AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_argent_soldier::npc_argent_soldierAI Struct Reference
Inheritance diagram for npc_argent_soldier::npc_argent_soldierAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_argent_soldierAI (Creature *pCreature)
 
void Reset () override
 
void WaypointReached (uint32 uiPoint) override
 
void SetData (uint32 uiType, uint32) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint8 uiWaypoint
 
bool bCheck
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_argent_soldierAI()

npc_argent_soldier::npc_argent_soldierAI::npc_argent_soldierAI ( Creature pCreature)
inline
532 : npc_escortAI(pCreature)
533 {
534 pInstance = pCreature->GetInstanceScript();
536 SetDespawnAtEnd(false);
537 uiWaypoint = 0;
538 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void SetReactState(ReactStates st)
Definition: Creature.h:89
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint8 uiWaypoint
Definition: boss_argent_challenge.cpp:542
InstanceScript * pInstance
Definition: boss_argent_challenge.cpp:540

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, REACT_PASSIVE, npc_escortAI::SetDespawnAtEnd(), Creature::SetReactState(), and uiWaypoint.

Member Function Documentation

◆ DamageTaken()

void npc_argent_soldier::npc_argent_soldierAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

624 {
625 if( bCheck && damage >= me->GetHealth() )
626 {
627 bCheck = false;
628 damage = me->GetHealth() - 1;
629 events.DelayEvents(10s);
631 me->CastSpell((Unit*)nullptr, SPELL_FINAL_MEDITATION_H, true);
632 }
633 }
events
Definition: boss_sartura.cpp:43
@ SPELL_DIVINE_SHIELD_H
Definition: boss_argent_challenge.cpp:489
@ SPELL_FINAL_MEDITATION_H
Definition: boss_argent_challenge.cpp:490
Definition: Unit.h:1290
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool bCheck
Definition: boss_argent_challenge.cpp:543

References bCheck, Unit::CastSpell(), Unit::GetHealth(), ScriptedAI::me, SPELL_DIVINE_SHIELD_H, and SPELL_FINAL_MEDITATION_H.

◆ JustDied()

void npc_argent_soldier::npc_argent_soldierAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

733 {
734 me->DespawnOrUnsummon(10000);
735 if( pInstance )
737 }
@ DATA_ARGENT_SOLDIER_DEFEATED
Definition: trial_of_the_champion.h:43
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_ARGENT_SOLDIER_DEFEATED, Creature::DespawnOrUnsummon(), ScriptedAI::me, pInstance, and ZoneScript::SetData().

◆ JustEngagedWith()

void npc_argent_soldier::npc_argent_soldierAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

636 {
637 switch( me->GetEntry() )
638 {
639 case NPC_ARGENT_MONK:
640 events.RescheduleEvent(EVENT_MONK_SPELL_FLURRY_OF_BLOWS, 5s);
641 events.RescheduleEvent(EVENT_MONK_SPELL_PUMMEL, 7s);
642 if( IsHeroic() )
643 bCheck = true;
644 break;
645 case NPC_PRIESTESS:
646 events.RescheduleEvent(EVENT_PRIESTESS_SPELL_HOLY_SMITE, 5s, 8s);
647 events.RescheduleEvent(EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN, 3s, 6s);
648 events.RescheduleEvent(EVENT_PRIESTESS_SPELL_FOUNTAIN_OF_LIGHT, 8s, 15s);
649 if( IsHeroic() )
650 events.RescheduleEvent(EVENT_PRIESTESS_SPELL_MIND_CONTROL_H, 12s);
651 break;
653 events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT, 12s, 15s);
654 events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_CLEAVE, 3s, 5s);
655 if( IsHeroic() )
657 break;
658 }
659 }
@ NPC_PRIESTESS
Definition: blackrock_depths.h:100
@ EVENT_PRIESTESS_SPELL_MIND_CONTROL_H
Definition: boss_argent_challenge.cpp:519
@ EVENT_LIGHTWIELDER_SPELL_UNBALANCING_STRIKE_H
Definition: boss_argent_challenge.cpp:522
@ EVENT_PRIESTESS_SPELL_FOUNTAIN_OF_LIGHT
Definition: boss_argent_challenge.cpp:518
@ EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT
Definition: boss_argent_challenge.cpp:520
@ EVENT_MONK_SPELL_FLURRY_OF_BLOWS
Definition: boss_argent_challenge.cpp:514
@ EVENT_MONK_SPELL_PUMMEL
Definition: boss_argent_challenge.cpp:515
@ EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN
Definition: boss_argent_challenge.cpp:517
@ EVENT_LIGHTWIELDER_SPELL_CLEAVE
Definition: boss_argent_challenge.cpp:521
@ EVENT_PRIESTESS_SPELL_HOLY_SMITE
Definition: boss_argent_challenge.cpp:516
@ NPC_ARGENT_LIGHTWIELDER
Definition: trial_of_the_champion.h:138
@ NPC_ARGENT_MONK
Definition: trial_of_the_champion.h:139
bool IsHeroic() const
Definition: ScriptedCreature.h:379
uint32 GetEntry() const
Definition: Object.h:109

References bCheck, EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT, EVENT_LIGHTWIELDER_SPELL_CLEAVE, EVENT_LIGHTWIELDER_SPELL_UNBALANCING_STRIKE_H, EVENT_MONK_SPELL_FLURRY_OF_BLOWS, EVENT_MONK_SPELL_PUMMEL, EVENT_PRIESTESS_SPELL_FOUNTAIN_OF_LIGHT, EVENT_PRIESTESS_SPELL_HOLY_SMITE, EVENT_PRIESTESS_SPELL_MIND_CONTROL_H, EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN, Object::GetEntry(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_ARGENT_LIGHTWIELDER, NPC_ARGENT_MONK, and NPC_PRIESTESS.

◆ Reset()

void npc_argent_soldier::npc_argent_soldierAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

546 {
547 events.Reset();
548 bCheck = false;
549 }

References bCheck.

◆ SetData()

void npc_argent_soldier::npc_argent_soldierAI::SetData ( uint32  uiType,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

571 {
572 AddWaypoint(0, me->GetPositionX(), 660.0f, 411.80f);
573 switch( me->GetEntry() )
574 {
576 switch( uiType )
577 {
578 case 0:
579 AddWaypoint(1, 716.321f, 647.047f, 411.93f);
580 break;
581 case 1:
582 AddWaypoint(1, 742.44f, 650.29f, 411.79f);
583 break;
584 case 2:
585 AddWaypoint(1, 772.6314f, 651.7f, 411.93f);
586 break;
587 }
588 break;
589 case NPC_ARGENT_MONK:
590 switch( uiType )
591 {
592 case 0:
593 AddWaypoint(1, 717.86f, 649.0f, 411.923f);
594 break;
595 case 1:
596 AddWaypoint(1, 746.73f, 650.24f, 411.56f);
597 break;
598 case 2:
599 AddWaypoint(1, 775.567f, 648.26f, 411.93f);
600 break;
601 }
602 break;
603 case NPC_PRIESTESS:
604 switch( uiType )
605 {
606 case 0:
607 AddWaypoint(1, 719.872f, 650.94f, 411.93f);
608 break;
609 case 1:
610 AddWaypoint(1, 750.72f, 650.20f, 411.77f);
611 break;
612 case 2:
613 AddWaypoint(1, 777.78f, 645.70f, 411.93f);
614 break;
615 }
616 break;
617 }
618
619 Start(false, true);
620 uiWaypoint = uiType;
621 }
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397
float GetPositionX() const
Definition: Position.h:117

References npc_escortAI::AddWaypoint(), Object::GetEntry(), Position::GetPositionX(), ScriptedAI::me, NPC_ARGENT_LIGHTWIELDER, NPC_ARGENT_MONK, NPC_PRIESTESS, npc_escortAI::Start(), and uiWaypoint.

◆ UpdateAI()

void npc_argent_soldier::npc_argent_soldierAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

662 {
664
665 if( !UpdateVictim() )
666 return;
667
668 events.Update(diff);
669
671 return;
672
673 switch( events.ExecuteEvent() )
674 {
675 case 0:
676 break;
677
680 events.Repeat(12s, 18s);
681 break;
683 if( me->GetVictim() )
684 me->CastSpell(me->GetVictim(), SPELL_PUMMEL, false);
685 events.Repeat(8s, 11s);
686 break;
687
689 if( me->GetVictim() )
691 events.Repeat(6s, 8s);
692 break;
694 if( me->GetVictim() )
696 events.Repeat(12s, 15s);
697 break;
699 me->CastSpell((Unit*)nullptr, SPELL_FOUNTAIN_OF_LIGHT, false);
700 events.Repeat(35s, 45s);
701 break;
703 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
704 me->CastSpell(target, SPELL_MIND_CONTROL_H, false);
705 events.Repeat(22s, 30s);
706 break;
707
709 {
710 Unit* target = DoSelectLowestHpFriendly(40.0f);
711 if( !target )
712 target = me;
713 me->CastSpell(target, SPELL_BLAZING_LIGHT, false);
714 events.Repeat(8s, 12s);
715 }
716 break;
718 if( me->GetVictim() )
719 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
720 events.Repeat(6s, 8s);
721 break;
723 if( me->GetVictim() )
725 events.Repeat(12s, 15s);
726 break;
727 }
728
730 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_MIND_CONTROL_H
Definition: boss_argent_challenge.cpp:499
@ SPELL_CLEAVE
Definition: boss_argent_challenge.cpp:504
@ SPELL_PUMMEL
Definition: boss_argent_challenge.cpp:488
@ SPELL_FOUNTAIN_OF_LIGHT
Definition: boss_argent_challenge.cpp:495
@ SPELL_UNBALANCING_STRIKE_H
Definition: boss_argent_challenge.cpp:505
@ SPELL_FLURRY_OF_BLOWS
Definition: boss_argent_challenge.cpp:487
#define SPELL_SHADOW_WORD_PAIN
Definition: boss_argent_challenge.cpp:509
#define SPELL_HOLY_SMITE
Definition: boss_argent_challenge.cpp:508
#define SPELL_BLAZING_LIGHT
Definition: boss_argent_challenge.cpp:510
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:455
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT, EVENT_LIGHTWIELDER_SPELL_CLEAVE, EVENT_LIGHTWIELDER_SPELL_UNBALANCING_STRIKE_H, EVENT_MONK_SPELL_FLURRY_OF_BLOWS, EVENT_MONK_SPELL_PUMMEL, EVENT_PRIESTESS_SPELL_FOUNTAIN_OF_LIGHT, EVENT_PRIESTESS_SPELL_HOLY_SMITE, EVENT_PRIESTESS_SPELL_MIND_CONTROL_H, EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_BLAZING_LIGHT, SPELL_CLEAVE, SPELL_FLURRY_OF_BLOWS, SPELL_FOUNTAIN_OF_LIGHT, SPELL_HOLY_SMITE, SPELL_MIND_CONTROL_H, SPELL_PUMMEL, SPELL_SHADOW_WORD_PAIN, SPELL_UNBALANCING_STRIKE_H, UNIT_STATE_CASTING, npc_escortAI::UpdateAI(), and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_argent_soldier::npc_argent_soldierAI::WaypointReached ( uint32  uiPoint)
inlineoverridevirtual

Implements npc_escortAI.

552 {
553 if( uiPoint == 1 )
554 {
555 switch( uiWaypoint )
556 {
557 case 0:
558 me->SetFacingTo(5.4f);
559 break;
560 case 1:
561 me->SetFacingTo(4.6f);
562 break;
563 case 2:
564 me->SetFacingTo(4.0f);
565 break;
566 }
567 }
568 }
void SetFacingTo(float ori)
Definition: Unit.cpp:20782

References ScriptedAI::me, Unit::SetFacingTo(), and uiWaypoint.

Member Data Documentation

◆ bCheck

bool npc_argent_soldier::npc_argent_soldierAI::bCheck

Referenced by DamageTaken(), JustEngagedWith(), and Reset().

◆ events

EventMap npc_argent_soldier::npc_argent_soldierAI::events

◆ pInstance

InstanceScript* npc_argent_soldier::npc_argent_soldierAI::pInstance

Referenced by JustDied(), and npc_argent_soldierAI().

◆ uiWaypoint

uint8 npc_argent_soldier::npc_argent_soldierAI::uiWaypoint