:195
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void SetRespawnTime(uint32 respawn)
Definition: Creature.cpp:3675
uint32 GetOriginalEntry() const
Definition: Creature.h:360
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3072
CreatureData const * GetCreatureData() const
Definition: Creature.h:200
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
CreatureAI * AI() const
Definition: Creature.h:136
Definition: CreatureData.h:359