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npc_finklestein::npc_finklesteinAI Struct Reference
Inheritance diagram for npc_finklestein::npc_finklesteinAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_finklesteinAI (Creature *creature)
void ClearPlayerOnTask (ObjectGuid guid)
bool IsPlayerOnTask (ObjectGuid guid)
void RightClickCauldron (ObjectGuid guid)
void StartNextTask (ObjectGuid playerGUID, uint32 counter)
uint32 SelectRandomCode (uint32 counter)
uint32 GetTaskCounter (uint32 itemcode)
uint32 GetTaskAura (uint32 itemcode)
uint32 GetTaskItemEntry (uint32 itemcode)
const char * GetTaskItemName (uint32 itemcode)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

std::map< ObjectGuid, uint32questList
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_finklesteinAI()

npc_finklestein::npc_finklesteinAI::npc_finklesteinAI ( Creature creature)
50: ScriptedAI(creature) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ ClearPlayerOnTask()

void npc_finklestein::npc_finklesteinAI::ClearPlayerOnTask ( ObjectGuid  guid)
55 {
56 std::map<ObjectGuid, uint32>::iterator itr = questList.find(guid);
57 if (itr != questList.end())
58 questList.erase(itr);
59 }
std::map< ObjectGuid, uint32 > questList
Definition: zone_zuldrak.cpp:52

References questList.

◆ GetTaskAura()

uint32 npc_finklestein::npc_finklesteinAI::GetTaskAura ( uint32  itemcode)
168{ return AA_AURA_ID[itemcode % 100]; }
const uint32 AA_AURA_ID[24]
Definition: zone_zuldrak.cpp:35

References AA_AURA_ID.

Referenced by RightClickCauldron(), and StartNextTask().

◆ GetTaskCounter()

uint32 npc_finklestein::npc_finklesteinAI::GetTaskCounter ( uint32  itemcode)
167{ return itemcode / 100; }

Referenced by RightClickCauldron().

◆ GetTaskItemEntry()

uint32 npc_finklestein::npc_finklesteinAI::GetTaskItemEntry ( uint32  itemcode)
169{ return AA_ITEM_ENTRY[itemcode % 100]; }
const uint32 AA_ITEM_ENTRY[24]
Definition: zone_zuldrak.cpp:34

References AA_ITEM_ENTRY.

Referenced by RightClickCauldron().

◆ GetTaskItemName()

const char * npc_finklestein::npc_finklesteinAI::GetTaskItemName ( uint32  itemcode)
170{ return AA_ITEM_NAME[itemcode % 100]; }
const char * AA_ITEM_NAME[24]
Definition: zone_zuldrak.cpp:36

References AA_ITEM_NAME.

Referenced by StartNextTask().

◆ IsPlayerOnTask()

bool npc_finklestein::npc_finklesteinAI::IsPlayerOnTask ( ObjectGuid  guid)
62 {
63 std::map<ObjectGuid, uint32>::const_iterator itr = questList.find(guid);
64 return itr != questList.end();
65 }

References questList.

◆ RightClickCauldron()

void npc_finklestein::npc_finklesteinAI::RightClickCauldron ( ObjectGuid  guid)
68 {
69 if (questList.empty())
70 return;
72 std::map<ObjectGuid, uint32>::iterator itr = questList.find(guid);
73 if (itr == questList.end())
74 return;
76 Player* player = ObjectAccessor::GetPlayer(*me, guid);
77 if (player)
78 {
79 uint32 itemCode = itr->second;
81 uint32 itemEntry = GetTaskItemEntry(itemCode);
82 uint32 auraId = GetTaskAura(itemCode);
83 uint32 counter = GetTaskCounter(itemCode);
84 if (player->HasAura(auraId))
85 {
86 // player still has aura, but no item. Skip
87 if (!player->HasItemCount(itemEntry))
88 return;
90 // if we are here, all is ok (aura and item present)
91 player->DestroyItemCount(itemEntry, 1, true);
92 player->RemoveAurasDueToSpell(auraId);
94 if (counter < 6)
95 {
96 StartNextTask(player->GetGUID(), counter + 1);
97 return;
98 }
99 else
100 player->KilledMonsterCredit(28248);
101 }
102 else
103 {
104 // if we are here, it means we failed :(
106 }
107 }
108 questList.erase(itr);
109 }
std::uint32_t uint32
Definition: Define.h:108
Definition: QuestDef.h:105
Definition: zone_zuldrak.cpp:30
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
Creature * me
Definition: ScriptedCreature.h:282
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Player.h:1046
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1911
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:686
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition: PlayerStorage.cpp:3149
void SetQuestStatus(uint32 questId, QuestStatus status, bool update=true)
Definition: PlayerQuest.cpp:1463
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
uint32 GetTaskItemEntry(uint32 itemcode)
Definition: zone_zuldrak.cpp:169
uint32 GetTaskCounter(uint32 itemcode)
Definition: zone_zuldrak.cpp:167
void StartNextTask(ObjectGuid playerGUID, uint32 counter)
Definition: zone_zuldrak.cpp:112
uint32 GetTaskAura(uint32 itemcode)
Definition: zone_zuldrak.cpp:168

References Player::DestroyItemCount(), Object::GetGUID(), ObjectAccessor::GetPlayer(), GetTaskAura(), GetTaskCounter(), GetTaskItemEntry(), Unit::HasAura(), Player::HasItemCount(), Player::KilledMonsterCredit(), ScriptedAI::me, QUEST_ALCHEMIST_APPRENTICE, QUEST_STATUS_FAILED, questList, Unit::RemoveAurasDueToSpell(), Player::SetQuestStatus(), and StartNextTask().

◆ SelectRandomCode()

uint32 npc_finklestein::npc_finklesteinAI::SelectRandomCode ( uint32  counter)
165{ return (counter * 100 + urand(0, 23)); }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44

References urand().

Referenced by StartNextTask().

◆ StartNextTask()

void npc_finklestein::npc_finklesteinAI::StartNextTask ( ObjectGuid  playerGUID,
uint32  counter 
113 {
114 if (counter > 6)
115 return;
117 Player* player = ObjectAccessor::GetPlayer(*me, playerGUID);
118 if (!player)
119 return;
121 // Generate Item Code
122 uint32 itemCode = SelectRandomCode(counter);
123 questList[playerGUID] = itemCode;
125 // Decode Item Entry, Get Item Name, Generate Emotes
126 //uint32 itemEntry = GetTaskItemEntry(itemCode);
127 uint32 auraId = GetTaskAura(itemCode);
128 const char* itemName = GetTaskItemName(itemCode);
130 switch (counter)
131 {
132 case 1:
133 me->TextEmote("Quickly, get me some...", player, true);
134 me->TextEmote(itemName, player, true);
135 me->CastSpell(player, auraId, true);
136 break;
137 case 2:
138 me->TextEmote("Find me some...", player, true);
139 me->TextEmote(itemName, player, true);
140 me->CastSpell(player, auraId, true);
141 break;
142 case 3:
143 me->TextEmote("I think it needs...", player, true);
144 me->TextEmote(itemName, player, true);
145 me->CastSpell(player, auraId, true);
146 break;
147 case 4:
148 me->TextEmote("Alright, now fetch me some...", player, true);
149 me->TextEmote(itemName, player, true);
150 me->CastSpell(player, auraId, true);
151 break;
152 case 5:
153 me->TextEmote("Before it thickens, we must add...", player, true);
154 me->TextEmote(itemName, player, true);
155 me->CastSpell(player, auraId, true);
156 break;
157 case 6:
158 me->TextEmote("It's thickening! Quickly get me some...", player, true);
159 me->TextEmote(itemName, player, true);
160 me->CastSpell(player, auraId, true);
161 break;
162 }
163 }
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21316
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 SelectRandomCode(uint32 counter)
Definition: zone_zuldrak.cpp:165
const char * GetTaskItemName(uint32 itemcode)
Definition: zone_zuldrak.cpp:170

References Unit::CastSpell(), ObjectAccessor::GetPlayer(), GetTaskAura(), GetTaskItemName(), ScriptedAI::me, questList, SelectRandomCode(), and Unit::TextEmote().

Referenced by RightClickCauldron().

Member Data Documentation

◆ questList

std::map<ObjectGuid, uint32> npc_finklestein::npc_finklesteinAI::questList